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    posted a message on [1.11.2] Geomastery: A new mod for more difficult, realistic survival mode - now with JEI support!

    May I ask how to get Poles? There's no information I could find about how to get them.

    Posted in: Minecraft Mods
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    posted a message on [1.11.2] Geomastery: A new mod for more difficult, realistic survival mode - now with JEI support!

    I just got idea, what if clay pot was used to make soups. Like Mushroom Stew and Rabbit stew.

    Posted in: Minecraft Mods
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    posted a message on [1.11.2] Geomastery: A new mod for more difficult, realistic survival mode - now with JEI support!
    Quote from stormix890»

    How anout dehydration aspect? It a real life need!


    Though as Nails adds thirst, so you can use that, but it will probably damage the textures.
    Posted in: Minecraft Mods
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    posted a message on [1.11.2] Geomastery: A new mod for more difficult, realistic survival mode - now with JEI support!

    Totaly looks intresting, but is there any documentation or mod showcase out there? Thing on the picture seems cool the wiki doesn't seem to give me enough information for me to understand. Pages like Recipes and Crafting devices were the only pages where I could find help. When you look at wiki of TFC for example (very similiar mod) you see documntation for almost every item. Mods like VintageCraft doesn't have much pages, but atleast they help, and oficial videos from the author and many let's plays and mod showcases out there from many diffirent youtubers make it easier for average players to understand. Maybe if someone would give it a shout-out...

    Posted in: Minecraft Mods
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    posted a message on Classes of Warcraft [ALPHA] *Become a real Mage / Warrior!* (Powered by Battlegear)
    Quote from D2Dumba»

    WoM, while having 3D models and doesn't requires second hand, the lack of the work on the main subject - the skills is pretty noticeable. They work poorly, they look really dissapointing and the only thing you really can appreciate are the models.
    CoW has really good spell engine and the main point of it is focus on actually having use of XP you get - make your character killing machine that uses diffrent abilities. Most of them replicate WoW visual effects really good and if there was custom Mo'Bends config, the melee attacks would look absolutly amazing.

    Answering your question about weapons from battle gear:They are incompatible with mechanics of mod, and would make it really confusing. Plus they aren't required. Also, aethetics. F.e. Fury warrior with 1 small axe?Meh. Fury warrior with two axes?Cool!Rogue with 1 dagger?Meh...Rogue with two daggers?Much better.


    Quote from Eruraion»

    Ok, that was an effort to try and figure out what you are trying to say. The reason the weapons from battlegear are removed is because the only thing this mod uses from it is the equipping part. yes, a second hand is needed as if you look at warrior, dual wielding and shield and weapon are 2 thirds of it.
    Also world of minecraft is just a rush job of a mod, while it doesn't "need" a second hand, having stats on weapons that you cant equip means that the combat doesn't work with the rest of minecraft.

    Thanks for the answer. It's pity that it is this way since I really like both mods.
    Posted in: WIP Mods
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    posted a message on Classes of Warcraft [ALPHA] *Become a real Mage / Warrior!* (Powered by Battlegear)

    Hey, may I ask a question? Why there aren't weapons from Battlegear 2?


    EDIT: Ok, there are some, but not many of them, and they don't have they own tab. Don't you think it's kinda weird when you use a mod that tries to reimagine other game and use it as a core for mod that tries to reimagine WoW? Why you need second hand anyway? I've seen your older version of the mod Battle Classes and you didn't need second hand. Ok, lot's of things changed from back then, but I've seen other similiar mod called World of Minecraft which seem to work without second hand preety good.

    Posted in: WIP Mods
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    posted a message on Vintagecraft & Vintage TerrainGenerator

    Sorry for necropost, but what font is that in the logo?

    Posted in: Minecraft Mods
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    posted a message on [1.5.2/1.6.x][Forge][WIP] Dota 2 Items Mod v0.8.3

    Hello!

    I would like to know if the mod is still active. If yes could update to newer versions (1.7)? And if no, could a new owner také care of It? Thanks!

    Posted in: WIP Mods
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    posted a message on The Future of Minecraft Modding: The Law of Supply and Demand

    This thing would easily kill all the simple mods. If this would be true, why not just make giant open-source game. I don't think having a minecraft as some kind of "template" is really good idea. Sure, mods like TFC or AoA are cool, but having actual companies like ActiVision or EA working on modpacks seems kinda absurd.

    Posted in: Mods Discussion
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    posted a message on Wild Mobs Mod: Adds new vanilla-styled mobs like deer, wizard and tarantula - Version 1.3 released!
    Quote from Markus1002»
    Like I said earlier, no bears before updating to later versions. I will not add marmots, chamoits or lynx. I'm not sure about the other suggestions.


    Now I just found out that learning how to make mobs won't be useless after all.

    Posted in: Minecraft Mods
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    posted a message on Wild Mobs Mod: Adds new vanilla-styled mobs like deer, wizard and tarantula - Version 1.3 released!

    Nice that you add peoples ideas. Could you please tell me the mobs i suggested that won't make it to mod (except Variant horses and musheep of course).

    Posted in: Minecraft Mods
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    posted a message on Wild Mobs Mod: Adds new vanilla-styled mobs like deer, wizard and tarantula - Version 1.3 released!
    Quote from Markus1002»


    I don't really want to add any variants of horses, sorry.
    Did you mean ents? Druids are skeleton-like enemies from my mod.

    Maybe shortening the name is a good idea. Sounds good to me. :)


    Any variant horses? Well, ok then.
    Also, yeah, I meant ents.
    Posted in: Minecraft Mods
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    posted a message on Wild Mobs Mod: Adds new vanilla-styled mobs like deer, wizard and tarantula - Version 1.3 released!

    I got another idea for few more mythical creatures: Ponys and Pegasus, and by breeding them you could have Alicorn (sorry for MLP references). Also another mob idea is druid (ya know, living trees).


    I really like this mod. It's like the new version of old frogotten Project Zulu. Great job on making the mod.


    PS: Have you considered renaming the mod to just Wild Mobs? Mods that have the word "mod" at the end aren't commonly seen in modpacks.

    Posted in: Minecraft Mods
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    posted a message on Wild Mobs Mod: Adds new vanilla-styled mobs like deer, wizard and tarantula - Version 1.3 released!
    Quote from Markus1002»

    Once again a new update has been released!


    Including 5 new mobs, but unfortunatelly no new items. Most of the mobs in this update have been suggested by forum users, so you could call it the "Suggestion update". It has been so fun creating this update and I hope you like it! :)


    Here's the download link:

    https://minecraft.curseforge.com/projects/wild-mobs-mod/files/2424577/download




    Yay! The one of my ideas was added (goat). I hope that isn't going to be the my only mob suggestion that is going to make it to the mod. It is awesome that you are adding things that people suggest you. Also why there is Tarantula. I haven't seen anybody suggesting that. Is that the "Jungle Spider"?

    Quote from Markus1002»

    Sure, why not. It would make goats more useful.



    Goats are actually very useful. You could make goats milkable, but please, don't add something like goat milk. However, if you would add milkable goats, then you would most likely have to add milkable sheeps too (because, sheeps are milkable irl too?).

    While I was writing this comment I got idea of mob called Musheep (sorry for terrible name). What it pretty much is it's something between Mooshroom and Sheep. You can soup them (idk how process of getting soup from animals is called), you can milk them, you can shear them to get nice red wool and few red mushrooms and after death they are going to drop meat if Gany's Surface of Usefulfood (two similarly themed mods) installed (not sure if you are skilled enough to make mods compatible), and red wool. After being sheared they are going to turn into normal woolless sheep. These animals are pretty OP, so they are going to be very rare (rared than Mooshrooms), so once you are going to find 2 of them you will want to breed them as possible.


    EDIT: Wow, I can't believe I writed about such bizzare idea as Musheep so much.

    EDIT 2: I looked at the page and I found out that goats are already milkable, but I still can't do it in actual game. :unsure: At least it don't add anything like goat milk.

    EDIT 3: Also, weren't Mireds from BoP? (Jungle Spider in next update confirmed)

    Posted in: Minecraft Mods
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    posted a message on Tough As Nails - Difficulty through realism. Seasons, thirst, body temperature, and more!

    I want to suggest few features. The first one is the that crops can be only harvested once in year (Wheat and Melon - Summer, Carrots and Potatoes - Spring, Pumpkins - Autumm etc) and can be only planted in specific biomes. Hope you are going to like them.

    Posted in: Minecraft Mods
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