I cant get this to work 1.5.2 or 1.6.2 in MCplus. It should work since its forge compatible i get this
[FML has found a non-mod file Furnace.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.]
-And it doesnt add a config file so not sure why it isnt working for me
Yokay, first, what is that "MCplus" ? I know MCPC+, but that's all.
The only Furnace.jar you can download on this thread is the not updated version of bukkit. Why did you download that version to use with forge ?
1.5.2 Forge version is not working in the FTB Unleashed mod pack.
I'm not developping for this version anymore and I won't develop for every FTB version. Too much mods to check and the launcher to check in general. Sorry, mate.
You just divided by zero, mate !
They just become basic beacons. In the futur, I think I'll implements multiple effects in function of what type of layers you have. (Example : 3x3 Gold + 5x5 Gold + 7x7 Diamond + 9x9 Diamond beacon would give specials effects.
I have a forge setup through MagicLauncher and I installed this mod by adding it to magiclauncher instead of into my jar and it works perfectly fine with forge.
Yeah, but some elements won't work since they modify code to implements an API.
Well that is my forge file, but I did upload your mod into the .jar file directly rather than as a forge mod. Unless you mean that it is completely incompatible with forge whatsoever, then that does make some sense.
For some reason adding this mod's archive causes Minecraft to refuse to load. It doesn't even crash, it will start the process of launching, and then not launch.
With the new launcher, you got the developer console. Would you please post what it says on pastebin and give me the link to it ?
This is nice, but what about iron?
also, the xp per tick thing is kinda op, but understandable.
nice job!
The Iron stays the same as a default beacon, because I don't think people want to put another kind of block into theirs beacons.
The Xp generation is still not that OP, since you need a lot of emeralds and if you got the time to create a villagers farm, you already have a enderman farm. It's really just a plus.
And thanks for the comments, they are always appreciated. <3
Ever wonder why using emerald, gold or diamond beacons ? You won't anymore ! This mod adds new or vanilla effects for each of these three types of beacons.
As in just dump it into the "Mods" folder and you're done!
I'm currently using Forge plus LiteLoader and they seem to not like to Load any mods I install in the jar itself however all the mods in the "Mods" folder work just fine.
Yeah, I got the problem with one of my new mods. Forge clearly doesn't want any "non-forge" files into his .jar. I use Magic launcher most of the time, so it doesn't happen.
I'll try something. There is a line in the .json to change the main class, I think I can make something work out with that.
I'm not sure if this is a bug or not, but Magic Launcher shows "no mods found" even though it seems to work fine.
This is a problem with Magic launcher, it doesn't check subfolders. I don't think this is a issue enough important for me or MagicLauncher author to fix.
I think the flickering comes either from LWJGL or Windows in general.
If I'm with a resolution of 1919x1080 or 1921x1080, when I alt-tab, it doesn't flicker at all. The flickering only occurs when the resolution is the same as your desktop. I'll do some research about it.
Is this compatible with multiple monitors? I make it full screen on my left most monitor and when I click another one, it moves to the center.
You must activate the custom location and position it yourself. =3
I got two 1080P monitors, I put (-1920, 0) as custom location and (3840, 1080) as dimensions. The game is now on the two monitors in fullscreen. =3
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Try to use the forge version for 1.5.2. It is inside the "Change log and older versions" section.
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Yokay, first, what is that "MCplus" ? I know MCPC+, but that's all.
The only Furnace.jar you can download on this thread is the not updated version of bukkit. Why did you download that version to use with forge ?
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I'm not developping for this version anymore and I won't develop for every FTB version. Too much mods to check and the launcher to check in general. Sorry, mate.
0
You just divided by zero, mate !
They just become basic beacons. In the futur, I think I'll implements multiple effects in function of what type of layers you have. (Example : 3x3 Gold + 5x5 Gold + 7x7 Diamond + 9x9 Diamond beacon would give specials effects.
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Yeah, but some elements won't work since they modify code to implements an API.
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It is completely incompatible with forge.
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The mod is not currently Forge loader compatible, I'll upload a version for it in the week. I'm currently busy and a little tired.
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With the new launcher, you got the developer console. Would you please post what it says on pastebin and give me the link to it ?
0
The Iron stays the same as a default beacon, because I don't think people want to put another kind of block into theirs beacons.
The Xp generation is still not that OP, since you need a lot of emeralds and if you got the time to create a villagers farm, you already have a enderman farm. It's really just a plus.
And thanks for the comments, they are always appreciated. <3
2
This mod adds new or vanilla effects for each of these three types of beacons.
How to install :
Client : Extract inside your version.jar.
Tutorial on how to install in 1.6.2 : http://www.punchwood...n-new-launcher/
Server : Extract into your minecraft_server.jar
Effects
As usual for my mods, a forge version should be coming in the next week. (After I finished whining on how I hate it. <3)
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So, after analyzing some more Forge code, I found how to do it. =3
Download this after cleaning your forge installation
https://dl.dropboxusercontent.com/u/40716251/Mods/WindowedMode/2013.08.12/2013.08.12.02-MF1.6.2 - WindowedMode.zip
And in the forge .json, change as I show on theses two last pictures.
https://www.dropbox.com/sh/sfz9h9zrrkg2rw8/lEfDUSQXiX/Mods/WindowedMode/DefaultLauncher?lst
Give me some feedback after that. It works on my side, so it should on yours too.
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Yeah, I got the problem with one of my new mods. Forge clearly doesn't want any "non-forge" files into his .jar. I use Magic launcher most of the time, so it doesn't happen.
I'll try something. There is a line in the .json to change the main class, I think I can make something work out with that.
1
This is a problem with Magic launcher, it doesn't check subfolders. I don't think this is a issue enough important for me or MagicLauncher author to fix.
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I refer you to what I answered Kane_Hart. =3
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You must activate the custom location and position it yourself. =3
I got two 1080P monitors, I put (-1920, 0) as custom location and (3840, 1080) as dimensions. The game is now on the two monitors in fullscreen. =3