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    posted a message on MC Edit/World Gen question

    It all worked perfectly!!!!! Thank you SO much!!!!! :D

    Posted in: Discussion
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    posted a message on MC Edit/World Gen question

    Oh, okay. Thank you for all your help! =)

    Posted in: Discussion
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    posted a message on MC Edit/World Gen question

    Thanks. It wouldn't let me select areas for repop while I also had selected areas for pruning without overlapping them and having my entire area/base selected for repop, so I'll go ahead and do the pruning first, then do the repop after and only select the borders, as you said. Hopefully that will all work.

    So... possibly stupid/redundant question. I checked out that link you posted explaining why you only need to repop those two boundaries, and I'm not sure if I understand. Would it be bad to select all four boundaries for repop? I just don't want to only have ores/mobs/etc. ONLY in areas I generate to the south and east- I'd like to have everything generate normally everywhere.

    Posted in: Discussion
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    posted a message on MC Edit/World Gen question

    When I clicked repop it highlighted the entire area I'd selected for pruning, rather than letting me just select edges. Am I supposed to repop AFTER pruning, as a separate process?

    Thank you for all your help.

    Posted in: Discussion
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    posted a message on MC Edit/World Gen question

    Also- Which of these do I download? All of them?


    -NBTExplorer-2.7.6. m s i

    -KBNTExplorer-2.7.6. z i p

    -Source code (z i p)

    - code (tar . g z)

    "

    Posted in: Discussion
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    posted a message on MC Edit/World Gen question

    Thank you so much!

    Question- Why just the southern and eastern edges?

    Posted in: Discussion
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    posted a message on MC Edit/World Gen question

    Thanks guys!


    The vertical walls are the second picture. I do know the original seed! Is there a way to turn it into it? To sort of "paste" the part of my world I want to keep into the original seed? The part of my world I want to keep was generated in that original seed in the first place.

    Posted in: Discussion
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    posted a message on MC Edit/World Gen question

    So.... It didn't work. xD The world didn't regenerate according to the original seed at all, and it didn't solve the abrupt-transition-vertical-wall problem... It just created those vertical walls in a box around the area I kept in the pruning process, as shown in the image. What could be going wrong?

    Posted in: Discussion
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    posted a message on MC Edit/World Gen question

    That's awesome. Thank you so much! Hopefully my computer can handle MC edit. xD

    Posted in: Discussion
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    posted a message on MC Edit/World Gen question

    Hello!


    When I first picked out the seed for my world, I was thrilled, because all of the rare biomes were sort of clustered nearish spawn. But then I had my world corrupted a couple of times (no worries- I learned my lesson and have since been backing it up.) After the world corruption I ended up having chunks transformed, so you see wide swaths of land where it is vertically cut off (vertically flat mountains, etc). Beyond those vertical line areas everything was transformed, with different terrain having been randomly generated. Because of this, I lost my mesa. :( And there is no mesa at all, anywhere near me.


    I created a new world with the seed to see if the world generation is the same in 1.12, and it is- the original pre-corruption world is there, mesa and all. But of course, I didn't just start over, because I've already built a ton in my corrupted world.

    Then I watched Xisuma's recent video where he clips parts off of the hermitcraft server using MC edit. So here is my question- would snipping areas in my world using MC edit reset the chunks, and if so, would they then generate the same as they did originally? Would they generate according to the regular seed? Would I get rid of those long stretches of vertical flatness and get my mesa back? Or would the terrain randomly generate in new ways after the snipping reset?

    Posted in: Discussion
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    posted a message on Main base room versus side rooms.

    I can't believe I didn't think of netherwart! That's a definite. Thank you!

    Posted in: Discussion
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    posted a message on Main base room versus side rooms.

    Thanks! That is a lot of great ideas. :) I agree in Minecraft you don't typically sit around in one place for very long. But I've cleared out and begun styling a big room to be the center point of my base, so I'd like to include some flare and features that will make it significant.


    So far I've decided to include the following:


    -Enchanting/brewing enclave ( Thanks!)

    - Smaller storage with sorting system for commonly used items ( with bulk storage probably below the main room)

    -Bed + equipping station

    - Concrete powder converting setup

    -Wheat microfarm for food ( with larger auto farms elsewhere)

    -cocobean farm ( will look good in room and I use a lot of brown for naturalistic areas)

    -zombie killing booth (spawner is next to room) for quick repairs when I don't want to travel to my ender render

    -Priority villagers



    I'm trying to come up with a few more small things. Thanks for your ideas!

    Posted in: Discussion
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    posted a message on Main base room versus side rooms.

    Hello there! I am building an underground base in survival and I'm looking for some inspiration. What features/farms/etc. do you keep in the main room/section of your base? What goes in side rooms/outside? Do you have any other underground base ideas?


    Thanks! :)

    Posted in: Discussion
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    posted a message on Technical Question Regarding Shulker/chest/enderchest save data.

    I posed this question to reddit too, and so far nothing, haha.

    Posted in: Discussion
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    posted a message on Technical Question Regarding Shulker/chest/enderchest save data.

    Hello! I've had my world become corrupted a few times, and luckily, I was able to save it each time. No worries, I am now regularly backing it up! However, I still have a question related to when your world becomes corrupted and you save it.

    I did the thing where you create a new world, then replace all the content of the folder for that new world with the content from the folder of your corrupted world, essentially turning the new world into the old world, if that makes sense? It worked for me each time, and everything was saved- everything, that is, except for the contents of my enderchest and my inventory. Everything in regular chests was still there, but my enderchest and inventory were empty.


    So we have two categories: Storage containers that keep their items in this situation, and storage containers that get reset.

    My question is, what category do shulkers fall into? (Assuming that the shulker boxes are not in your enderchest or inventory). Will there contents still be there like the chests?

    Even though I'm regularly backing up my world, I'd still like to know, considering the large quantity of things that get stored in shulker boxes and thus could get erased if my computer decides to randomly die when I'm playing, like it did in the past, causing the corruption.

    Posted in: Discussion
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