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    posted a message on Cavern Plains

    Just started a new survival mode with Biome size set to 8. The map has lots of crazy terrain stuff going on like floating Islands, steep hills, valleys and much more I've yet to see. I got lucky in this game and manage to find a huge stock pile of diamonds at the bottom of my first mine-shaft that I want to mine so bad. One of the first things I did was get the Chicken Farm up along with the Wheat farm up and running the after that I got the automatic smelter built, but currently the one thing I'm doing in the game is searching for some sugar cane to make that paper for that book to complete the enchanting table. Other then that once I made my first fishing rod I did a little 30 minute fishing adventure to catch a stack of fish and manage to catch an enchantment book with Luck of the sea III in it and a Fishing rod with Mending back to back of each other.

    Posted in: Survival Mode
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    posted a message on Automated Building Bot

    Thanks for the comment, but I don't use world edit. I just build in the game.

    Posted in: Creative Mode
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    posted a message on [Function] Adventure Mode Door Lock

    That is a unique Idea so I will give it some thought on how to implement it in the dungeon generator. Though I do like the thought of using the scoreboard to Store the amount of keys there and then do all the removal and adding of additional keys from there instead but this leaves me with one problem how to acquire the keys in the first place with it out breaking the system.


    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [Function] Adventure Mode Door Lock

    I found some Custom Heads to put on the armor stand now the Doorways have a keyhole to show its more then just a wall now. Its to bad we cant keep the wooden doors shut as we can with the chest :angry: but it works great with the Iron bars.


    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [Function] Adventure Mode Door Lock

    I've been testing this simple execute Door Lock command that can be very useful for building bots when it comes to dungeon generators and mazes. This execute command works great because it starts at all the Lock entities that are in the world and does a selector check for the closest player that will then do another selector check to execute the next command at the nearest Lock entity in the world will create a Air path to open the doorway up at the nearest player. This way I can have a series of Armor Stands all with the same name and use that on a certain corresponding door size and then have another name for another Armor Stand to represent another set of Doors. Now I use a gameloopfunciton to Repeat this command over and over so that it can work as long I am near the door. The only problem here is that your very limited with what you can do with the Selectors at the moment if you want to use a certain key Item in your inventory to open the door. I also want to share this video here made by NOPEname to show you how this works with Functions.


    execute @e[name=Lock] ~ ~ ~ execute @p[r=1] ~ ~ ~ execute @e[name=Lock,r=1] ~ ~ ~ fill ~ ~ ~ ~-1 ~1 ~ minecraft:air



    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Automated Building Bot

    Things are now finally coming together with the dungeon generator. The bot now is building some of the rooms that will go into this dungeon, plus the bot is now building the dungeon path way that will lead to the end. In the future I even plan to make it where there will even be additional floors levels and even hidden passages with hidden rooms, and much more. Now my next task is to make the Dungeon have locked dungeon doors that needs a key to open it.

    Posted in: Creative Mode
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    posted a message on Are people still making one-command creations?

    Why do I need to put some thought into it when downloading houses from the internet is theoretically possible? Are there really no houses available for downloading?

    Well theoretically everything you need to build a large structure in minecraft is on the internet but the problem here is what you could be searching through for is flooded with broken commands due to the latest versions of the game. So the point I am making here is "don't think that just because the one commands creation are broken don't mean it cann't be fixed."
    Posted in: Commands, Command Blocks and Functions
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    posted a message on Are people still making one-command creations?

    You can still have one command creations if you use functions. With 1.12 they made it very easy to build large structures now that we can use built-in functions to build. All you need in the function is a bunch of fill commands and your ready to build you can build anything if you put some thought into it.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Automated Building Bot

    Thanks, Now the dungeon generator is starting to look more like a dungeon generator. Here are some example pictures of some of some rooms I built that are going in the dungeons along with a prototype dungeon that was made.

    Posted in: Creative Mode
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    posted a message on Automated Building Bot

    I made some more improvements to the random dungeon generator. I manage to make the random dungeon generator not be so random anymore and can now build in patterns in the example below that pattern build was blue, white, and black. I made this pattern very clear in the second picture so you can see it. Now the only thing that is random with the dungeon gen is the direction.

    Posted in: Creative Mode
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    posted a message on [Solved] Function Ends before it Begins.

    Thanks for the comment, but to be fair there was nothing really wrong with the function as it stands. Now I did eventually create a solution by adding a Start tag to the function process so once the function has started it now must go thought a specific point in the loop sequences so that it will remove the tag which also double as preventing the command sequence that brings the function to a stop through the !Start tag. The problem here was that the execute detect block command that stops the function and is buried 3 functions deep in the command sequence some how is going First in the game function loop. I know I wasn't very descriptive to what my function is doing but I will just say that its making some mazes in the water.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on [Solved] Function Ends before it Begins.

    Here is the problem. I have a 5 similar functions and only 1 of them is Ending its function loop cycle before it even begins. It's weird problem because its the only one that is doing it and the other 4 functions are working as desired. I done some debugging on it and It works as it should if I manually go through every command sequence, but once everything is together in the function it ends before it begins. Another thing I tested is I remove the command line that tells the function to end, this does works but the function is not's going to end until I stop it manually. Now the only difference between this function and the other 4 is that It involves detecting water instead of stone its the only difference here how everything else is setup is the piratically the same because I copied and paste the functions. I tried and used the single command function to see what the first command is going to be and you know what it just jump straight to the final command sequence that tells the entire function to stop running. Any ideas as to what the problem is will be great. I will say that this function should work as far as I'm concerned after all it is working but just with stone.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Automated Building Bot

    Saw this video today on how to build a mountain generator and I had to build it. I based the mountain generator on CARTech youtube video below.

    Posted in: Creative Mode
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    posted a message on [Function] Mountain Generator

    The mountain generator is a great idea. Would be something interesting to see either at the bottom or breaking water in the ocean or inside a cave like a stalagmite or stalactite. The nice thing about a function like this is they are flexible enough to be combined with other function like a random dungeon generator.



    -edit- Added picture

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Random Maze Geberator

    Ok, here are some things to check out first. I would pay very close attention to the air path that is being made here, and do some debugging here to test if the path from Point A to Point B that is being made fits perfectly so that it creates the 3x3 block maze path in the four directions. For me Its hard to see where the problem is by looking at an entire maze generation, so post some screenshots of the maze path that is being created from Point A to Point B here, but other then that just keep watching the Video and do what lorgon111 does and break everything down into small steps to see if the commands are working as desired.

    Posted in: Commands, Command Blocks and Functions
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