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    posted a message on [1.6.2] Enchanted Furnace [Forge compatible]
    Quote from beingben

    I downloaded the 1.5.2 version on the front page. MCplus is what i nammed my MCPC+ file.


    Try to use the forge version for 1.5.2. It is inside the "Change log and older versions" section.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] Enchanted Furnace [Forge compatible]
    Quote from beingben

    I cant get this to work 1.5.2 or 1.6.2 in MCplus. It should work since its forge compatible i get this


    [FML has found a non-mod file Furnace.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.]

    -And it doesnt add a config file so not sure why it isnt working for me


    Yokay, first, what is that "MCplus" ? I know MCPC+, but that's all.

    The only Furnace.jar you can download on this thread is the not updated version of bukkit. Why did you download that version to use with forge ?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Fullscreen Windowed
    Quote from BloodShed4REAL

    1.5.2 Forge version is not working in the FTB Unleashed mod pack.


    I'm not developping for this version anymore and I won't develop for every FTB version. Too much mods to check and the launcher to check in general. Sorry, mate.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] Better Beacon
    Quote from dracodraco100

    What happens with mixed block beacons?


    You just divided by zero, mate !
    They just become basic beacons. In the futur, I think I'll implements multiple effects in function of what type of layers you have. (Example : 3x3 Gold + 5x5 Gold + 7x7 Diamond + 9x9 Diamond beacon would give specials effects.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] Better Beacon



    I have a forge setup through MagicLauncher and I installed this mod by adding it to magiclauncher instead of into my jar and it works perfectly fine with forge.


    Yeah, but some elements won't work since they modify code to implements an API.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] Better Beacon
    Quote from commandermerik

    Well that is my forge file, but I did upload your mod into the .jar file directly rather than as a forge mod. Unless you mean that it is completely incompatible with forge whatsoever, then that does make some sense.


    It is completely incompatible with forge.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] Better Beacon


    The mod is not currently Forge loader compatible, I'll upload a version for it in the week. I'm currently busy and a little tired.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] Better Beacon
    Quote from commandermerik

    For some reason adding this mod's archive causes Minecraft to refuse to load. It doesn't even crash, it will start the process of launching, and then not launch.


    With the new launcher, you got the developer console. Would you please post what it says on pastebin and give me the link to it ?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] Better Beacon
    Quote from und3ads0ldier

    This is nice, but what about iron?
    also, the xp per tick thing is kinda op, but understandable.
    nice job!


    The Iron stays the same as a default beacon, because I don't think people want to put another kind of block into theirs beacons.

    The Xp generation is still not that OP, since you need a lot of emeralds and if you got the time to create a villagers farm, you already have a enderman farm. It's really just a plus.

    And thanks for the comments, they are always appreciated. <3
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.6.2] Better Beacon
    Better Beacon
    Gotta catch them all, Beacon Effects !

    Ever wonder why using emerald, gold or diamond beacons ? You won't anymore !
    This mod adds new or vanilla effects for each of these three types of beacons.

    Current version : 2013.08.13.1
    1.6.2 | Download


    How to install :
    Client : Extract inside your version.jar.
    Tutorial on how to install in 1.6.2 : http://www.punchwood...n-new-launcher/

    Server : Extract into your minecraft_server.jar

    Effects


    Emerald Beacon
    Utility Beacon


    Quote from Level 1 »
    • Night vision
    • Gives 16 seconds of Night vision effect.
    • Dusty Fall
    • This effect reduce falling speed by 0.15 per tick with a random supplement.

      Supplement equation : Amplifier*([Random [0,1]]/9.0D)


    Quote from Level 2 »
    • Hunger Regeneration
    • This effect restore hunger every 80 ticks (4 seconds).

      Hunger regeneration : Amplifier+1
    • Health Boost
    • Gives supplementary hearts.

      Hearts number : Amplifier*2 + 2


    Quote from Level 3 »
    • Experience Generation
    • This effect gives experience every 80 ticks.

      Experience Generation : 2 + (Amplifier * 2)

      (30 Levels in 14 minutes with Experience Generation II)


    Quote from Level 4 »
    • Item repair
    • Restore 1 durability in exchange of 1xp + 1xp for each enchantment the item has.

      Repair time : 80 - (Amplifier*20) ticks




    Gold Beacon
    Creative Beacon


    Quote from Level 1 »
    • Dust in the wind
    • This effect gives the power to fly and to not take any fall damage.
    • Poison Protection
    • This effect remove any poison effect you get.


    Quote from Level 2 »
    • Water Breathing
    • Gives the ability to not need to breath under water.
    • Fire Protection
    • Gives the ability to not be affected by any kind of damage coming from heat.


    Quote from Level 3 »
    • Wither Protection
    • This effect remove any wither effect you get.


    Quote from Level 4 »
    • InstaBreak
    • This effect gives the ability to break every block instantly.

      If player is sneaking, the breaking process slows down.




    Diamond Beacon
    Mobs Beacon


    Quote from Level 1 »
    • Fertility
    • This effect accelerate the fertility process of an animal.

      Time reduction : Reduces 5 + Amplifier*5 ticks every 2 seconds.
    • Growing
    • This effect accelerate the growing process of an animal.

      Time reduction : Reduces 5 + Amplifier*5 ticks every 2 seconds.


    Quote from Level 2 »
    • Animals regeneration
    • Gives renegeration effect to every animals in the zone.
    • Poison on mobs
    • Gives poison effect to every mobs in the zone.


    Quote from Level 3 »
    • Wither on mobs
    • Gives wither effect to every mobs in the zone.


    Quote from Level 4 »
    • Stop mobs spawning
    • Remove any mobs in the zone every seconds.






    As usual for my mods, a forge version should be coming in the next week. (After I finished whining on how I hate it. <3)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Fullscreen Windowed
    Quote from UnDrac

    *snip*


    So, after analyzing some more Forge code, I found how to do it. =3

    Download this after cleaning your forge installation
    https://dl.dropboxusercontent.com/u/40716251/Mods/WindowedMode/2013.08.12/2013.08.12.02-MF1.6.2 - WindowedMode.zip

    And in the forge .json, change as I show on theses two last pictures.
    https://www.dropbox.com/sh/sfz9h9zrrkg2rw8/lEfDUSQXiX/Mods/WindowedMode/DefaultLauncher?lst

    Give me some feedback after that. It works on my side, so it should on yours too.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Fullscreen Windowed
    Quote from UnDrac

    Is there any chance of making this mod loadable?

    As in just dump it into the "Mods" folder and you're done!

    I'm currently using Forge plus LiteLoader and they seem to not like to Load any mods I install in the jar itself however all the mods in the "Mods" folder work just fine.


    Yeah, I got the problem with one of my new mods. Forge clearly doesn't want any "non-forge" files into his .jar. I use Magic launcher most of the time, so it doesn't happen.

    I'll try something. There is a line in the .json to change the main class, I think I can make something work out with that.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.2] Fullscreen Windowed
    Quote from IndigoDistrict

    Setting the height to 1079 worked perfectly.

    I'm not sure if this is a bug or not, but Magic Launcher shows "no mods found" even though it seems to work fine.



    This is a problem with Magic launcher, it doesn't check subfolders. I don't think this is a issue enough important for me or MagicLauncher author to fix.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Fullscreen Windowed
    Quote from IndigoDistrict

    That worked but the screens flash black when I click in/out of Minecraft.


    I refer you to what I answered Kane_Hart. =3

    Quote from Shoukaseikyo

    I think the flickering comes either from LWJGL or Windows in general.
    If I'm with a resolution of 1919x1080 or 1921x1080, when I alt-tab, it doesn't flicker at all. The flickering only occurs when the resolution is the same as your desktop. I'll do some research about it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Fullscreen Windowed
    Quote from IndigoDistrict

    Is this compatible with multiple monitors? I make it full screen on my left most monitor and when I click another one, it moves to the center.


    You must activate the custom location and position it yourself. =3
    I got two 1080P monitors, I put (-1920, 0) as custom location and (3840, 1080) as dimensions. The game is now on the two monitors in fullscreen. =3
    Posted in: Minecraft Mods
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