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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Hooray, update!
    Posted in: Minecraft Mods
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    posted a message on Creeper Romance (Bad Romance Parody)
    That was awful singing. I assume it was meant to be funny though.
    Posted in: Videos
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    posted a message on Deeper Flat worlds
    I think we should be able to set the level on the dirt from 1-125, or at least 1, 125, or 62. That way we could have it be low for high builds, high for low digs, and mid range for medium builds and digs.
    Posted in: 1.1 Update Discussion
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    posted a message on Full 1.1 change list and unlisted additions!
    Will mobs spawned via eggs in creative mode despawn? If so, then they're pretty useless for making adventure maps.
    Posted in: 1.1 Update Discussion
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    posted a message on Enchanting table conspiracy!
    Probably because that's how they sort the enchantments because they need to be sorted somehow, programming them to be random order is more difficult than lowest to highest or whatever it was.

    You might as well say that Libraries alphabetizing books by the author's last name is a conspiracy.
    Posted in: 1.0 Update Discussion
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    posted a message on Why do snow biomes suck so bad now
    Quote from Cryxex

    Again, randomly means randomly.
    You see those blocks that for some reason generate in the sky? That's random. Have you seen the edge of a Minecraft map? You can't because again, it's infinite.
    Except the world generation is primarily created via algorithms with some degree of randomness, meaning that 90% of the time things will look basically the same. Obviously we are discussing the most common snow biome. You sir, are either blatantly ignoring reason or trolling.
    Posted in: 1.0 Update Discussion
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    posted a message on Is it just be or did mobs get a major difficulty advantage?
    Quote from Cronos Dage

    Mobs have never and do not spawn in groups.
    Yes they do and they have for a while. They can spawn in groups as big as 3, they just tend to get separated before the player happens upon them.
    Posted in: 1.0 Update Discussion
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    posted a message on Jeb why, just why?
    Quote from GingerNinjaSam

    Sorry, can you point to the crowd of people saying that they will not accept anything other than a flat map about 3 or 4 blocks above bedrock?
    Reporting in, I want to build big a big ass tower but the sky limit won't let me unless the ground is lower.
    Posted in: Discussion
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    posted a message on Some things that should change and glitches and other stuff
    Well that explains a lot.

    Next time, don't post a thread that's posted every-freaking-day, rather post in the previously made topics. Also, "STUPID!" is not a reason. Explain why it's stupid.
    Posted in: 1.0 Update Discussion
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    posted a message on doors
    Do you mean the doors not opening properly? Because I can only get one of the double doors to open while one seems to be stuck.
    Posted in: 1.0 Update Discussion
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    posted a message on Quivers??
    NO RLY? I HAD NO IDEA, THANKS FOR INFORMING ME

    Good job detective, the quiver texture has been around since 1.5 or so.
    Posted in: 1.0 Update Discussion
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    posted a message on Why isn't there a difficulty mod?
    This is the one time I'll bump this, seeing as I revised some things in the OP and I got hardly any attention before it fell to the fourth page. If it falls to the bottom again then I guess it's just not popular enough with the community and I'll let the thread die.

    Does anyone have any ideas for changes to creepers? I feel as though there should be at least one thing there.
    Posted in: Requests / Ideas For Mods
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    posted a message on Recent Changes that you Like/Dislike
    Quote from Homem Pigman

    Endermen = Blocky version of Slendermen (some internet urban legend) and act like Wheeping Angels from Doctor Who. Completely unoriginal.

    And I was saying most of the community wanted pigmen, which is true. And you must agree with me: anything is better than testificates.
    Weeping Angels - Statue version of angels that act like little kids who think you can't see them if they don't move. Completely unoriginal.

    Slenderman - Tall guy in a suit that has arms like an octopus and skin like an emo kid. Completely unoriginal.

    No one has to agree with you on the Testificates, even if I personally do. You are right when you say that Pigmen would've been more well received by the community though.

    On topic: The difficulty and spawning need to be increased.
    Posted in: 1.0 Update Discussion
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    posted a message on Hardly any Mobs?
    Quote from sunperp

    I've had maps that had an extreme lack of hostile mobs around my base at night, or down in the caves under my base, and it ultimately was caused by having too many nearby animal mobs on the surface. Once I started killing off some of the less-valuable animal mobs (sheep and pigs) I started getting more and more hostile mobs.
    But like I said, I played on the same map (a map where no peaceful mobs can spawn) and difficulty as someone else and they got many more mobs than me, far too many to be mere coincidence explained simply by the mobs spawning elsewhere. I believe there is a bug in the game affecting the spawning for some players.

    But peaceful mobs shouldn't affect the mob cap seeing as they don't spawn themselves, meaning it's virtually impossible to cause performance issues (which is what I'm assuming the cap is for) without the player screwing himself over.
    Posted in: 1.0 Update Discussion
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    posted a message on Hardly any Mobs?
    Quote from ignotusvir

    Its a side effect of the nerfs to mob grinders. The lessened cap of mobs available combined with the sheer size of caves makes it so it only takes a few mobs per cave to overcrowd demand, and when surface mobs are killed by sunlight, a few mobs are free to spawn in caves, filling the slot so fewer mobs can spawn when night falls.
    That's not it. I'm currently playing a Super Hostile Map, and on the same difficulty that Vech's himself plays on. After watching his commentary, he had 5 times (no exaggeration, maybe more) the mobs that I did.
    Posted in: 1.0 Update Discussion
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