All this bugs are fixed in the unreleased vibrant shaders, also sry for no answer guys I had some internet issues.but I'm almost done with the shaders, at least the base of it.
Karyonix, is this safe to do in SEUS v10, or Sildurs? I can't see how it would hurt anything, but how does it affect the other features (if at all)?
My vibrant shaders got this inbuild, atm they are compatible with macs, nvidia cards, amd cards (7000series :/) and Intel hd's.
They work fine with the optifine version.
They support also Aether 2
(A bit outdated, and somehow I like cel shading )
Because Rudoplays is no author, he just uses chocapics shaders wip3-3 or something, activated an effect here and there and called it rudoplays shaders, he can't even fix some bugs like the water himself.
Do you know when are you going to release the vibrant shaders ? They look really awesome i can't wait to play with them you are doing an awesome work by the way ! This is my favorit shader pack ever!
I hope soon, but I got some internet problems right now...:/
Is there fog in these?? doesn't seem to be any no matter view distance and fog really makes things better... also how can I change it so the sky is less white... is it possible to change some lines in the shader files to maybe have it use more blue gradients for the day light sky?
now that optifine works with shadermod, maybe someone knows of a decent texture pack that has some decent sky textures?
I work on adding that. Nope there's no line to change the skycolor, but you may find a neat texture packs which helps.
Changing the shaders ingame, with the optifine version causes a critical glitch with the player model, only way to fix this is choose a shader and restart minecraft, so it's loaded at the startup. But even when you change it to none the glitch will occours.
is there any way to get DOF and motion blur at the same time?
My water doesnt look shiny like it should? Why is that?
Nope dof and motion blur doesn't work together sry. Because you are using the basic shaders for older pc's or smooth recordings. The shiny water and a lot of other stuff is in progress as you can see it in the main post.
Hey, if you're still looking for someone with an Intel card, I have an Intel HD Graphics Card with an Intel Core i3-2330M running at ~2.20ghz with 4GB Of RAM..
By the way, Loving the Shaders, I get about 40~FPS on Short while using Sildurs.
I was just wondering If there is a way to make the water a clear, like you would see when using SEUS's shaders.
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All this bugs are fixed in the unreleased vibrant shaders, also sry for no answer guys I had some internet issues.but I'm almost done with the shaders, at least the base of it.
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My vibrant shaders got this inbuild, atm they are compatible with macs, nvidia cards, amd cards (7000series :/) and Intel hd's.
They work fine with the optifine version.
They support also Aether 2
(A bit outdated, and somehow I like cel shading )
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I hope soon, but I got some internet problems right now...:/
I work on adding that. Nope there's no line to change the skycolor, but you may find a neat texture packs which helps.
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Somehow, I've to run both, otherwise smartmove crashes when I remove the player api.
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Used in the shader creation, for example, gaux1 is used for motion blur.
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Open composite.fsh with an editor, you can change it pretty much at the top of it
Nope dof and motion blur doesn't work together sry. Because you are using the basic shaders for older pc's or smooth recordings. The shiny water and a lot of other stuff is in progress as you can see it in the main post.
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Soon
Which bugs? Basic v8 should work fine with AMD cards...we tested everything.
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I've got some mac users in skype, works fine for them...
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My vibrant shaders (pre4) run at about 50-80fps. At 1920x1080
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Also whatever you did, the hand is now transparent even with your shaders (0.96).At least when you look at shadows.
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Sure feel free to add me