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    posted a message on Problem with entities. Help me to fix it!

    in McEdit you can select and Delete Entities.

    Don't ask me how, long time since i used that tool

    Posted in: Discussion
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    posted a message on Noob questions about enchanting...

    The More EXP you spend the higher the Chance of getting multiple Enchantments onto one Book/Tool


    With the highest Enchantment for example you could get Sharpess too



    You can't see if an Enchantment choice will return multiple Enchantments, but as i already said: higher level = higher chance of multiple Enchants

    Posted in: Discussion
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    posted a message on Are mineshafts worth exploring?

    Always keep an eye on Deep Mineshafts, the deeper they go the more Minerals you find.

    Better Minerals ofc too


    In Vanilla Minecraft im only searching for Chest Minecarts if i need Melon or Pumpkin seeds,

    you'll always get more stuff from Mining

    Posted in: Discussion
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    posted a message on Color codes not working? (Splashes)

    try \u00A7c for red or \u00A76 for gold


    works in the server.properties should work here too, else there are already splash texts which use formatting codes and in all the time i've played i just seen 1 splash text which had errored formatting codes, just search for them and copy

    Posted in: Discussion
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    posted a message on Needing help in Vanilla Rendering Methods

    What i have:


    A Block which uses the Texture of another Block without having the same name/unlocalized name or what ever. Simply a seperate block. (works fine)



    What i want:


    A Semi Transparent Texture located in the Jar File at assets/minecraft/textures/overlay to be rendered on top of the already rendered Texture with Transparency enabled on the Overlay Texture


    OR


    A Semi Transparent Texture located in the Jar File at assets/minecraft/textures/overlay to be baked together with the already loaded Default Texture

    to be stored temporarily as One Baked Quad which contains both Textures and can be quickly loaded by the Render Engine



    I'll appreciate any help, have a nice weekend

    Posted in: Discussion
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    posted a message on Project Minecraft 1.8.11 Reloaded [Alpha] <Huge Updates every 4 Weeks>
    New Developement Build aviable here



    I've been ill for almost 2 Weeks and couldn't develope in this Time,
    now im back to work and because the last update didn't come in time there's a Snapshot aviable now

    Important:

    Do not load Worlds from other Minecraft Versions into this Dev Build
    Do not access Worlds from this Dev Build from other Minecraft Versions

    here's why:

    Changed Item and Block id's to be set automatically
    Added Public Integers getLastBlockId() to Block.java and getLastItemId() to Item.java to comfortably get the next aviable ID to Register a new Block/Item
    (Mainly useful for Modders)
    Changed Max Amount of Blocks from 255 to 8193 (Air Block Included)

    Work in Progress Feature
    Saving and Loading Blocks from their Names instead of their ID's, avoiding ID Conflicts and World Destruction when Modding
    Also i will provide support for Worlds from Older Versions to be converted into the new Save Format without being destroyed
    Posted in: WIP Mods
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    posted a message on Project Minecraft 1.8.11 Reloaded [Alpha] <Huge Updates every 4 Weeks>
    9 Days until next Update

    Don't forget to Vote in the Polls
    Posted in: WIP Mods
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    posted a message on Project Minecraft 1.8.11 Reloaded [Alpha] <Huge Updates every 4 Weeks>
    22 Days until next Update

    Poll for new Features is aviable
    Posted in: WIP Mods
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    posted a message on When Did Minecraft Go Bad?

    I don't know, i actually only played 1.9 once and never again, im at 1.8 most of my time. Thats why i started creating a "New 1.8 Version" with Community Based Ideas but i'll always keep an eye on if things even fit into Minecraft

    In my opinion terracotta blocks don't fit to minecraft, they are to colorful

    Almost the same i think about the Concrete Blocks they added, Block Gravitation Physics only were used for Sand/Gravel, not for Solid Blocks

    Also i don't think the Elytra fits into Minecraft, maybe if they would have done their work different and not implement Rocket Elytra Flight it would have fit

    But well, when they first introduced hunger and sprinting into Minecraft i tought the same.

    Posted in: Discussion
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    posted a message on Adding a variable to EntityPlayer

    you can do this directly in the EntityPlayer.java:

    simply add:


    private static int foo; to the top where stuff gets initialized (you can use private if you don't have to access the variable from outside the class)


    ---create getters and setters for foo---


    public void setFoo(int newFoo)

    {

    this.foo = newFoo;

    }


    public static int getFoo()

    {

    return this.foo;

    }


    ---add your stuff to the writeEntityToNBT&readEntityFromNBT to store it---


    tagCompound.setInteger("FooNBT", this.foo); add to writeEntityToNBT


    this.foo = tagCompund.getInteger("FooNBT"); add to readEntityFromNBT


    ---now you can, as i already mentioned, add and remove from the variable---


    public onItemStackUseFinish(ItemStack stack, World worldIn, EntityPlayer playerIn)

    {

    if (stack.getItem() == Items.bread)

    {

    playerIn.setFoo(playerIn.getFoo() + your integer);

    OR

    playerIn.setFoo(playerIn.getFoo() - your integer);

    }

    }


    ---now if you want to modify it clockwise you can use the onUpdate method in EntityPlayer---

    ---for example if this.foo would be greater than 0 this would remove x every t ticks---


    if (this.foo > 0 && this.ticksExisted % t == 0)

    {

    this.setFoo(this.foo - x);

    }

    Posted in: Modification Development
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    posted a message on Cubic Chunks mod - (almost) infinite world height and depth

    Hey, you can take my Code for Advanced World settings, it includes Cave, Ravine, Village and Mineshaft Rates/Sizes :)

    Posted in: WIP Mods
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    posted a message on WIP Mod: Player Variable Increment on Tick

    try to use the FoodStats as a start point, they have similar mechanics to modify food levels


    For Example in the ItemFood Class you could modify "onItemStackUseFinish":


    public onItemStackUseFinish(ItemStack stack, World worldIn, EntityPlayer playerIn)

    {

    if (stack.getItem() == Items.bread)

    {

    playerIn.addPotionEffect(new PotionEffect(Potion.poison.id, 20, 0));

    }

    }


    this would give you 1 Second of Posion when you eat a Bread

    Posted in: WIP Mods
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    posted a message on Project Minecraft 1.8.11 Reloaded [Alpha] <Huge Updates every 4 Weeks>

    Version 1.2.0 is here!


    • Added Iron and Gold Chunks which are now dropped when the Ore is mined without Silk Touch, can be molten
    • (Ores will now drop Cobblestone or Netherrack in addition (based on the Ore))

    Iron Chunk - Iron Chunk

    Gold Chunk - Gold Chunk


    • Added a Bakery and a Baker to Villages

    Bakery and Baker in a Village


    • Added New Food

    Choco Cake - Choco Cake

    Pumpkin Cake - Pumpkin Cake


    • Added a new Weapon

    The Crossbow - The Crossbow (Traded by Villagers or obtained in Creative Mode)


    Take a Look at the 1.2.0 Changelog for more Awesomeness

    Have a nice Weekend
    Posted in: WIP Mods
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    posted a message on Project Minecraft 1.8.11 Reloaded [Alpha] <Huge Updates every 4 Weeks>

    Thanks, ill work on making it "legit". The next Update will include only the Modified Files in a ZIP file and Instructions how to install/upgrade existing 1.8.8.


    Here some sneak peaks

    Posted in: WIP Mods
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    posted a message on Project Minecraft 1.8.11 Reloaded [Alpha] <Huge Updates every 4 Weeks>
    9 Days until next Update

    Poll for a new Feature is aviable
    Posted in: WIP Mods
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