All users will need to merge their Minecraft Forum account with a new or existing Twitch account starting October 23rd. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
  • 0

    posted a message on [1.6.4] [Bukkit] DeadlierNights v0.03a
    Quote from 1ronAXE36
    Looks interesting... :) I'll keep checking it out.


    Quote from tedyhere
    This sounds like the perfect fit for my survival pack. :D


    I've been doing some major work on the plugin, which should be up to v0.05 in reasonable time.

    However, I have 1,500 lines of code that could be seriously condensed by rewriting the config loading scheme to use the built-in Bukkit Config API. That's going to require a lot of effort.

    As for features, though, things are going pretty well. These are all the potential effects from exposure at the moment:
    • Potion debuffs
    • Buffed mob spawns
    • Additional mob spawn events (customizable range, so they can appear quite near you)
    • "Scares" such as random noises

    Once I clean up the code a bit I'll try to get a new version out and approved on BukkitDev. Thanks for the interest!
    Posted in: WIP Mods
  • 0

    posted a message on Are Mod Devs allowed to deny players to play MC via there mod?
    Yes, plugins can prevent you from joining. I could configure any of my server mods to autoban everybody if I felt like it.

    Check the server logs and see if you can figure out which plugin is causing the kick. If not, just remove one plugin at a time until the problem stops.
    Posted in: Discussion
  • 0

    posted a message on Prevent players from setting home
    Alternatively, if you're using Multiverse or an equivalent plugin, you can just use your permissions plugin (e.g. GroupManager) to restrict /sethome to specific worlds.
    Posted in: Server Administration
  • 1

    posted a message on Houses are Useless... Making Actual Houses Useful
    What, exactly, is the point of this? You've said that it would make houses more important, but this doesn't have anything to do with houses- it's just an arbitrary requirement for a large pile of entirely useless utility blocks.

    Now, on the other hand, it'd be interesting to see more advanced crafting stations that require several components to be connected. For example, a furnace and enchanting table could be combined to smelt some sort of magical ore into ingots. That would both make more sense and be less frustrating.
    Posted in: Suggestions
  • 0

    posted a message on I only get 1 hour of minecraft a day is that fair
    As a college student I have technically unlimited Minecraft access, but I've been trying to keep gaming down to a few hours a day. You don't realize how much time you can waste until you step back and look at your schedule.

    I'd say an hour a day is pretty fair, although it really does depend on how much free time you have.
    Posted in: Discussion
  • 0

    posted a message on The Issues with Iron
    Iron is certainly a touch too common- I have over 3,000 ingots on one server!

    However, I'm not sure if making it rarer would actually help. Iron has a myriad of uses in rails, security, and so forth, so making it uncommon would be quite annoying for people working on megaprojects.

    A good compromise, I think, would be to simply make it less common at shallow depths and more slightly common at deep depths. This would keep new players from instantly getting two stacks of ingots without making the stuff as rare as gold.
    Posted in: Suggestions
  • 0

    posted a message on How did griefers find my secret server?
    The others are correct. Just because your server isn't listed anywhere doesn't mean that it can't be found- it merely decreases the odds.

    Public server hosts generally use one IP address with many ports, so it's a simple matter of port-scanning the host to find a whole pile of servers. The griefers likely weren't deliberately targeting you, but were rather simply attacking servers at random.
    Posted in: Server Administration
  • 0

    posted a message on Minecrafts HORRIBLE community
    I think it's more of a general problem. All systems trend towards chaos; by the same token, all servers trend towards anarchy. The presence of an external source of order (e.g. moderators) can reverse this, however.

    Unsurprisingly this means that servers without proper moderation tend to go down the drain faster than...well, water.

    Quote from TheAntiSquid
    here's a thread from Roblox forums. IT'S NOT EVEN ABOUT ROBLOX! THIS IS FREEKIN COOKIE CLICKER!!!! yeah we have it better...


    you have displeased the grandmatriachs

    your time among mortals has expired
    Posted in: Discussion
  • 0

    posted a message on ULTRA Hardcore Mode
    I honestly don't understand why you'd want to play this. This would make falling 7 blocks delete your world.

    There's difficulty and then there's plain unreasonableness.
    Posted in: Suggestions
  • 0

    posted a message on If Jeb gave you 1 thing to add in minecraft what would it be?
    A small chance for the world to implode daily.

    This represents the futility of existence and the dichotomy of man or something like that.
    Posted in: Future Updates
  • 0

    posted a message on Classic is dying...
    Classic had its enjoyable moments- I fondly remember many games of Lava Survival. There's certainly no reason to obliterate it from the Minecraft site entirely, either, as it gives a nice little taste of the game to newbies.
    Posted in: Classic - Creative Mode
  • 0

    posted a message on What would you rate 1.7?
    I'd say it's a solid 8+3i out of [REDACTED]. The features are nifty, although I haven't yet had the time to fully explore the update.

    Quote from VoiZod
    Mojang changed the code again after saying you need 1.6.4
    to even be able to update to MC 1.7.xx at the time! )


    What exactly are you trying to say here? Yes, they changed the code. An update with no code changes would be a bit silly, now wouldn't it?

    If you're referring to worlds, there was no promise that your worlds wouldn't be messed up (as with any world generator update). The 1.6.4 update merely allowed you to prevent your structures (villagers, nether fortresses, etc.) from being invalidated by the update.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on UUIDs: Thoughts and discussion
    Name changing isn't an issue in most other games, so I don't see how it would be one here.

    It would be trivial to add a command to see a player's account name, thus resolving most issues with impersonation.
    Posted in: Discussion
  • 4

    posted a message on WHAT HAPPENED?!?!?!?!?!
    I've compiled a detailed list of what ruins Minecraft 5ever. Hopefully, this will make it easier for Mojang to avoid angering its userbase.
    • Any changes to the terrain generator whatsoever
    • New gamemodes of any sort
    • Any kind of new mob (especially new ones)
    • Additional food items
    • Anything that makes the game easier
    • Anything that makes the game harder
    • Anything that isn't related to difficulty
    • New dimensions
    • Updates to old dimensions
    • Performance updates
    • Updates in general
    • Updates about impending updates
    • Snapshots (especially weekly ones)
    • Prereleases!
    • Boss mobs
    • Multiplayer changes
    • Singleplayer changes
    • Changes to the options menu
    • Too many updates
    • A lack of updates
    This leaves a whole plethora of options for Mojang:
    • Post cat pictures
    (and yes, I've seen every one of these as complaint threads)
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Minecraft Brand new engine more fps!
    What do you mean by a "brand new engine"? You don't just snap your fingers and rewrite the entire game.

    If you're referring to the way in which graphics are rendered, the game is certainly due for some updates. An improvement to occlusion (not rendering what you can't see) would help with framerate, particularly when in confined areas such as caves.

    If you're referring to the language in which the game is written, that's an incredibly unlikely shift. It takes an immense amount of work to change languages.
    Posted in: Suggestions
  • To post a comment, please or register a new account.