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    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from XenonZed»

    Hey, is there any setting in these shaders to toggle the shader sun? I've noticed there's a setting to turn off the moon and have it just be the default/resource pack moon, but I haven't seen a similar setting for the sun. The default/resource pack sun only shows up during sunrise and sunset, and the rest of the time it looks like it's replaced by the shader sun.


    I'm using vibrant shaders high, if that helps.


    There's currently no option to show the default sun, I might look into that at some point.
    Quote from DrSteamGhast»

    I really don't understand... I have the shader versions 1.081, inside the rar file theres a block.properties file... and in it i found some instructiones of how to add mod IDs. I'm using 1.12 minecraft version, so, there's a especific format to setup the IDs?


    This is how I have my .properties file.

    #Forge mods may add custom block mapping as "assets/<modid>/shaders/block.properties" in the mod JAR file.
    #Format "block.<id>=<block1> <block2> ..."
    #Only one line per block ID is allowed.
    # Short format
    #block.31=red_flower yellow_flower reeds
    # Long format
    #block.32=minecraft:red_flower ic2:nether_flower botania:reeds
    # Properties
    #block.33=minecraft:red_flower:type=white_tulip minecraft:red_flower:type=pink_tulip botania:reeds:type=green
    # Block ID, Metadata (backwards compatibility)
    #block.34=38:6 38:7 83
    #==================================================================================================================
    
    # 1.13 uses nominal ids, so we have to re-assign them back to their old counterparts + 10000 to prevent issues.
    
    #if MC_VERSION >= 11300
    # WAVING ENTITIES
    # small grass, fern
    block.10031 = grass fern
    
    # Small entities
    block.10059 = wheat oak_sapling spruce_sapling birch_sapling jungle_sapling acacia_sapling dark_oak_sapling dandelion poppy blue_orchid allium azure_bluet red_tulip orange_tulip white_tulip pink_tulip oxeye_daisy carrots beetroots potatoes lily_of_the_valley wither_rose cornflower sweet_berry_bush
    
    # Tall grass/Tall flowers
    block.10175 = sunflower:half=lower lilac:half=lower tall_grass:half=lower large_fern:half=lower rose_bush:half=lower peony:half=lower
    block.10176 = sunflower:half=upper lilac:half=upper tall_grass:half=upper large_fern:half=upper rose_bush:half=upper peony:half=upper
    
    # Leaves
    block.10018 = oak_leaves spruce_leaves birch_leaves jungle_leaves acacia_leaves dark_oak_leaves
    # vines
    block.10106 = vine
    
    # lilypad
    block.10111 = lily_pad
    
    # fire
    block.10051 = fire
    
    # Lava
    block.10010 = lava
    
    # REFLECTIONS
    # Water reflections (8, 9), also used for waving water
    block.10008 = minecraft:water toughasnails:purified_water biomesoplenty:blood
    # Transparent reflections, ice(79), stained glass(95, 160), slimeblock(165)
    block.10079 = ice slime_block white_stained_glass orange_stained_glass magenta_stained_glass light_blue_stained_glass yellow_stained_glass lime_stained_glass pink_stained_glass gray_stained_glass light_gray_stained_glass cyan_stained_glass purple_stained_glass blue_stained_glass brown_stained_glass green_stained_glass red_stained_glass black_stained_glass white_stained_glass_pane orange_stained_glass_pane magenta_stained_glass_pane light_blue_stained_glass_pane yellow_stained_glass_pane lime_stained_glass_pane pink_stained_glass_pane gray_stained_glass_pane light_gray_stained_glass_pane cyan_stained_glass_pane purple_stained_glass_pane blue_stained_glass_pane brown_stained_glass_pane green_stained_glass_pane red_stained_glass_pane black_stained_glass_pane
    
    # blocks that shouldn't be diffused
    block.10030 = cobweb
    block.10032 = dead_bush
    block.10115 = nether_wart
    #else
    block.10031 = tallgrass
    block.10059 = wheat sapling yellow_flower red_flower carrots beetroot potatoes
    block.10175 = double_plant:half=lower
    block.10176 = double_plant:half=upper
    block.10018 = leaves leaves2
    block.10106 = vine
    block.10111 = waterlily
    block.10051 = fire
    block.10010 = flowing_lava lava
    block.10008 = flowing_water water
    block.10079 = ice slime stained_glass stained_glass_pane
    block.10030 = web
    block.10032 = deadbush
    block.10115 = nether_wart
    #endif




    See that bottom part in between #else and #endif, that's the fallback for 1.12.2 and below, so you want to add your ids to that.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from Slydrem»

    Bonjour

    Tout d'abord, je tiens à vous remercier pour vos beaux shaders, ils sont mes favoris :) D'autre part, j'ai un problème avec la Hight ou même version moyenne, faible, j'ai grand fps chute d'environ 30 ... ..

    Ma configuration est un I5 2500K à 4,50 GHZ, Gtx 1070 8 GO Vram et 16 Giga de RAM. Donc, je pense avoir la bonne machine.


    Quelques détails j'ai une ressource de pack qui BdCraft et moi avons ajusté les paramètres de optifins en détail.

    Des conseils à suggérer?


    Merci beaucoup.


    ===Traduction https://www.deepl.com/translator ===


    My french isn't that good, but I think I know what you said. So for framerate, make sure vsync is disabled and cap your framerate at like 65. As for resourcepacks, I just play with vanilla textures. Or default improved for parallax mapping.
    Quote from tbdtechiegamer»

    I'm really liking the Enhanced Default shaders, great work, and so many customization options, very nice.


    There is an issue with showing the chunk borders overlay though. Most of the time it's not displayed at all and only flickers in at specific positions and angles, and then it's all black lines instead of yellow, blue and red.


    This isn't particular to these shaders though. Every shader pack I try does the same thing. I've searched for any discussion on this issue and didn't find much. If anyone knows of a better place to ask about this, please point me in the right direction.


    I'm actually not that interested in the chunk borders, but this also affects the Light Overlay mod that shows the NEI style light level overlay. Could there be a fix for this? Or maybe an alternative light-level overlay that works with 1.14.3 and Fabric? (I've searched through page after page and haven't found anything.)


    I'm running 1.14.3 with Fabric and OptiFine, all the latest versions. I also tested this with the default OptiFine profile.


    Thanks for any help and for the great shaders!


    I think this falls in the same category as fishing rods and such, I'm trying to fix that stuff for quite some time now, not sure if it's gonna work out.
    Quote from DrSteamGhast»

    I tried to add reflections on modded liquids, but it seems that I'm doing it wrong, because it doesn't work... this is how I setup the properties.


    block.10008 = water toughasnails:purified_water biomesoplenty:blood


    I need the ID of the liquid? to make it properly?


    Make sure to put it in the right spot, top ones are for 1.13+ and at the bottom of the file is a fallpack for pre 1.13 versions.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from SirPopa»

    Hey,

    about the EDv1.08. Is there a way to get the colour and feel of 1.071 or is the switch to a more cartoony/vibrant style intentional? I was unsuccessful in recreating the feel with the colour settings of 1.08. I tried messing with the gamma and tonemap but couldn't get it right.


    Images of 1.071 & 1.08:

    1.0711.08


    Fixed, Released a hotfix for enhanced default, reverted the emissive lighting code changes due to some issues.
    https://sildurs-shaders.github.io/downloads/
    https://sildurs-shaders.github.io/changelogs/

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from GenAce2010»

    So I updated MC 1.14.3, updated Optifine 1.14.3 HD U F1, Shader 1.22-High, and Litho's Core 32x for version 1.14x and I'm still getting the graphical duplication across the screen that seems to be prevalent with the AMD Vega cards. I really don't understand why I can play Minecraft for 15.. 20 minutes without issue and then it get the graphical duplication bug, there isn't a particular cause. Is it do to particles? Lighting? Something, ANYTHING that can be turned off in the shader pack that can remedy the issue? Is there anything that AMD tech support can do? This issue has been a longstanding problem now and nothing is changing, updating AMD drivers, optifine, sildurs, and MC hasn't changed the issue.

    The image below is from an older version of optifine, etc, but it's the same symptom as described as above.


    I tried fixing this multiple times but I just can't find the source of this driver bug. Latest working driver was 18.6.1. Some users said disabling bloom helped them, at least for awhile.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Enhanced Default v1.08 released!


    Changelog:
    - Added support for MC 1.14.x (waving entities)
    - White plane bug is fixed in Optifine 1.14.3 F1 thanks to Sp614x.
    - Improved raytracing code for reflections, even fast reflections should be pretty accurate now. Let me know of any performance regressions!
    - Ported vibrant shaders tonemap to enhanced default. It slightly alters colors / color balance. Disable by default.
    - Added an ingame option to toggle tonemapping to the colors section.
    - Added an ingame option to adjust gamma of tonemapping to the colors section.
    - Fixed a bug that caused a composite error when celshading was enabled but reflections disabled.
    - Fixed broken handheld maps while using parallax mapping (probably fixed alot more)
    - Fixed flickering shadows at certain times, like tick 6000.
    - Improved emissive lighting code, emissive lighting should now be rendered just like vanilla mc.
    - Various code improvements, might cause a small performance/framerate increase!

    Downloads:
    https://sildurs-shaders.github.io/downloads/
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from Gareee_T»

    Ok, we found the fix.. we had the skybox setting off because you mentioned errored lighting issues. We saw the moon, but the brightness on it is so bright we can hardly see the chroma hills moon phase texture. Was that issue addressed in the new update, or can it even be addressed?


    We think it might be working now, and used set time to preview night, but it was a full moon, so I don'i know if that is because I manually set night or not.


    Question: Moonlight setting only affects the light cast by the moon on the ground. Is there a setting for night sky brightness? The ground looks fine, but the night sky is very bright. Day and storm brightness look right, but night skies are just about 50% brighter than they probably should be.


    Again, thanks for the quick reply!


    The way the night sky is rendering is causing some issues in general, it's currently not possible to adjust it's brightness.
    Quote from SullenSecret»

    I only get reflections during rain. I've seen that the settings suggest that I should always see some reflections all of the time. I'm missing some that are part of my resource pack (Chroma Hills) since I can see them in SEUS. (BTW, yours is so much better than SEUS.) Any idea what's going on? I'm using the highest quality shader and the newest builds of only datapack mods in 1.13.2.


    There's so specular mapping in vibrant shaders. As for rain reflections, adjusting the biome check makes it so biomes without rain, like deserts, also become wet and reflective during rain.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)

    Vibrant shaders v1.22 released!



    Changelog:

    - Added various ingame options to tweak lighting colors! Found in the colors section. (daytime only for now)
    - Added an ingame option to tweak water alpha to the colors section.
    - Added an ingame option to toggle grass shadows to the shadows section. Also includes tallgrass, flowers and wheat etc.
    - Added an ingame option to adjust the speed of all animations (waving grass etc) to the waving section.
    - Fixed flickering shadows at certain times, like tick 6000.
    - Expanded parallax mapping resolution option, now supports 1024 and 2048
    - Minor code optimizations.

    Downloads:
    https://sildurs-shaders.github.io/downloads/

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from Teamhair»

    Same result in both of our pcs.


    This is how your settings should look like for it to work. It works fine on my end.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from Teamhair»

    I am running Sildur's Vibrant Shaders High 1.21. I have tried the fixes for previous versions listed here in this forum and have not been able to turn off the shader moon and see the moon phases. When I turn off the shader moon the moon completely disappears.


    I have gone into shaders.properties and the only moon listing is this:


    # moon=true|false


    I tried adding this below that entry:


    moon=true


    That did not fix the issue.


    I see comments about this going back to page 157, about 6 weeks ago.


    Is this a known issue, and is there an actual fix?


    The shaders are amazing, and we would hate to go back to vanilla to fix moon phases and slime hunting.


    You also must disable custom stars, that should fix it.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from thelonelyender»

    I don't think I can run a test with only Optifine as I'd need a dimension that uses a sky with clouds, which is the whole point of me trying to get answers the to issue in the first place. I did however test out two different installs. One with compact machines and optifine and one with mystcraft and optifine, both of which had the bug.


    Hm, maybe you're out of luck then. Enhanced default properly works better. You could also disable vibrant shaders in those dimensions by placing empty folders with the dimension id inside the shaderpack zip.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from thelonelyender»

    Vibrant 1.21 Lite

    Hello, I know you've answered this a few times before already, but I haven't been able to find a solution for my specific issue yet. I'm getting the horizon bug where the clouds are getting cut off like in , but only in different dimensions that have the normal sky showing. The overworld's sky is perfectly fine. The fixes you've suggested to others in the past was to disable the sky in Astral Sorcery or removing it entirely, but I have never had that mod installed or plan on it. I even made a fresh install with only optifine, jei, and compact machines (so I can test dimension skies), and I still got the bug. Any help on this would be very much appreciated!


    Sounds like a mod issue to me, best way to check is by running vanilla with optifine only.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from SirPopa»

    Something that I noticed when playing with Enhanced Defaults is that when the moon rises and sun sets (or the other way around) the shadows and godrays switch very quickly between the moon and sun. In the Vibrant shaders the transition is very smooth, and doesn't have this "lightning effect."


    Another very minor thing, in flat worlds the shaders produce these shadows at specific times of day. I was able to reproduce them the easiest by setting the time to 4000 and render distance to 25, they should appear and disappear from 4000 onwards.


    Shadow thingy


    Yeah shadows have some known issues.

    Hey, I've been googling relentlessly to see what is causing this issue and I haven't been able to figure it out on my own so I figured I'd post here since I really want to use these shaders.


    As soon as I load it up, with the default settings, this happens:

    https://imgur.com/a/vxZl3SG


    It happens with both High and Extreme packs. I have an AMD Radeon RX560 graphics card. Every piece of advice to try has only been for Nvidia cards, so I'm not sure where to even start; I've tried enabling and disabling things at random and nothing has helped. My graphics card is fully updated.



    Latest driver is 19.6.1 are you sure you're running that one? Also make sure optifine is update aswell as my shaderpack, amd driver issues were fixed in v1.20. I have not heard of any issues on RX cards since then.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)

    Updated main post since minecraft forum isn't being archieved anymore. Feel free to let me know what you think of if anything is unclear.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from hypercircuit»

    Hello! I’ve done anything like this, nor do I know if this is the spot for this... but I need help. I have an Asus laptop that runs on Intel. I tried downloading the medium pack for recording/older PC’s and the Lite pack for Intel computers. Both packs when loaded into my game show a black screen and a run of different logs in the chat. I don’t know what anything really means mainly cuz I’m not a tech savvy person when it comes to windows computers. If possible can you help me out or tell me what I need to do to fix this...?


    Those are compiling errors because caused by your gpu / driver. So try updating your gpu driver, if you don't know which one you need post your cpu model here.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from Jfarf_Gl»

    Hi Sildur. There is a glitch in 1.13.x and 1.14.x where all entities in the nether are black when you log in while in the nether with your Vibrant shaders loaded. I'm not able to replicate this issue with other shaders -- only Sildur's Vibrant Shaders have this glitch.


    Here's a video where I replicate this:



    This reddit post where someone else experienced the same issue I've had since 1.13 prompted me to post this. Let me know if there's anything I can do to help troubleshoot.


    It's an optifine issue with reloading the shaderpack properly while switching dimensions.

    Posted in: Minecraft Mods
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