• 0

    posted a message on [1.7.2] Fullscreen Windowed
    Quote from WhoaMark

    Sadly this doesn't work for me. I've tried everything :(

    I've imported to .jar files before, and have tried both the 1.7.4 .jar file and the launcher .jar file to no avail. The game still forces me into windowed mode upon alt tab.


    I didn't test 1.7.4 until now and I couldn't even launch the game. It works in 1.7.2.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Fullscreen Windowed
    So it's updated to 1.7.X
    1.7.X | Download

    I won't do a Forge version, 'cause I just don't care. It someone feels like going throught my code to port it, I don't mind.

    -Adding a button to boot the windowedMode at startup instead of just saving the last windowed status.


    Oh, and by the way, I don't know why the game kinda slows down my computer when I try to enter the windowedmode, but I guess it's just the modifications Mojang did to the code.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Fullscreen Windowed
    Quote from Egrodo

    Update? I really love this.


    As much as I want to, I can't. I don't know how to decompile Minecraft without MCP and I can't find a way with my google search. =C
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.2] Fullscreen Windowed
    Quote from UnDrac
    *snip*

    This is really weird. I don't know if I can replicate this issue

    Quote from Egrodo

    I haven't tried, but if not, please update to 1.7? For some reason if I don't play in fullscreen I get incredible lag, and having dual monitors, that's really annoying to do. This mod is a lifesaver. I'll be using it for versions and versions from now, thank you very much for this.


    Minecraft Coder pack isn't updated for 1.7. I'll see if I can do something without it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] Better Beacon
    Quote from Shad0wlife

    Any news about the forge port here?
    or maybe even only compatibility with a jar install?
    - Shad0w

    Quote from Rongmario

    Yeah wishing for that Forge Compatibility xD


    It will happen eventually.

    Quote from Pixelated

    He said in his other mod he despises forge (lol). I was like that once, but then I grew up.
    Well, this was interesting when I saw it, but then I saw who made the mod.

    Ah well.


    I hope you know how condescending you sound right now.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Fullscreen Windowed
    Quote from Chitown03

    [size=medium]
    Do you have any intentions on making this mod able to be installed in the mods folder. I'm not able to install this with multimc 5. Also almost all mods now go into he mods folder even optifine :)


    I do not have such intentions. I despise ForgeModLoader.

    Quote from _JAD3N



    I'm curious what the differences are between F11, maximizing the window, and your mod.


    This post resumed it pretty good : http://www.minecraftforum.net/topic/1816760-164-fullscreen-windowed-forge-compatible/page__st__60#entry23867328
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Fullscreen Windowed
    Quote from mar_heave

    I'm looking forward to using this mod, seems awesome.
    I have one question. If I want to record in 720p(1280x720), what do I do?
    Is there a specific resolution textbox in the HUD you can change?


    Yes, there is. You can select the resolution you want and where to place the window in the "Window options" menu. =3
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Fullscreen Windowed
    Quote from lekru031


    But there is no LiteLoader for 1.6.4 yet.


    Ignore the LiteLoader thing. Just install forge, download MCPatcher, add the WindowedMod and patch. =3
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Fullscreen Windowed
    Quote from lekru031

    So, when i install it with forge, I run the game it says game ended with bad state. What is the problem?


    Just Forge being douches about internal mods since 1.6.

    Refer yourself to UnDrac post : http://www.minecraftforum.net/topic/1899542-162-forge-optifine-liteloader-and-magic-launcher-no-jar-modding/page__st__200#entry23891582
    Just tested it, still working.

    UnDrac. <3
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Fullscreen Windowed
    Quote from shinji257

    Can we please get this so it is forge loadable? I'm trying to keep the main jars as clean as possible.


    I'm gonna say it as I think : I hate forge from the bottom of my heart, so I'm not giving a damn about it. (I did the minimum to make it forge compatible and I won't do more.)
    Sorry, but that is how it is.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Fullscreen Windowed
    Quote from lekru031


    Very well then. This mod is one of the most needed for me. It fixed some bug that when in fullscreen Minecraft it pops out to window mode every second. It was kinda annoying playing before I installed this mod :D


    It is updated. =3
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Fullscreen Windowed
    Quote from lekru031


    Very well then. This mod is one of the most needed for me. It fixed some bug that when in fullscreen Minecraft it pops out to window mode every second. It was kinda annoying playing before I installed this mod :D


    Currently decompiling Minecraft 1.6.4 with MCP ~~
    There should be an update in the next hour. =3
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Fullscreen Windowed
    Quote from lekru031


    Okay, thanks for the reply. So the next update will be 1.7?


    Not necessarily. If MCP is released, I will update it to 1.6.4.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Fullscreen Windowed
    Quote from lekru031

    Do you plan updating the mod for 1.6.4 version?


    I can't find any news about the 1.6.4, but it is in the launcher. I don't get why it is placed in the "release" section. Anyway, since there is currently no MCP for this version, I can't update the mod. As soon as a MCP release get out, I'll work on it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] Enchanted Furnace [Forge compatible]
    Quote from Alestance

    So, do you plan on doing other enchantable blocks?

    Enchanted TNT, for instance, or, if you want to overly power OP itself, enchanting an enchantment table? Anvil?

    Efficiency on TNT would give a bigger blast radius, Silk touch would cause the explosion to drop every block that's an ore.

    Efficiency on an enchantment table reduces level requirements, fortune increases the chance of rarer enchantments.

    Efficiency on an anvil reduces level requirements, Infinity removes the level limit, and unbreaking reduces the chance of it cracking.

    Perhaps a crafting table, too, even though I have no idea how that'd work without being easily abused.

    For instance, if fortune has a chance of increasing the amount of items crafted, you can just keep crafting and uncrafting material storage blocks. Occasionally, you'll get an extra ingot or two, occasionally you'll get an extra block or two. It's easily the cheatiest thing.

    On the other hand, efficiency might be interesting. Certain raw materials that cannot be crafted back (ie: wooden planks or stairs.) yield one extra item per level of efficiency. An efficiency five table will yield 9 planks per log instead of 4. 9 sticks per two planks instead of 4, 6 buttons, 9 stairs, 11 half slabs (except sandstone ones.), and so on and so forth.

    But then you have to deal with maintaining a table of approved crafts for efficiency, and it won't always be mod compatible.


    All these ideas are possibles (and are goods) to my knowledge,but I won't add such features into a mod about enchanted furnaces. I could make a new mod.
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.