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    posted a message on 1.9 - NBT Changes and Additions

    I was wondering if you can work out the new Attribute Modifier tags for items. Previously, attributes such as generic.movementSpeed and generic.maxHealth applied whether they were equipped as armor or held in your hand. Now, items say in the ingame tooltip which slot the item has to be for the attributes to apply i.e. "When in main hand:", "When in off hand:", "When on feet:", etc.


    http://s4.postimg.org/o8x62q96l/2015_07_30_15_16_53.png


    It can be presumed that tags can be used for items to specify which slot applies a specific attribute modifer e.g. +10% Speed in Main Hand and +5% Speed in Off Hand.


    What tags are needed to do so?

    Posted in: Commands, Command Blocks and Functions
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    posted a message on [Aesthetic] Animated Player - Compatibility and Flying! [v1.5.1]
    It seems that if you run Optifine 1.7.2 HD D5 then this mod stops working.
    Posted in: Minecraft Mods
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    posted a message on Looking for Australian Server Host - Forge Server
    Looking for an Australian Minecraft Server host, for up to 8 players. I am based around Brisbane and would prefer a Server based nearby, but I don't mind a Server based in other seas as long as the deal is suitable.

    I want to run a Minecraft Forge server.

    Thank you!
    Posted in: Hosting Requests
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.10 via OptiFine]
    Is it all possible to disable the waving leaves and grass? I have some mods that add their own leaves and grass but they don't get the wavy effect that default do. That inconsistency is very distracting.
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Is it all possible to disable the waving leaves and grass? I have some mods that add their own leaves and grass but they don't get the wavy effect that default do. That inconsistency is very distracting.
    Posted in: Minecraft Mods
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    posted a message on [ADV] [1.6.2] Secret of the Keepers v1.3
    Found some time to come back and update the Map so it's compatible with 1.6.2, while also improving a few things. Let me know if you come across any bugs/issues.
    Posted in: Maps
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    posted a message on [ADV] [1.6.2] Secret of the Keepers v1.3
    Another update coming up this weekend (hopefully)
    Posted in: Maps
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    posted a message on [ADV] [1.6.2] Secret of the Keepers v1.3
    Updated with essential 1.5 features! Please let me know if there's something to fix/change :)
    Posted in: Maps
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    posted a message on [ADV] [1.6.2] Secret of the Keepers v1.3
    Fixed a couple blocks that no one told me about! :(
    Posted in: Maps
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    posted a message on [ADV] [1.6.2] Secret of the Keepers v1.3
    1.5 coming next week with an update following soon after.
    Posted in: Maps
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    posted a message on [ADV] [1.6.2] Secret of the Keepers v1.3
    Quote from BlockMagexXx

    I finally made my way through to the end, and I must say... this is one extremely beautiful, well-crafted map. Almost all of the challenges in it (except at the end) were parkour. However, it was the right kind of parkour; the kind that involves trying to find your way through a vast ancient city, jumping from crumbling edge to crumbling edge, while struggling to keep track of where you're at in the metropolis' maze-like tangle of pathways and tunnels. The quality of the builds scaled up dramatically throughout the map, and towards the end some of the sights were quite breath-taking. Redstone and spawner mechanisms were plentiful, and all functioned like a charm. And the final challenges were quite difficult and epic, albiet a switch from the parkour-intensive gameplay before.

    I did accidentally skip the second half of the crystal powering by leaping to and climbing up a cave column into the chamber above. Other than that though, everything played out perfectly, and I had a grand time completing your fantastic adventure. : )


    I appreciate the most the time and thought you put in to post your thoughts about your playthrough, and it's only fair that I respond to your feedback justly. I'm glad you enjoyed the map as much as you did, and I'll address your comment about the content skipping in a update later. I can tell you're someone who appreciates effort and work put into maps like mine, and I did so for people like you.

    I couldn't help but have a look at your banner in your signature, and it just so happens that this map had similar development as you and your brother's, however, I only started in beta. From what I've seen it looks extremely amazing and on such a large scale is very impressive. I'm very much looking forward to the finished product, as features in maps like yours are what I enjoy the most.
    Posted in: Maps
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    posted a message on [ADV] [1.6.2] Secret of the Keepers v1.3
    Updated the map to v1.11!
    Posted in: Maps
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    posted a message on [ADV] [1.6.2] Secret of the Keepers v1.3
    Quote from MrCookiez

    I can't figure out what I need to do to these redstone switches x( (The redstone torch on the lapis lazuri block)


    Shoot the top bit of the redstone torch with an arrow (More specifically the top half of the block) and the torch should turn off. (Added more instruction in latest update)
    Posted in: Maps
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    posted a message on [ADV] [1.6.2] Secret of the Keepers v1.3
    An update has been planned for use with 1.5 features!
    Posted in: Maps
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    posted a message on [ADV] [1.6.2] Secret of the Keepers v1.3
    Anyone have ideas on things to improve/fix?
    Posted in: Maps
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