• 0

    posted a message on Dokucraft, The Saga Continues.
    Quote from DarthMisium»

    Just felt like letting people know who may not, you can get the latest version of Photoshop for only $10/month, which is pretty cheap if you ask me.


    Before you rush off to give Adobe your money for a year, give this a try. Krita You'll need to adjust a few things for pixel art and a more photo editor like experience. Here's a video that explains how to do that. I was looking at this until someone who has a prepaid creative suite made me their +1.

    Addendum: I just checked my youtube feed, and one of my favorite tech channels has just posted a video about Krita. The person doing the video is a professional graphics designer, so she really knows more about this sort of thing than I do. Please take her opinion on the matter before you take mine.

    Posted in: Resource Packs
  • 3

    posted a message on Dokucraft, The Saga Continues.
    Quote from Slye_Fox»

    Thanks man, but I think I'll wait for the next version.
    Looking at these more closely in photoshop, there's a visible contrast between the darker pixels & the lighter ones, especially on the Birch & Acacia ones.
    Don't worry though, take your time.
    Just a bit of info on why I need them: I'm using them as a base for the Storage Drawers mod, I got the Oak & Stone drawers done, and about half the upgrade items.

    If you look closely at the references you gave me you'll find that they have that same issue. They're all slightly different in a bad way which is partially why it came out that way when I recolored them. Having said that though, the original texture is pretty bad. -snip-

    Addendum:

    I have finished my revision. I hope it's suitable for what you wanted, Slye_Fox.

    Posted in: Resource Packs
  • 1

    posted a message on Dokucraft, The Saga Continues.
    Quote from Handsome_Dan»
    -snip-

    It sounds like our current methods aren't terribly different. I try to whitescale the base image in a way that retains the shadows and highlights, like Doku's grass, and use the color match adjustment algorithm to color it using a source selection. I honestly don't ever remember it working very well in the past, so perhaps it's a more recent improvement to photoshop? Truthfully, drawing each iteration by hand with the new color palette would be drastically better, but that's a bit much of an undertaking when we have so many to make. I mean... multiple colors, multiple packs, and even mod support if we're going all out on it. It's hard not to choose a less effective method considering the workload. Sigh, but I digress.

    I was curious to see if your method was easier or better than how I would do it. I don't see a lot of color variation in your finished products, so I'd say you're doing great. Although, you should take that with a grain of salt. My vision is very poor, so I can't say for sure if I have a degree of color blindness that might make if difficult to see subtle hue differences. I usually just blow everything up to 3200% and eyeball it. xD If you want, we can exchange sample PSDs to compare. Your method sounds pretty interesting, and I would like to see how it differs from mine through experimentation. :)

    @Slye_Fox:
    I took the time to reverse engineer that old texture, and there are a lot of things wrong with it... I started to work on a revised version for you, but that will take me a while to work it out completely. Until then, here are some recolor placeholders for you. If they're too dark, I'll see if I can make it better.
    Posted in: Resource Packs
  • 0

    posted a message on Dokucraft, The Saga Continues.
    Quote from Handsome_Dan»
    ...I'm still open to ideas/suggestions though :)

    Curiously, how did you go about coloring the extra beds?
    Posted in: Resource Packs
  • 0

    posted a message on Dokucraft, The Saga Continues.
    Quote from Handsome_Dan»


    Yeah, I was going to make a little set piece with the reference blocks (accompanied with the bed) so people can see and give their thoughts. I'm also planning to put an alt bed in the bed folder, so if someone doesn't like it, they can change it :P


    ---------------------


    Newer green bed:



    It's a bit cluttered, but here's the current bed along with the green wool, hardened clay, stained glass, and the chest. (I don't have the green concrete block on me, but it would be the same color as the wool)



    Now here's how it looks with the newer green bed:

    (I'm finding the edges to be a tad too dark, but I can fix that).




    Lastly, I tried the other wool color I made, and while I like it on its own, I don't think it looks that great as a replacement green:



    Personally, I prefer the the brighter color scheme that matches up with the wool. It really makes the room look more interesting and separates the decorations from the walls, windows, and floor. In fact, my major complaint with your alternative is that it blends too well. The whole image just seems very monotone, as if a filter were applied after the fact. Honestly, if your intention was to make everything almost completely uniform you did a great job with that. xD Just for comparison sake, I pulled up the dark 2.5 pack and compared the terrain file to your image. The bed, wool, and chest don't match up exactly in the terrain file, so I think it's alright if there's a little variation between them. To be fair though, I don't use the dark pack, so I'm talking from an outsider's perspective. If what is featured in the last image better fits the Dark aesthetic then go for it.

    As I said before, I am more concerned with there being sound reason behind changes being made, than whether or not changes are made at all.
    Posted in: Resource Packs
  • 0

    posted a message on Dokucraft, The Saga Continues.
    Quote from Handsome_Dan»

    After thinking about it, I'll most likely update the green bed to match the wool - that way everything's consistent with each other. I'll still post the updated bed (before/after) to get people's thoughts.

    Regardless of the outcome, I prefer the look of the original, so I'll still use it for my own personal use :P


    Could you also post a reference image with several colored blocks and objects, so that people can see exactly what we're talking about? Regardless of the general consensus, you could always put the secondary asset (whether that be the new one or the original) in the pack as an alternative. Like [minecraft bed file name here]_alt or something.

    Posted in: Resource Packs
  • 1

    posted a message on Dokucraft, The Saga Continues.
    Quote from Handsome_Dan»


    The green wool actually doesn't match up with a lot of the green decor in the dark pack, so it would technically be the outlier in this case.

    An example would be that the green bed actually matches up with the tops of the dark chests more than the green wool does (the wool has more yellow in it).

    I feel like if I want these two things to match, I'd have to either change Doku's dark bed (which would make it not match the decor), or change the green wool (which I don't really want to do since I want to keep the textures as original as possible).

    So in this situation, I've decided to keep the bed and wool as they are, while also having the others match as closely as possible. As for High and Light, there isn't much discrepancies between the current beds and their wool colors, so there shouldn't be much of an issue :P


    ------


    Here's a green wool that would better match with the bed:



    In this situation, I don't think keeping the original bed in place for the sake of keeping it in the pack is a good idea. Mojang has updated all of the vanilla colored blocks and objects to be based on a single uniform color scheme. We've done the same thing over the years by using Doku's wool colors as our base for colored blocks and objects. I think it would be better to have the beds be in line with the wool and other colored blocks so that only one thing has to be changed to match instead of just about everything if you change the wool. In any event, you're probably the only person I'd trust with such a tricky decision, so just use your best judgement. I think your reasoning for an asset change is very sound, and I support it.
    Posted in: Resource Packs
  • 0

    posted a message on Dokucraft, The Saga Continues.
    Quote from Slye_Fox»

    Could someone do me a favour and do this in the other wood types please?

    https://bytebucket.org/CCCode/dokustash/raw/master/Wood/Sileo_Vulpes_14277.png



    It's been a long time since I made that, but I have a vague idea on how I did it. If you can provide me with the vanilla wood variants you use I'll see if I can replicate it for you.

    Posted in: Resource Packs
  • 0

    posted a message on Dokucraft, The Saga Continues.

    Hey guys, the download links here are dead. Does anyone have those files? I would normally ask Horada for a copy of our file backup, but her internet isn't functional enough to send large files right now. I really wanted to get some texturing done, but I'm pretty useless without my references. <_>

    Posted in: Resource Packs
  • 5

    posted a message on Dokucraft, The Saga Continues.

    For my own sanity I'm not going to upload 96 individual tiles. However, I did stuff them into a testing resource pack and take a screenshot of each set.

    Light

    Dark

    High


    Bases for all three flavors:


    Notes:
    1) Dark and High had issues with random negative artifacts due to my coloring method. I corrected all of the ones I spotted. If you find stray pixels you can fix them with a pencil tool.

    2) If you think High isn't bright enough add +30% brightness to each tile. I had to reduce the brightness to reduce negative coloring artifacts to a manageable level. Match Color is either great or awful depending on the brightness of the base.

    3) I actually made each base from scratch using the same process for each flavor. In theory everything should fit well. However, I usually do not make assets for High or Dark, so I might have flubbed things. I spent 19 hours between two sittings working on this. I wouldn't call it hard, but man was it boring. xD

    4) I took steps to grayscale the bases (Like Doku's grass) before applying the color match adjustment. I'm not sure if it actually matters, but I assume it maintains quality like when you use other recolor methods.


    If you have any complaints or criticisms that don't involve how dark the bottom border is by all means let me know.

    Posted in: Resource Packs
  • 2

    posted a message on Dokucraft, The Saga Continues.

    Before I continue to coloring and flavor iterations, is this acceptable? I made the powder much more rough, and refined the solid block to be more inline with Doku's stone slab top.

    All colors for light.


    On a related note, how should I post these, zipped folders, individual images, what?

    Posted in: Resource Packs
  • 3

    posted a message on Dokucraft, The Saga Continues.
    Quote from Aoku»

    Don't see what's wrong with mine. Mine is modelled after legit concrete and the other one you made looks round and is already in my future aether legacy patch. Do the powder tho it looks nice.👍🏻


    Also can anybody give me a version of the finished Dokucraft Halloween?



    Look, If I sit around writing essays that lambast you every time you're wrong, being immature, or just stubborn I'm going to end up quitting before I even have something properly made. There is no pissing contest, and I didn't say mine was "better". I was trying to visually imply that yours didn't fit with Doku's style. Regardless of subjective opinions (and every TSC contributor has had them) we are supposed to be trying to match his style instead of imposing our own. As for the rest... Was what I said that confusing? In layman's terms I suggested that we go back to the original stone slab design for the concrete block because it fits with Doku's style as well as the vanilia theme and use case. Also, I didn't use the aether block... I made my own using what I described and Doku's tiled stone slab. See for yourself.

    Left: Slab bottom block shaping. Middle: Doku's stone slabs and my samples Right: Slab top (editing steps separated) Furthest right: A tiling test of the larger tiles that points out both why this works for what we want, and why Doku didn't like it on the stone slabs.

    Posted in: Resource Packs
  • 2

    posted a message on Dokucraft, The Saga Continues.
    Quote from Aoku»

    Isn't that what we are doing?


    In the original versions of Dokucraft the stone slab actually looked like this:

    However, it was later changed to the smaller tiles style due to how awkward Doku thought it looked. I believe a modified version of this texture ended up as the blocks in the Aether addon.

    Considering that those blocks aren't terribly dissimilar to this concrete block in style and use I think it would be a good idea to model our solid blocks in the same way. I also agree with trying to match the wool colors closely so that color focused decorative blocks all play nicely when used together. As for the powder block, I wasn't able to find a good combination or design that I was happy with in the short time I spent experimenting. I settled on using a modified sand texture. (changed the details, rearranged the tiling). I'm pretty open to ideas on it. It only needs to be a block of dry colored powder from a practical standpoint.


    I'll try and get a sample made for every color tomorrow. I spent all day getting disability paperwork to have my student loans discharged... so I'm too tired to start at giant pixels all night. xD Also... I was going to stay quiet until I had more stuff to post, but due to life and financial situations I'm back making textures full time. I'll be posting many things and often.


    *Sorry for the snip size discrepancies. I use max zoom in photoshop almost all of the time due to my poor vision.

    Posted in: Resource Packs
  • 3

    posted a message on Dokucraft, The Saga Continues.

    This was more or less a quick edit job, and could be done with more polish, but why can't we just do something like this?

    Posted in: Resource Packs
  • 1

    posted a message on Dokucraft, The Saga Continues.

    I second Dan's post. You can submit what ever you want as an alternative, but please offer more of a justification for changing Doku's original assets than, "I found it boring, I think everyone will agree mine is better." My personal opinion is that the sword looks awful artistically, and makes no sense as a functional weapon. However, that doesn't have much bearing on my sentiment about replacing Doku's original assets.

    Posted in: Resource Packs
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