• 0

    posted a message on [1.6.4 - 1.12.2]Sildur's shaders [PC/MAC/INTEL] Enhanced Default v1.01 released! (September 8, 2017)

    I was wondering if I may get a mirror PM. I have been having the same issues not being able to download without being redirected to other websites.

    I was trying to download these two packs:

    Sildur's Vibrant Shaders 1.164 Extreme-Volumetric Lighting WIP.

    Sildur's Vibrant shaders 1.164 Extreme

    I am a big fan of your work, and I would really appreciate being able to try out these shader packs!


    ~The Final Slice


    PM sent.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4 - 1.12.2]Sildur's shaders [PC/MAC/INTEL] Enhanced Default v1.01 released! (September 8, 2017)
    Quote from lahmeh»

    Yes, I know how to use adfly, but I don't want to use it since it keeps trying to give me viruses and/or redirect me to different pages.

    Sent you a PM with some mirrors.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.4 - 1.12.2]Sildur's shaders [PC/MAC/INTEL] Enhanced Default v1.01 released! (September 8, 2017)

    Enhanced default v1.01 released!


    Changelog:

    Enhanced Default v1.01
    - Improved performance, I get about 15-20fps more compared to v1.0. Make sure to update your optifine version, otherwise you might not gain that much of a boost.
    - Fixed fog under/in lava. You might have to update your optifine version for this to work.
    - Added ingame option Reflections Quality. (fast|fancy, default: fast)

    If you encounter any more bugs be sure to report back, include your GPU, GPU driver version, MC version and mods in your post.


    As stated already make sure your optifine version is up to date. Sp614x keeps on backporting certain things to older MC versions.
    http://optifine.net/downloads

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4 - 1.12.2]Sildur's shaders [PC/MAC/INTEL] Enhanced Default v1.01 released! (September 8, 2017)
    Quote from CopperStache»

    Wonderful, however, I can't seem to download any of them given the ad.fly keeps trying to give me viruses and redirecting me to shady pages.


    Sent you a PM.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.4 - 1.12.2]Sildur's shaders [PC/MAC/INTEL] Enhanced Default v1.01 released! (September 8, 2017)
    Quote from rouzero»

    I am using Vibrant Shaders v1.164.

    And I am changing the color of the light, but the entities continue to have a yellowish color.

    I'm sorry, I'm using google translate.


    You have to change the lighting color in gbuffers_textured.vsh and gbuffers_block.vsh aswell. (line 54 in both)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4 - 1.12.2]Sildur's shaders [PC/MAC/INTEL] Enhanced Default v1.01 released! (September 8, 2017)
    Quote from Jimmon»


    Quote from endercreeper04»

    Im having an issue where nothing but the sky is rendered when my hand is empty, everything pops back into existence when i have something in my hand. it only happens with shaders activated, whats weird is that its not just with this shader pack, though there are different effects with different shaders. with the TME shaders installed i see water through any other block. Could someone help me with this please?





    i am also having the issue with water always being visible through anything with any shader enabled including the internal one.
    OS: Windows 10
    GPU: gtx 1050ti
    Driver: 384.76
    Minecraft Ver: 1.7.10
    Forge Ver: 1614
    Optifine Ver: 1.7.10_HD_U_D8
    Modpack: GT New Horizons - Ver. 1.4.1.1
    Removed Mods: Fastcraft 1.23
    Added Mods: Fastcraft 1.25, BetterFPS 1.0.1, Dynamic Surroundings 1.0.5.12, Fullscreen Windowed 1.7.10-1.3.0b, JustEnoughCalculation 0.3.4, NotEnoughKeys 1.7.10-3.0.0b45, sound filters 0.7_for_1.7.x


    Rendering transparency through transparency is tricky. Water reflections will probably never work while looking through stained glass.
    Quote from Emre_Terzioglu»

    It dosn't work too! Jeez! I can't use any shader! Now I'll have a boring Minecraft. Can some please help me?


    Try updating your gpu drivers. If it says unsupported hardware you've to force them.

    Quote from Catboy_06»

    Hi, I'm really new to shaders and mods and this kind of thing, so I'm having a little bit of trouble. I downloaded the "Sildur's Vibrant shaders 1.164 High" for 1.8 and everything went fine, but when I loaded minecraft and turned on the shaders, the whole screen was a glowing white color (except for the sky). So, I downloaded "Sildur's Vibrant shaders 1.164 Medium" instead, thinking that my pc just wasn't beefy enough for the "High" one. Again I loaded into minecraft and turned on shaders but only to be met by the same glowing white screen.


    If there's anyone that wouldn't mind helping me out, I would be truly grateful.


    Thanks! -Catboy_06

    Try updating your gpu drivers, since you're on 1.8 make sure to use optifine with the inbuild shadersmod instead of the standalone shadersmod.
    Quote from Nemrekt»

    Hello, can anyone help me? Block particles, mobs, and players have static red pixels that grow larger the farther away you stand from said object. These pixels are highly annoying. Someone please help!

    EDIT: Screenshots: http://imgur.com/a/ErlKp


    Replied to you on discord already, but for others that suffer from the same issue. Update your gpu drivers.
    https://www.guru3d.com/files-details/geforce-385-12-driver-download.html
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4 - 1.12.2]Sildur's shaders [PC/MAC/INTEL] Enhanced Default v1.01 released! (September 8, 2017)
    Quote from endercreeper04»

    Im having an issue where nothing but the sky is rendered when my hand is empty, everything pops back into existence when i have something in my hand. it only happens with shaders activated, whats weird is that its not just with this shader pack, though there are different effects with different shaders. with the TME shaders installed i see water through any other block. Could someone help me with this please?


    Any other mods installed? Try updating your gpu drivers.
    Quote from SeaRiderGL»

    Hi!

    i absolutely love your shaders!

    And i like the way u even make low end pc shaders for pcs which are way too old!

    I want to try it but i dunno which one to choose for my pc :(

    Pls tell which will work with this video card(which is not good :P)

    Intel Q45/43 express chipset


    Hm, enhanced default might work but not sure. Intels opengl driver support for their older igpus is pretty bad.
    Quote from GreatMCGamer»

    How can I get 1.61 water into the 1.64... The waves you are using now are too big for my taste. : / Or is it a bug with my 980Ti that the waves are different?


    Just disable water parallax mapping in the ingame options. (parallax mapping -> water parallax mapping)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4 - 1.12.2]Sildur's shaders [PC/MAC/INTEL] Enhanced Default v1.01 released! (September 8, 2017)
    Quote from Alex33212»

    From page 227:



    Here's my setup specs:
    CPU: Intel i7 dual-core
    GPU: Nvidia 840M w/ 2GB dedicated VRAM
    RAM: 8GB
    Shaders Version: 1.161
    Optifine Version: 1.11.2_HD_U_B7
    Forge Version: 13.20.0.2228


    Rendering firework against the shader sky is tricky, it might be fixed somewhen in newer versions.
    Quote from gioviger04»

    Please can someone help me with my problem?


    Not sure why it's not working for you on the latest driver. Any error messages in chat after selecting my shaderpack? If so upload your "latest.log" inside .minecraft/logs.
    Quote from NeonSunset»

    Hi to Sildur (or anyone who might be able to help me). I'm using the Enhanced Default shaders (they look great, and I can still enjoy fireworks), but I have this problem with the semi-transparent bar behind character's names if I use a name tag, etc. on them, as you can see in this attached picture. If I turn off shaders, the problem is fixed. It's not bothering me... more of an annoyance really, but I was wondering if there's any way to fix this? If not, that's okay; I can live with it.


    Hm, not sure if I'm able to fix that, at least not without a performance hit, so probably not worth it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4 - 1.12.2]Sildur's shaders [PC/MAC/INTEL] Enhanced Default v1.01 released! (September 8, 2017)
    Quote from Bardagh»

    I disabled my adblockers (Adblock Plus and Privacy Badger) but the download still isn't working (and that site looks super shady). Is there another way I can get the files? The only blocking plugins I left on only affect Flash.


    Sent you a PM.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4 - 1.12.2]Sildur's shaders [PC/MAC/INTEL] Enhanced Default v1.01 released! (September 8, 2017)
    Quote from gioviger04»

    I have an intel hd graphics 630 and my cpu is an intel i5-7400 quad core


    Try updating your gpu driver:
    https://downloadcenter.intel.com/download/26941/Graphics-Intel-Graphics-Driver-for-Windows-15-46-
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4 - 1.12.2]Sildur's shaders [PC/MAC/INTEL] Enhanced Default v1.01 released! (September 8, 2017)
    Quote from Hammer_time123»

    Yes I have both off and i also tried having one on and one off.


    Update your gpu drivers:
    https://www.guru3d.com/files-details/geforce-384-80-driver-download.html
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4 - 1.12.2]Sildur's shaders [PC/MAC/INTEL] Enhanced Default v1.01 released! (September 8, 2017)
    Quote from Sweet_Brew»

    Hello!
    Is there any way to change the lighting color?
    Because having a very golden light is awesome for most of my resource packs, but some work better with a different lighting color.
    Any ways to change this to other colors like white, purple, red, blue and stuff?


    Lighting color as in, from emissive blocks? Composite.fsh line 1002, gbuffers_block.vsh line 54 and gbuffers_textured.vsh line 54. All values in those brackets are in RGB, setting all of them to 1.0 would be white.
    Posted in: Minecraft Mods
  • 3

    posted a message on [1.6.4 - 1.12.2]Sildur's shaders [PC/MAC/INTEL] Enhanced Default v1.01 released! (September 8, 2017)

    Vibrant shaders v1.164 released!



    Changelog:


    - Fixed bloom in nether
    - Ported improved colored shadows from enhanced default to vibrant shaders!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4 - 1.12.2]Sildur's shaders [PC/MAC/INTEL] Enhanced Default v1.01 released! (September 8, 2017)
    Quote from burnov»

    This is definitely my preferred shader for a decent balance of performance and cosmetics, but one thing kind of bothers me and I don't see it with any other shader pack so I'm not sure if it's a bug/feature.

    That would be the tendency for rain to fall through parts of a structure during a storm. It doesn't happen when I use other shader packs, just sildur's. I'm not sure why that would be.


    Disable alternative weather angle found in the ingame shader options - sky options.
    Quote from Excederus»

    Hey there.


    I'm using the shader version 1.163 High and I want to edit the Godray Length (Also I think that would be a nice setting to edit in Optifine shaderoptions).

    Where can I find the setting?


    Thanks in advance for the help.


    composite1.fsh line 488:
    float illuminationDecay = pow(sunpos,30.0)+pow(sunpos,16.0)*0.8+pow(sunpos,2.0)*0.125;

    Increase the last value (0.125).
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.6.4 - 1.12.2]Sildur's shaders [PC/MAC/INTEL] Enhanced Default v1.01 released! (September 8, 2017)
    Quote from MaxCraft548»

    Any chance of this Shader getting Specular Maps?


    Quote from N00bTaco»

    I would rather see it get roughness and metal maps and be a solid PBR workflow. This is what we deal with in Unity and Unreal.


    It might be in there but I just started to use the pack. . and I truly do love it.


    So here is my vote for Metal PBR workflow! :)


    Will come in the future, there was a discussion with other shader devs about this.
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.