I was wondering if you can work out the new Attribute Modifier tags for items. Previously, attributes such as generic.movementSpeed and generic.maxHealth applied whether they were equipped as armor or held in your hand. Now, items say in the ingame tooltip which slot the item has to be for the attributes to apply i.e. "When in main hand:", "When in off hand:", "When on feet:", etc.
It can be presumed that tags can be used for items to specify which slot applies a specific attribute modifer e.g. +10% Speed in Main Hand and +5% Speed in Off Hand.
What tags are needed to do so?