I do indeed, and I know several others who do. My main gripe with the new map system is that we no longer have a choice in the matter. In the current system you can easily zoom out to get the 1:4 zoom level. But in the new system you can't easily zoom in again. If your location on the 1:4 map happens to be in the upper right corner then its virtually impossible to get a 1:1 zoomed map for that location, because the zooming focuses on the lower right corner. I don't mind the change perse, but I do think it's bad that we no longer have the freedom to chose our preferred zoom level.
Heaven forbid we have to work a bit to get to a new dimension and boss fight. And what do you mean 'same kind of rewards' when there is the additional content in the end now? You grudgingly admit you like the new end content and then down play it later while trying to make a negative comment.
With 'same kind of rewards' I'm referring to the mob drops in general; while fighting mobs has become a little more difficult due to the time out the rewards (drops) has't changed. Not even if you find yourself swarmed by several mobs at the same time. My gripe with that is that many players keep talking about balance in the game, yet I can't help wonder if the changes in combat don't shift this balance a bit more towards grinding. Although I'll be the first to admit that the definition for "grinding" is a difficult one. After all; I wouldn't be surprised if some players would even consider mining a form of grinding.
For the record: I don't "grudgingly admit" anything; I simply honestly think the new End structures are a very cool approach which absolutely fits the atmosphere of the End. Like I said earlier: I don't hate the new update; but there are parts which I really admire just like there are parts which I don't really care for. That's called an honest opinion, nothing more. I understand that the concept can be very hard to grasp for both fanboys and haters alike; but in the case of 1.9 I wouldn't call it all bad, just like I also don't think it's all good either.
Like you said yourself: nothing wrong with having to actually do some work to reach the goals of a game, but when you make things harder on the players it's a common approach to also make the rewards more appealing. Which I think is lacking a bit so far.