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  • 1

    posted a message on Small Suggestions

    Efficiency enchanted tools and the Haste effect should work on Creative mode players, so they can clear large areas quickly without switching to Survival mode, clicking rapidly or having to set up commands.

    Posted in: Suggestions
  • 0

    posted a message on Are You Satisfied?

    I would be due to the existence of mods; the one thing I would be concerned about is extreme bugs (which 1.12 is relatively free of compared to versions like 1.8).

    Posted in: Discussion
  • 0

    posted a message on Villager farming on 50x50 grid sped up 180x

    I used the Tickrate Changer mod to change the game tick rate to 120 ticks per second (default is 20 TPS), and recorded the game for 25 minutes. Then I sped up the video by 30x in an external editor.


    The crop used were potatoes (so they can be replanted without completely clogging up the inventory, unlike wheat), and the top of the grid is facing west. Note how the villager almost always moves in a north-south (horizontal) direction, and is biased in the eastern (bottom) direction when running into obstacles.


    Posted in: Other Videos
  • 0

    posted a message on AoA--21 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items•- (Beware of Biomes! March 9th, 2016)
    Quote from cabledyl»

    Guys...*sigh* I got terrible news. My laptop with Windows 10 was having a LOT of problems. so I have to use my old one and I had to create a new account.


    What was your old account?

    Posted in: Minecraft Mods
  • 0

    posted a message on The above user's location is your new home.

    Well, I guess I already live nowhere.

    Posted in: Forum Games
  • 0

    posted a message on Post your CTRL-V

    rows = list()
    column = self._faller_locs[0][1]

    Posted in: Forum Games
  • 1

    posted a message on Small Suggestions

    While we're on the topic of snow, I think it would be interesting if snowfall made thicker/taller snow layers around walls and blocks. This would essentially cause snowfall to make the terrain seem more "smooth" instead of the usual blocky terrain.


    Basically like the following screenshot:



    The odd patches of grass should also be replaced with slightly thicker snow, like in the following screenshot:



    Posted in: Suggestions
  • 0

    posted a message on LiteLoader

    The install instructions for adding Liteloader to Forge seem to be outdated. On the front page, it says to run the installer and inherit from the Forge version, but when I do that the game crashes without a report.


    Instead I have to extract the Liteloader jar (using the installer) into the mods folder; it doesn't mention this on the OP or the website, and I was not aware of it until reading a comment on the previous page.

    Posted in: Minecraft Mods
  • 1

    posted a message on I can't find any Enderman!

    If cheats/commands are enabled in your world, you could try typing "/testfor @e[type=enderman,r=150]" to see if there are any endermen within a 150 block radius of you to see if they not spawning at all, or just spawning in remote locations.

    Posted in: Discussion
  • 0

    posted a message on Minecart speed

    I mostly play on Java edition so I can't relate, but I definitely agree that Minecarts should be faster and more reliable. They're much more expensive than other forms of transportation, yet barely faster than sprinting.

    Posted in: Suggestions
  • 0

    posted a message on A Change To Beds

    I think sleeping in a bed should cause a few mobs to spawn on the surface once you wake up, in places that they would normally be able to spawn at night (e.g. places not above block light level 8, sky light wouldn't be considered for this spawning). This would make sleeping the same as going mining or waiting in an enclosed space for the duration for the night, which would cause some mobs to spawn (unlike beds which can suppress mob spawning completely if you sleep early enough).


    Also, I think sleeping should reduce the remaining weather duration, but not cancel it entirely (especially if a storm just started right before you go to bed). That way you still have to deal with weather conditions.

    Posted in: Suggestions
  • 0

    posted a message on Reduce the Wither's health from 600 to 300

    Considering that the Ender Dragon has 200 health, which is already more than every other mob, 600 just seems too much health for the wither.


    I prefer the Bedrock Wither's AI to Java edition's, but the health would make more sense if it was 300, like on the Java edition.

    Posted in: Suggestions
  • 4

    posted a message on Small Suggestions
    Quote from ShelLuser»

    Not sure if this has ever been suggested before but it's an idea I had for a while now: make mobs respond to player sounds.


    Right now I'm tunneling in the nether and we passed dozens of areas where you can hear ghasts around. For all we know we might be tunneling right next to one.


    I think it could spice up the game a bit if hostile mobs such as a ghast would react to hearing sounds by firing into that general direction. It could definitely be a serious issue if you're tunneling near a ceiling and several of the netherrack blocks suddenly get blown up.


    I like it, would definitely make the game more interesting. To add on to that, shooting mobs with a bow should cause them to walk in your direction. You can currently shoot a mob from 20 blocks away and it won't do anything, removing the danger of physical combat.
    Posted in: Suggestions
  • 0

    posted a message on Woodland Mansion lava fire (combusts with no player assistance)

    Skeletons being on fire shouldn't affect creepers in any way. I think the skeleton simply misfired at a creeper when trying to attack you, causing the creeper to turn hostile to it.

    Posted in: Discussion
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