Quote from Unther
You guys are being dumb by saying stuff like "Putt-Putt, l0l sue me pls". Mentioning a name of a trademarked company will never get you sued in any way. They were dumb for sending a copyright infringement letter to Notch and that's that.
The amount of over-reaction in this thread is amusing.
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I've been doing some major work on the plugin, which should be up to v0.05 in reasonable time.
However, I have 1,500 lines of code that could be seriously condensed by rewriting the config loading scheme to use the built-in Bukkit Config API. That's going to require a lot of effort.
As for features, though, things are going pretty well. These are all the potential effects from exposure at the moment:
Once I clean up the code a bit I'll try to get a new version out and approved on BukkitDev. Thanks for the interest!
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Check the server logs and see if you can figure out which plugin is causing the kick. If not, just remove one plugin at a time until the problem stops.
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Now, on the other hand, it'd be interesting to see more advanced crafting stations that require several components to be connected. For example, a furnace and enchanting table could be combined to smelt some sort of magical ore into ingots. That would both make more sense and be less frustrating.
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I'd say an hour a day is pretty fair, although it really does depend on how much free time you have.
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However, I'm not sure if making it rarer would actually help. Iron has a myriad of uses in rails, security, and so forth, so making it uncommon would be quite annoying for people working on megaprojects.
A good compromise, I think, would be to simply make it less common at shallow depths and more slightly common at deep depths. This would keep new players from instantly getting two stacks of ingots without making the stuff as rare as gold.
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Public server hosts generally use one IP address with many ports, so it's a simple matter of port-scanning the host to find a whole pile of servers. The griefers likely weren't deliberately targeting you, but were rather simply attacking servers at random.
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Unsurprisingly this means that servers without proper moderation tend to go down the drain faster than...well, water.
you have displeased the grandmatriachs
your time among mortals has expired
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There's difficulty and then there's plain unreasonableness.
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This represents the futility of existence and the dichotomy of man or something like that.
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What exactly are you trying to say here? Yes, they changed the code. An update with no code changes would be a bit silly, now wouldn't it?
If you're referring to worlds, there was no promise that your worlds wouldn't be messed up (as with any world generator update). The 1.6.4 update merely allowed you to prevent your structures (villagers, nether fortresses, etc.) from being invalidated by the update.
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If you're referring to the way in which graphics are rendered, the game is certainly due for some updates. An improvement to occlusion (not rendering what you can't see) would help with framerate, particularly when in confined areas such as caves.
If you're referring to the language in which the game is written, that's an incredibly unlikely shift. It takes an immense amount of work to change languages.
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at net.minecraftforge.common.Configuration.load(Configuration.java:625)
java.lang.RuntimeException: Unknown character '
One of your config files seems to have an invalid character. Try backing up your config files and then deleting them so that they can be regenerated.
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I'm not entirely sure. I am currently developing plugins on 1.6.4, however, so I'm not checking all that regularly.