I love the effect of volumetric lighting! I noticed it makes the atmosphere pretty hazy, particularly at sunset. I was wondering if you planned on having settings for the average atmospheric density, or whether you wanted to add a sort of dynamic system where different days have different amounts of haze.
Or is the volumetric lighting haze dependent on the fog setting?
Hm, volumetric lighting is currently more like slapped ontop of everything, which is why I put WIP behind it's build. It will most likely be rewritten in the future to fit more into the current lighting. (I actually prefer godrays over volumetric lighting, at least for now)