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    posted a message on Chocolate quest. Mods for the adventurers
    Quote from Workerdrone

    I'm pretty sure they aren't using the latest update, that error was fixed in 1.08.

    Version shows 1.08a, I manually updated my server to 1.08c and the issue still happens.

    Apparently I hadn't updated the relevant stuff, I'll retest with latest.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Can you make it so once a player has been given the books they can always press a hotkey to bring up the book contents. In SMP it seems there are issues where only 1 player may get a book, and if they lose it or get rid of it, other players wont know how to perform the basics. Thanks.
    Posted in: Minecraft Mods
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    posted a message on Chocolate quest. Mods for the adventurers
    I'm getting some odd Wgen crashing issues with a Base Hexxit install. Happens when I just walked around.

    http://pastie.org/8091545
    Posted in: Minecraft Mods
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    posted a message on [1.12] Ruins (Structure Spawning System)
    Seen a lot of people reporting that ruins generate in already worldgenned Chunks, I don't really see any reason why this might happen in the source unless the generator is called after a chunk is already genned. Know anything about that Atomic?
    Posted in: Minecraft Mods
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    posted a message on ♕Herocraft - Minecraft RPG Server Multiplayer - THE ORIGINAL RPG SERVER (2010)! - [Heroes-Townships-PVP/PVE-RPG]
    Quote from plaze2

    So if I said, no griefing, no killing, no stealing, no mobs, and you can spawn items, and you can have protection on EVERYTHING but idk a furnace, and I called that hardcore what would you say? You would probably say, that's creative, not hardcore.

    If griefing isn't allowed the game is easier, if its easier its not hardcore is it?


    Obviously not everyone can agree on a definition of hardcore, this is exactly what I'm saying. You attempt to prove a common ground using an extreme case where most people would not say it's hardcore. Just because HeroCraft doesn't conform to all of your ideas of what a HardCore server should be, does not mean it isn't hardcore. Not only that, but because 'HardCore' is an ambiguous term the very first post describes what kind HeroCraft ascribes to be. So what's your issue?
    Posted in: PC Servers
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    posted a message on ♕Herocraft - Minecraft RPG Server Multiplayer - THE ORIGINAL RPG SERVER (2010)! - [Heroes-Townships-PVP/PVE-RPG]
    Quote from plaze2

    Griefing is part of the game, hence why creepers and endermen grief.

    You are obviously not encouraging that portion of the game. So let me get this straight, I can go kill somebody, and then that's it? I can't take their **** or wreck up there house, to put me more ahead of them? That's just removes the point of PVP.

    If you put handicaps like teleporting or grief protection to make the game easier, you are not hardcore, and therefor you lied to me and made me waste 2 seconds of my life reading about this server. Way to be an asshole.


    I'm sorry, but was there some standardized written form of requirement on what 'Hardcore' entailed? or would that maybe be up to a players discretion? Perhaps you don't think the server is 'hardcore' enough. If that's true then that would mean there may be levels of Hardcoreness. or how difficult the server makes doing things. Instead of playing the blame game, calling people names, or down-talking to the server you could have done the wise thing, and just left the server/thread at that.

    tldr: Just because you say 'hardcore' is a specific thing doesn't mean everyone agrees with you. And they don't need to.
    Posted in: PC Servers
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    posted a message on mcmap (isometric renders, SSP/SMP, Minecraft 1.3.1 support)
    has anyone gotten either an openlayers or googleapi to work with the tile splitting? not quite sure how to get it all functional or if it even works...

    Basically, has anyone gotten mcmap -> WebMap?
    Posted in: Minecraft Tools
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    posted a message on Mapper: c10t
    seems like c10t uses a crapton more memory for similar renders than say.. pigmap. just wondering what the difference is and why pigmap seems to be waaay more efficient (is it just that pigmap doesn't do lighting?)
    Posted in: Minecraft Tools
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    posted a message on Tectonicus v2.07 (Expanded mod support!)
    For anyone having trouble running Tectonicus, I've noticed that all the CLI options basically dont work. you have to make a config.xml and use the config=config.xml option to get it to work right - a bit frustrating since there's not too much documentation on it working.
    Posted in: Minecraft Tools
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    posted a message on Tectonicus v2.07 (Expanded mod support!)
    really bad not being able to disable players. 600+ players in the data and rendering all of them is SLOOOOWW (any way to speed of the player render? like maybe allowing to set 1 skin instead of individual?) Also this may be due to the SkinCache not working properly, for me it says it's corrupt or old every single run.

    setting imageFormat anywhere in the file does not work (or it just reports as using png) - also setting imageCompression results in all options saying they are using that compression (do they really?)

    Edit Running 2.0b3
    Posted in: Minecraft Tools
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    posted a message on [32x][1.4.5] ♥ MyoCraft v4.6 ♥
    Quote from Overwhelmed

    You were in the wrong place at the wrong time I guess. As I was replacing textures of other's over the past few weeks I was just waiting until someone posted that they were going to report me.


    Cause you know.. It's completely honest and ethical to continue doing something that you have been asked to refrain from until someone notices and says something about. Hopefully you don't live to that standard in all aspects of your life.

    heh that logic is quite comical in my opinion.
    Posted in: Resource Packs
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    posted a message on Mediafire NOT SECURE! Use alternate uploading program!
    Just thought I'd drop this in:
    http://www.av-comparatives.org/images/s ... eb2011.pdf
    http://www.av-comparatives.org/images/s ... ov2010.pdf
    http://www.shadowserver.org/wiki/pmwiki ... earlyStats

    for those of you recommending or already using AVG it's protection is pretty laughable, and most good comp techs will know that it doesn't do much but bloat your comps load times and give minimal protection. If you're looking for actual security Kaspersky, Avira, Avast, etc are all going to be better. And I think someone also mentioned that Symantec, McAfee are pretty bad too.
    Posted in: Resource Packs
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    posted a message on Tectonicus v2.07 (Expanded mod support!)
    Quote from ultimak »
    I have been trying to figure out how to get my render hosted on dropbox, but I can't seem to figure it out. Is anyone able to help me out?


    you can't use dropbox to host google api style maps. If you use a render program that generates a single png you can upload that to dropbox, but because dropbox renames files it will break the file associations if you try to upload a tectonicus map to dropbox.
    Posted in: Minecraft Tools
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    posted a message on MCDungeon v0.18.0
    Ahh Angband does both dynamic, and the vault system lets you have 'preset map configurations (templates)' that are sometimes loaded in too. I was wondering if you would be able to allow mixed dungeon generation with both vaults (maybe a % of the rooms created are 'vaults'). Vaults are usually the special rooms in the dungeon which is why it's nice to have have them templated as you could put a boss and the better rewards in them.
    Posted in: Minecraft Tools
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    posted a message on MCDungeon v0.18.0
    Does this use pre-defined rooms and link them together? or does it generate the rooms dynamically?

    Vault style definitions similar to Angband vaults would be cool.
    Posted in: Minecraft Tools
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