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    posted a message on Looking for 2-3GB EU(Swedish) server hosting w/static IP.
    Hey, as stated in the title looking for a 2-3GB server hosted in Sweden going to be running mostly FTB TPPI to start off with. So which companies can offer this and at what prices? And what other services do you include in the subscription fee?
    Posted in: Hosting Requests
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    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    Any chance for /cofh killall command to also include a radius parameter to specify the area if used by a player logged onto the server? Like you might just want to do /cofh killall 16 horse to kill 7000 horses in a corrupted chunk but not kill all the horses in peoples stables with saddles/armor/nametag
    Posted in: Minecraft Mods
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    posted a message on Extra Utilities v1.1.0k
    Hmmm was tearing my hair out trying to find a complete list of the servercommands extra utilities adds for operators, any chance of including those in the first post RWTema?
    Posted in: WIP Mods
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    posted a message on Tinkers Construct
    Quote from Cronox

    Before commenting either read the in-game wiki (the books diyo kindly gives us) or read the changelog to see what's new. You're the 100th person to comment this, and it is getting pretty annoying.

    Ok, thanks. Didn't see it on the first page. I did run into another problem however, so I put in a tool part in the casting table and click the faucet to pour molten gold onto it, then what happens is it empties the entire smeltery of 18 or so molten gold ingots and nothing gets created in the casting table.

    Edit: removed tool part and clicked the faucet again and now the molten gold is back in the smeltery and created a regular blank cast.

    Re-edit: Ok, apparently it didn't like wood tool parts, who'd have thought. Tried again with obsidian tool part and it worked fine.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    I'm having a bit of an issue I can't really understand. So I got my smeltery working and got me some alumite ingots, but the part builder won't let me use it. It recognizes it as a material by listing the properties in the textbox to the right, but nothing pops up in the 2x2 results window so I can't craft anything with it. Using other materials like wood/obsidian/paper works fine. But not alumite, neither does iron as I just noticed. Anyone know what I'm doing wrong?
    Posted in: Minecraft Mods
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    posted a message on Redstone wiring help (Flipflops with reset)
    Hey everybody.

    I'm using this design:

    Minus the set part.

    I'm using 15 of these, the wiring part I need help with is, that whenever one of these toggles on, I want it to reset the other 14 but avoiding resetting itself, also including a master reset button not part of a flipflop.

    I'm having trouble trying to figure out a way that is not ginormous to achieve what I want. If anyone has done something similar in the past or has any ideas I'd be more than happy to read what you've got.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Disarm Sethblings "Tamper Proof" bomb
    100% when you design the bomb yourself. 50/50 whenever trying to disarm someone elses bomb. Not really impressive.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 1 Wide, 3 x 3 Piston Door!!!
    First off, uh... there seems to be a hole in your, uhm so called "3x3" door. Also, no one has any problems creating a 1 wide version of the door you posted.


    Try making a flush, true 3x3 door and post that and make it as compact as possible. That would be a bit more interesting at least.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Cursor detector in Minecraft-Proof of concept
    Iron fences and glass panes can also be activated by simply looking at them.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Cursor detector in Minecraft-Proof of concept
    I believe 777static777 covered this except he did it with glass panes/iron fences for a total of 8 channels.




    I could be mistaken however.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone circuit problem.
    Works great, thank you very much.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone circuit problem.
    Hello, first time poster here.

    Been having a problem with something I've tried to solve for a while, so far unsuccessfully.

    I'm trying to make something that powers 2 pistons in order like so:

    On> A off, 2ticks, B on, Off > B off, 2 ticks, A on and so forth. But I haven't been able to wrap my head around it.

    Any help would be greatly appreciated.

    Have unsuccessfully tried experimenting with abba switches and inverting outputs but always end up with timing issues and one piston firing too early.
    Posted in: Redstone Discussion and Mechanisms
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