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    posted a message on Mysterious Arrow ...

    This happens to me quite a lot. I believe it is a bug that occurs when an arrow entity is updated/reloaded. The colour of the particles is that of water, as if it was a water tipped arrow, so it is definitely not a stray's slowness arrow. I don't really know the specific reasons as to why this occurs, all I know is how to reproduce it by exiting and rejoining a world where either yours or a skeleton's arrows are in the ground (like that Sharpe has shown above).

    Posted in: Survival Mode
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    posted a message on How did you choose your username?

    I used to watch Paulsoaresjr's "Survive and Thrive" series. In the second series (after the game was released) he started to call skeletons in full gold armour "Skelebling". I don't know why but I remembered this and when I got to pick my username for my account back in 2013 I thought Skelebling sounded cool. I had thought about changing it but decided not to after I started using it on other platforms like Steam and social media. 4 years later and I have never changed my Minecraft account's name, and never intend to.

    Posted in: Discussion
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    posted a message on One feature I hate.

    I'd test this but I've been 16,000 blocks from the origin in my world and still haven't found a jungle.


    You could use Amidst.
    This program shows you a scale-able map of your worlds highlighting each biome and most structures, as well as your spawn point and coordinates.
    Posted in: Survival Mode
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    posted a message on Improved Gold Gear

    I don't see why gold tools and armor should have a higher durability.

    Gold is a very dense and frail metal.

    Gold is best used for apples and rail.


    I propose that they have higher durability because it better represents the properties of metal and the rarity of gold in Minecraft. although gold is very soft, it is still a metal and should last longer than tools made of wood or stone. If you tried to kill animals with a wood or a stone sword compared to a golden sword, the stone blade would shatter, the wood one would splinter and snap. The gold one would bend quite soon but would be sharper and last longer than the two crude materials aforementioned. Not that real life physics or properties carry over to Minecraft, it's just a block game; diamond would be an awful material for weapons and armour, stone swords would be very fragile and iron would last significantly longer, not to mention all the floaty blocks and square mobs.

    And yes, gold would still primarily be used for golden apples and powered rail, but the fact is gold tools are in the game and are pretty much useless, they deserve a better purpose.
    Posted in: Suggestions
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    posted a message on Improved Gold Gear

    Hi there! Today I want to talk about gold equipment. It has barely any use in the vanilla game besides looking fancy. I believe gold should be a viable option when creating gear for use in survival and PvP scenarios without replacing iron and diamond gear.


    Introduction

    I know the general idea of improving gold gear idea has been suggested multiple times in the past, but a lot of those suggestions revolve around giving gold gear unique enchanting and repairing properties. I disagree with those threads as I think the enchantability of gold is fine as it is, and anvils should be reworked entirely (so I will not discuss that here as that would be off topic, I may make a separate thread in the future).


    Instead I just want to focus on the main drawbacks of gold gear - the durability and the statistics. As I disagree that copper of bronze should be added to the game to fill the tiers of weapons and armour, it would make more sense to buff an existing material that is seldom used to the tier that a material like copper would fill if it was in the game.


    Increasing the durability of gold tools and weapons

    Currently gold tools have a durability value of 33. That is nearly half that of wooden tools (value of 60) and is very poor considering how much rarer gold is as a material. I propose significantly increasing this value to something more representative of a metal. This value should be in the range of 200-300. To make sure iron still has a more stronger durability, iron tools would now have a durability in the range of 300-400 (about 100 more than gold). This would mean it has nearly double the durability of stone tools allowing it to be more practical by lasting longer (but still not phasing out iron and diamond equipment, as I will explain in my conclusion).


    The durability of gold armour will not change however, due to it already lasting longer than leather armour and still being considerably weaker than iron, chainmail and diamond armour.


    Reworking attack speeds and attack damages

    Currently gold tools have some of the weakest attack damages while having fairly average attack speeds. Compared to cheaper alternatives such as stone or iron, gold weapons have almost no place in combat. Even if the durability of gold tools was increased, that would not be enough to buff gold swords to be used over stone ones.


    • The gold sword would have a damage of +5.5 with the attack speed staying at 1.6.
    • The gold axe would stay as it is.
    • The gold pickaxe would have a damage +3 with the the attack speed staying at 1.2.
    • The gold shovel would have a damage of +3.5 with the attack speed staying at 1.
    • The gold hoe would have an attack speed of 3 with the damage staying at +1.

    I see the gold axe as balanced as it is due to having the same speed as the diamond axe while having a lower attack damage. Increasing its damage (to +8) would make it almost as good as the iron axe as it would deal almost the same DPS (iron would still have 0.1 more DPS but that would be hardly noticeable). The iron axe should still be the overall better weapon.


    Like the axes, the iron sword should still be an upgrade form the gold sword (until enchantments come into play, which is the one reason to pick gold weapons over iron ones). Gold swords have a slightly better damage than stone swords, but not quite as good as iron swords. They could still be useful in PvP games as a mid-tier melee weapon for kits and classes, as well as being a better base weapon for enchantments to be applied to (which is again, the main reason you would choose a gold weapon).


    The pickaxe and shovel have merely had their damage boosted to that of their stone counterparts. Since these tools are hardly ever used as weapons, their DPS did not need to be increased that much and instead this is merely a slight buff to make them better than wooden tools (as gold pickaxes will receive another change below).


    The hoe again is hardly ever used as a weapon, so an increase in attack speed to that of an iron hoe is again just a slight buff (the gold hoe is still quite obsolete due to all hoes tilling land at the same speed, and iron still has a better durability.)


    Better mining properties

    Since diamond tools should still be the best tools overall for mining and excavating, the mining speed of gold tools should not be tampered with (they are already pretty fast anyway). Instead, the gold pickaxe would receive the ability to mine almost every block that its diamond and iron counterparts can. The exceptions to this would be obsidian and diamond ore. Combined with the increased durability, a gold pickaxe may be used as a "main" pickaxe until one has acquired a diamond one.


    Conclusion

    In short, I would like the durability and attack damages of gold tools to be increased to a spot in between stone and iron on the tier ladder. This would better represent the rarity of the material and how it is used. Iron would still be statistically better in most situations (outside of enchanting) and still more practical due do it being a lot more abundant, easier to acquire and more durable. Essentially gold is to iron like what iron is to diamond, only with a slightly smaller difference in durability and rarity.


    To be honest this isn't really needed in the game, but I would really like to see a rework to gold equipment at some point; this thread is just the ideas I had that I wanted to share. Thanks for reading, please point out any flaws or parts you like/dislike and state what they are.

    Posted in: Suggestions
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    posted a message on [Idea] Sand Spider (New Mob)
    Quote from EditName»

    How about "Conenose Bug"?


    I think the banded centipede looks scarier. Those fangs though...
    Posted in: Suggestions
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    posted a message on how do i buy minecraft for someone else

    Buy a gift card for it. You can find them at most shops that sell Steam gift cards and other gift cards. Then simply give them the card and they can redeem the code.

    Posted in: Discussion
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    posted a message on Survival World Priorities

    Play a survival world locked on hard difficulty with cheats disabled (don't even switch to a LAN world to change these settings) and try to complete every advancement. Whilst doing so build a large base of some kind and find creative ways to store all the loot you've hoarded.

    Posted in: Survival Mode
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    posted a message on Underground Base Theme help
    Quote from Assassin17»


    Thank you all so far with the feedback, and I love what you're doing here it looks great! However I'm trying to get away from the mushroominess, I plan to make the entire island I'm on into a custom biome or maybe just a large settlement, and I want the underground base to become plenty unmushroom related. I'm looking for more build themes or challenges for inspiration, for example make different layers different color pallets or a Dwarven style base. Stuff like that


    You could try recreating what a stronghold could of looked like before it turned to ruin. With separate storage rooms for different types of items (like an armoury, a library for your enchanted books, etc.) as well as a railway to an actual stronghold with an End portal.
    Posted in: Survival Mode
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    posted a message on Best enchants for all gear?
    Quote from Sharpe103»

    I'm sorry, but I don't recall if it will kill them in one hit or not, but I doubt it. Probably two, or even three if one's not a good hit, actually.

    I tested out a diamond sword with smite 5 and I can confirm that, with a critical hit, you can kill a wither skeleton in 1 stroke. If your attack is not critical, then you will only need to use a half-charged attack to finish it off.

    I'm off to make a new sword now for killing wither skeletons and withers.
    Posted in: Survival Mode
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    posted a message on Progression log for my SSP base

    Update - 14th August 2017


    I have just finished raising all four walls to 20 blocks. Didn't take too long as I just left 20 stacks of cobble to smelt overnight and then crafted the stone into bricks the next morning (new recipe book is a godsend). I don't have a picture for this as it's nothing special and looks like my last picture.


    However here's where things start to get difficult. I am terrible when it comes to designing patterns and using a wide palette of blocks. But I need a really cool pattern on the floor. I am currently experimenting with different designs on a creative world until I find the perfect design, then I will start building it in my survival world.


    I have decided to use prismarine as a key component in the floor, so the rest of my palette needs to work with prismarine. At the moment I'm trying cyan concrete powder and sea lanterns (for lighting, as I said before I want a lot of natural light coming from outside, so all the other light needs to come from the floor and ceiling). I've worked out a rough pattern for the centre and I'm just trying to find the right blocks to flesh it out. I have 2 pictures below, one where the sea lanterns are covered with cyan glass, one without the glass.


    If any builders are reading this, please state which one you think looks better, as well as some other blocks I should consider using for the rest of the floor.

    Posted in: Survival Mode
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    posted a message on Best enchants for all gear?
    Enchanting is one of the things I hate most about Minecraft (that, and enderman griefing). The whole random nature of enchanting is nonsense. This is mine-CRAFT after all, so why can't we craft enchants? {deep breath... calm down, CM...}

    Oh I wish for enchanting to be redone. I would like a way to craft a "recipe" for an enchantment then add it to the book on the enchanting table. That way you can choose what enchantment you get and on what item. I don't know how leveled enchantments would work, unless you had to upgrade your enchantment recipes in the book with experience. Bookshelves would also be kind of useless, but maybe you use the books to make the recipes instead.
    Posted in: Survival Mode
  • 0

    posted a message on 1.8 pvp

    You can still play pre-1.9 versions. There are new servers like Ultra dedicated to 1.7 PvP. Heck, you can even make custom swords with 100 attack speeds to emulate 1.8 combat if you still want to use the newer features.


    I myself don't have much of a preference over what system is used. I think the current system is much better in vanilla settings, however the old 1.7 and 1.8 systems fit better in custom gamemodes, such as Mineplex's Champions, where there are no rods and a custom knockback engine is used.


    I hope the combat system is not reverted, but I also hope that support for custom minigame servers on older versions is not cut off.

    Posted in: Suggestions
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    posted a message on Best enchants for all gear?
    Quote from Sharpe103»

    I play locked on hard difficulty. I'm sorry, but I don't recall if it will kill them in one hit or not, but I doubt it. Probably two, or even three if one's not a good hit, actually.

    I'm seriously considering switching to my Sharpness V, Fortune III, etc. axe, Arborcide. I just can't get over that I'm using an axe to attack.

    I guess I can test it out on my creative world first, after all I don't want to waste time and XP making a new sword if there's no benefit over my current one.

    I think it's worth switching to an axe. It takes a bit of getting used to, but I find it so much more practical when fighting mobs 1 on 1. You can get a fully charged attack in first, then either back up and swing again, or finish it off with a half-charged critical hit.

    I find the sword is still better on endermen and armoured skeletons, so don't discard your sword completely.
    Posted in: Survival Mode
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    posted a message on Best enchants for all gear?

    Armor: Protection IV, Unbreaking III and Mending

      • plus...
      • Helmet: Aqua Affinity and Respiration III
      • Boots: Depth Strider III and Feather Falling IV
        • Optional: Blast Protection IV on one piece of armor to better survive creeper surprise attacks.
        • Optional: Thorns III on one piece or armor.

    Pickaxe #1: Silk Touch, Efficiency V, Unbreaking III and Mending

    Pickaxe #2: Fortune III, Efficiency V, Unbreaking III and Mending


    Sword #1: Sharpness V, Sweeping Edge III, Looting III, Unbreaking III and Mending (I also like Knockback I)

    Sword #2: Smite V, Sweeping Edge III, Looting III, Unbreaking III and Mending (I also like Knockback I)

    • I personally do not like or recommend Fire Aspect on a sword.
    • Since it is a close combat weapon you are likely to end up on fire yourself.
    • If you want to set mobs on fire, do it with a bow. And speaking of bows...

    Bow: Power V, Unbreaking III, Punch I, Flame, Infinity and Mending (see note below)

    • Both of my current 1.12 worlds were created in an earlier version, so my bows have both Infinity & Mending.
    • For bows created in 1.12 you will have to choose one or the other (you can no longer have both enchants in 1.12).
    • Personally, I'd probably go with Mending, since arrows are easy to craft, and can be acquired in large quantities with a multi-mob or skele grinder. On the other hand, an AFK fishing farm will give you plenty of enchanted bows, so it will be easy to craft another OP bow if you go with Infinity and wear your old one out... :unsure: ¯\_(ツ)_/¯

    Axe: Sharpness V, Efficiency V, Unbreaking III and Mending

    • Optional: Fortune III

    Shovel: Efficiency V, Unbreaking III and Mending

    • Optional: Silk Touch

    Elytra: Unbreaking III and Mending

    • These enchants are pretty much a must on Elytra (their default durability is quite poor).

    Optional: Shield with Unbreaking III and Mending

    • Shields are so inexpensive to make that the value of enchanting them is questionable.

    Fishing Pole: Lure III, Luck of the Sea III, Unbreaking III and Mending

    • Some may suggest that having less luck or lure makes it better for certain things.
    • I have experimented with that and it is not true.
    • A maxed out pole is better, period! End of story. Just do it!

    The order enchants are applied makes no difference in their effectiveness.

    It may affect how many XP levels are required when applying the enchants...


    Did I forget anything?



    You forgot an unbreaking 3 mending diamond hoe! Also I like silk touch on my axe (although I did end up making one with fortune 3) simply because I hate breaking bookshelves and having to re-craft them with the dropped books.

    Quote from Sharpe103»

    Not that I noticed, and I fully agree with everything in your comprehensive list. Thanks for making it so that we can direct people to this thread now for these common "what is best" questions.

    I have Thorns III on both my chest and leggings. While I would probably not put it on my leggings again since it severely diminishes its durability, at the same time, the leggings still last longer than boots, so with Mending, you're already "repairing" items so might as well repair them all at once, in my opinion.

    I've used Witherbane, my diamond Smite V, Looting III, Unbreaking III, Fire Aspect and Mending sword as my primary weapon for almost a year now. I agree that Fire Aspect can be more of an annoyance than it's worth. While death by flame from Fire Aspect might circumvent Looting for some mobs, I forged it singularly to kill wither skeletons, whom are unharmed by burning. I actually appreciate the fact that it prevents Looting on other mobs—I don't want their trash drops. I just wanted a higher chance for wither skeleton skulls. However, like you say, it's fairly likely to set the wielder aflame in a melee. Unless they buff the enchantment, I won't use it again.

    Now that there's Sweeping Edge, it's time for me to forge a new blade, a diamond Sharpness V, Sweeping Edge III, Looting III, Unbreaking III and Mending sword. It will be named after ice since the last sword was flaming. I'm thinking Frost Fate.


    Is Witherbane able to kill skeletons in 1 hit (even if it has to be a critical)? I am tempted to create a new smite 5 looting 3 sword just for wither skeletons (and killing the withers themselves since smite is better than sharpness for them).

    Currently I have Runeblade, which has every enchantment possible, bar fire aspect and knockback (I hate knockback). However I rarely use it seeing as it requires 2 full strokes to kill most mobs, whereas my sharpness 5 axe can do the same, but the second hit does not need to be fully charged.

    Posted in: Survival Mode
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