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    posted a message on Pretend to be a noob

    wheres the download???

    Posted in: Forum Games
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    posted a message on Small Suggestions
    Quote from Fabian42»

    Just kill all area effect clouds, easy.

    That would prevent people from using Lingering potions and adds another function that could possibly slow down the game. Most other mob behavior is customizeable with NBT tags, so this explosion behavior should be able to be customized as well.
    Posted in: Suggestions
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    posted a message on Is there really a point to it?
    Quote from ZaffreAqua»
    A bigger issue though more local IMO, is the toxicity. The people who main that subforum flip their excrement over even slight things and feel the need to be unnecessarily disrespectful.


    I kind of agree with this (although I don't frequent the suggestions forum anymore), people often express their disagreement with an idea with a bold NO SUPPORT and write criticism in a very intimidating manner. The Minecraft Suggestions Reddit also does this, although to a slightly lesser extent.

    It seems that the OP is held to a very high standard for making a suggestion, but critics aren't held to the same standard and simply saying "No" is often considered adaquate. People also seem to like to gang up against bad suggestions and repeat criticisms that have already been said many times.


    To me, theres not really a point to sticking around on this forum, honestly.


    The main reason I still come here is because of the modding/resourcepack community, there doesn't seem to be another community nearly as large as the one on this forum. For many mods (such as Advent of Ascension) this forum is the only discussion place they have.


    EDIT: Formatting keeps breaking for weird reasons.

    Posted in: Forum Discussion & Info
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    posted a message on Nether and End Villages

    The problem I have with this is that it's too similar to Overworld villages, they trade emeralds and everything else is basically just reskinned.


    I like the idea of dimensional villages, but the End villages should simply be an expanding of the End Cities instead of creating it's own structure (which would also make the village risky to go in, but hopefully with high reward). For being called a "city" the End cities could use a bit more content, and it would be a nice place to put the village in. The shulkers would serve as the golems.


    For the nether, I somewhat prefer the idea having an uneasy alliance with pigmen, where you can "trade" with them but have to be careful about getting on their bad side. Gold would be a more fitting currency in this case. Also the trades shouldn't remove the need to kill mobs in the Nether (as the blaze rod thing would do).

    Posted in: Suggestions
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    posted a message on Snow Bar And Sun Bar

    Gameplay is always more important than realism, and the issue I have with this is it doesn't enhance gameplay; it only adds an extra annoyance and make those biomes unlivable.


    If you spawn in a snow biome, you have to either kill enough cows for armor or run out of the biome quickly (on top of getting a shelter for nightfall and finding food, and for new players, simply getting oriented with the game). Once you have armor the temperature mechanic becomes completely useless. The only thing it adds is making your first day/night harder if your spawnpoint happened to be in a snow biome, and does nothing else.


    The desert's heat/cold mechanic forces you to have to remove your armor and put it back on, which becomes tedious and repetitive.


    The end result would be people would get annoyed by these quirks and wouldn't live in those biomes anymore, which isn't what should happen.


    Biome already have a sort of "weather effect" in the form of strays that slow you and husks that deplete your hunger faster, but those mobs are avoidable. Your game shouldn't become randomly harder based on the randomness of world generation.

    Posted in: Suggestions
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    posted a message on Small Suggestions

    There should be a way to disable creepers from leaving behind a lingering cloud when it explodes. It causes problems when mapmakers give potion effects (with very long durations) as buffs for creepers, and players get that very long buff after it explodes.

    Posted in: Suggestions
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    posted a message on AoA--21 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items•- (Beware of Biomes! March 9th, 2016)
    Quote from HKhugo»

    Is the rumour of a 1.12 update true?


    Where are you seeing this rumor?
    Posted in: Minecraft Mods
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    posted a message on Adventure Ascending ◘ OFFICIAL Advent of Ascension Server! ◘ 24 Dimensions To Explore ◘ 30 Bosses To Fight ◘ [NO LAG] ◘
    Quote from Brentskater»

    i get always can not resolve hostname


    Please look at the comments above you, the server has been closed for more than a year.
    Posted in: PC Servers
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    posted a message on When I "like" a post, the upvote arrow often doesn't change

    Sometimes if I've liked a post in the past and come back to it, the arrow shows as if I haven't liked the post before. I then click on it which causes the arrow to turn into an X (showing that I liked the post), but when I click the number my username isn't listed. If I click on the Like button again it reverts to an arrow but now adds my name to the list.


    This behavior is confusing and causes me to sometimes accidentally remove likes from posts that I've liked before.

    Posted in: Forum Discussion & Info
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    posted a message on Obsidian "dispenser" golem, throws blocks/projectiles at enemies instead of attacking like Iron Golems
    Quote from AMPPL50»

    The dispenser and the Redstone Dust should be respectively replaced with a Pumpkin (All other golems use them, so this would be keeping consistency) and 2 Tripwires (As if they were used to make the arms capable of launching blocks).


    Replacing the dispenser with a pumpkin could definitely work, although I still prefer if there was a dispenser in there somewhere since the golem shoots projectiles and has an inventory (it could go under the pumpkin block).

    The main reason I wanted Redstone in there was to symbolize the mechanical nature of this golem; it only does things if there are blocks loaded in its inventory, and deactivates otherwise. Tripwire isn't a very strong binding material anyways.
    Posted in: Suggestions
  • 2

    posted a message on Small Suggestions

    If you die in Creative mode (such as falling in the Void or /kill), you should always keep your inventory regardless of the gamerule. Losing items from accidentally falling in the void doesn't really add anything and mostly just ends up being a nuisance, and it's much easier to clean your inventory using /clear or by double-clicking the "trash" icon.

    Posted in: Suggestions
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    posted a message on Obsidian "dispenser" golem, throws blocks/projectiles at enemies instead of attacking like Iron Golems

    This is not a reskin of the Iron Golem; it attacks in a completely different manner (by throwing blocks at enemies).


    This golem would be created by placing 9 obsidian, 2 redstone dust, and 1 dispenser in a shape seen in this image. It has 100 hp (same as an Iron Golem), but has a 33% damage reduction from arrows and explosions, and is completely immune to fire, drowning, negative status effects, and falling. It looks slightly like an iron golem and has similar arms, but is bulkier and has a different face (not based off of villagers) with red eyes.


    After creation, it would stand in place and be completely immobile, until you open its inventory and load things into it. The inventory would either be 9 slots (like a dispenser) or 5 slots (like hoppers). Only solid building blocks softer than Obsidian can be loaded; tall grass, stairs, or anything that is a block entity (chests, note blocks etc) won't work.


    When activated and noticing a mob, it will take the block in the first available inventory spot, hoist it onto its hands and throw it at the mob. The reloading time for this is around 1 block every 2 seconds. The range and damage depends on the block's hardness. For example, dirt would do 5 damage (2.5 hearts) and have a horizontal range of 20 blocks, while cobblestone does 12 damage but only has a range of 10 blocks (and moves slower). The thrown block deflects arrows and would keep traveling until it hits a solid block and breaks (with a small chance to drop as an item).


    The golem will attack all hostile mobs except for Endermen, Ghasts and Creepers (unless the creeper is sufficiently far away). It moves quite slowly and attempts to back away if its target gets too close, but won't attempt to give chase and will lose interest if its target gets out of reach. It can spot mobs from 24 blocks away (including downwards), so you can potentially station golems on top of a castle wall and have it throw blocks at mobs to defend your castle.


    When its inventory runs out of usable items, the golem will make a clicking sound and become completely inactive. In this state it will not even respond to mobs attacking it. If killed by anything, it drops 4 obsidian and 2 redstone dust.


    Basically, this golem is mostly intended as a form of short ranged defense, and wouldn't fare well in a melee encounter due to its slow attack and movement speed.

    Posted in: Suggestions
  • 0

    posted a message on Speed Potions should effect ladders and swimming too.

    Did you get this from Reddit by any chance? ;)

    Posted in: Suggestions
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    posted a message on Is there really a point to it?
    Quote from Wolftopia»

    Okay, I know I'm late to this, but I think I have an idea. (Though it might not work.)


    What if the suggestions reddit was designated so that only posts here that are approved enough get up there? What if it became a place where only the bets suggestions were displayed, meaning it would be more worth Jeb's time to look there?


    Just a thought.




    That subreddit is also a discussion place for suggestions (like this suggestion forum) so if they do this it should be on a separate place instead of taking over the sub. However Reddit already has a "filtering/sorting system" that allows you to find popular posts quickly, instead of here where everything is displayed sorted by the latest reply date.


    Another thing that I should note is that if you look on the "Implemented suggestions" page, pretty much all of them are minor things, such as Creepers leaving lingering potion effects, falling particles, dead bushes dropping sticks etc. Game-changing or large suggestions (like many suggestions posted in the Suggestions forum) usually don't get too popular on there, or get added if they do.

    Posted in: Forum Discussion & Info
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    posted a message on AoA--21 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items•- (Beware of Biomes! March 9th, 2016)

    The server seems to have been down for the past few days

    Posted in: Minecraft Mods
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