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    posted a message on Assign textures to unused block variants?

    I'm pretty sure you'll need a mod for that. A texture/resource pack usually only changes existing textures of existing blocks. It doesn't add new blocks.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Genetics in Minecraft via Commands

    Doubt this is possible. Blocks are stateless, you can't really interact with them. Entities on the other hand would work. So you might be able to spawn in invisible armorstands which in their turn summon a block, then work with the armor stands.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Broken Commands that need fixing

    I suggest you check the release notes on a snapshot before messing around with it.


    In short: pretty much the entire command set has changed in 1.13 meaning that nearly every command which works in 1.12 no longer works in 1.13.


    Example: /effect @p clear is now /effect clear @p. Something you would have noticed yourself if you had actually used this in-game.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Minecraft 1.13 Update Opinion Thread

    In the mean time I'm becoming a little less enthusiast about 1.13. It's all fun, but in all honestly I was hoping for a little but more. Of course we're still in snapshot territory so nothing is certain, but even so...


    For starters the local coordinates. I was hoping this might help us to more easily spawn something in front of a player, but that doesn't apply unfortunately because ^ isn't merely local to the player, it's also influenced by the direction they look at. So if you try to use ^ ^ ^1 to summon something in front of them while they're looking at the ground then whatever you summon will end up in the ground. Still in front of them, I got to admit to that ;)


    This also applies if you try to use the "1.62 up trick" (^ ^1.62 ^1), and from experimenting I noticed that ^ ^2 ^1 works best. But it also defeats the purpose a bit because if a player is looking around a lot you're now not spawning something in front of them anymore but more so above them, not very useful when they're navigating through smaller dungeon tunnels; now you risk spawning something inside the ceiling :rolleyes: That made this feature a lot less useful to me. Reading about 'forward' make me hope that this could remove the need to check in which direction a player is looking (which takes up 5 different checks).


    And I'm still hoping that they'll add support for JSON tags within crafting recipes, but I kind of doubt it. Which is a shame because to me custom recipes call out for custom(ized) items. I don't want my players to craft a stick, I want them to craft the stick of truth. But for that I'd need the ability to rename the item, otherwise it's just a stick. And if that's the case then the whole crafting customization has become a bit meaningless to me and I'm back to where I already was: finding ways for players to obtain customized items.


    Don't get me wrong here: I'm not disliking 1.13 or anything, but I was hoping for a bit more useful customization options.


    I'm also still not getting used to not being easily able to detect if certain entities are standing on a certain block (/execute as @a[type=chicken] if block ~ ~-1 ~ minecraft:sand run say b0rk, this doesn't work and only applies if ALL chickens are standing on sand, which makes 0 sense to me and renders the whole 'if section' a bit useless in my opinion).


    I know that you can work around that, for example by limiting your search range, but that doesn't take away the fact that a once very useful command has now become extremely more tedious to use.


    But we'll see how this ends :)

    Posted in: Recent Updates and Snapshots
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    posted a message on Using Command Blocks to Spawn Command Blocks that have Commands
    Quote from TheTomixhd»

    Uhm I have a Big problem this command is not running


    /summon minecraft:falling_block ~ ~2 ~ {Block:"minecraft:command_block",{BlockEntityTag:[{Command:"say a"}],Time:1}


    Why?



    Because you're using too much brackets. Why use {BlockEntityTag:[]} instead of BlockEntityTag:[]?

    Also, if you check the chunk format wiki page on dynamic tiles you'll notice that BlockEntityTag doesn't apply here. Also look at the given examples in this thread. Use TileEntityData instead.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Are You Satisfied?
    Quote from Saiph2»

    I would love to play some of the Forge-based mods such as IndustrialCraft (and many, many others such as Carpenter's Blocks, WAILA, Not Enough Items) with the latest version of Java Minecraft.


    You make a good point but: you already can (somewhat). Industrialcraft is available for MC 1.12.2 and so are many more. WAILA seems to be stuck on 1.11 right now, but there are still tons of tech mods available for 1.12.2.

    Doesn't invalidate your point in any way, but I just wanted to bring this to your attention. Because I agree: IC is awesome to play with.
    Posted in: Discussion
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    posted a message on Player Reporting?

    There are of course mods which do this. MCBans is a well known service where several servers share their bans / kicks which will reflect on a players reputation. When an x amount of servers banned a player then they'll be automatically banned on other servers which also use this system.


    For good or bad is something I can't say, but I've always been skeptical about these kinds of systems myself because different servers usually uphold different rules. So if a player got banned on server A for "reason X" then that doesn't imply that this would also violate any of your server rules.

    Posted in: Discussion
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    posted a message on Are You Satisfied?

    yups.


    I was already satisfied with Minecraft when I picked it up, which was 1.7.10. I don't buy games when I don't like them, nor do I buy games with any expectations of updates or newer features and such.


    If Mojang were to drop support right now then I'd still be playing for a long time to come.

    Posted in: Discussion
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    posted a message on need help in creating advancments

    I'm not sure if you can to be honest. This will be different in 1.13 which will allow for this, but even then it could be tricky because you'd have to override every existing vanilla advancement (or unload the default datapack, but that would also invalidate all vanilla recipes).

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Password Change Help

    Well, that's something only Mojang support will be able to sort out for you.

    Posted in: Discussion
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    posted a message on Custom Mob Spawners datapack for snapshot 15w49b

    Do note that there is currently a problem with mob spawners using custom mobs: after one use they reset back to their default behavior (spawning pigs). It's a known bug which hasn't been fixed yet.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Position-based inventory

    Easily.


    You can use: /clear @p, or /clear @a[r=20] to clear a players inventory. First clears the inventory of the nearest player, the second command clears the inventory of all players within a 20 block radius. Obviously I'd use a command block for this.


    As to giving players specific stuff... /replaceitem is a good command for that:


    /replaceitem entity @a[r=20] slot.armor.feet minecraft:diamond_boots


    This would automatically equip all nearby players (20 block radius) with diamond boots. Use:


    /replaceitem entity @a[r=20] slot.armor.


    ... and then press tab for tab completion which will show you the other options available (chest, legs and head).


    If you want to customize stuff (enchanted items for example) then be sure to specify an item amount and data number followed by your JSON:


    /replaceitem entity @a[r=20] slot.armor.feet minecraft:diamond_boots 1 0 {ench:[{id:34,lvl:3}]}


    This would give the player diamond boots which have the Unbreaking III enchant on them.


    To learn more about such commands I'd suggest taking a closer look at the commands page on the Minecraft wiki.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on How can I get more people to play on my server?

    Provide a good gameplay, and having something special, or unique, would definitely help. Just keep well in mind that your server is one out of thousands so always try to ask yourself: "what makes my server different than the others?", that's the most important question.

    Posted in: Discussion
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    posted a message on GUI Recipe Book....

    Yah, your best option is a resource pack. But do keep in mind that this would only be a cosmetic change, so although you wouldn't see the icon anymore it'll still be an area on which you can click to open/close the recipe area.


    Still... my suggestion would still be to simply ignore it if you don't like it.

    Posted in: Discussion
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    posted a message on Password Change Help

    Also keep in mind that sometimes it'll take a moment for a password change to work. So; I've had situations where I changed my password on the website, but as a result couldn't log onto the game for 10 - 20 minutes, but eventually things went back to normal. So it's also possible that you simply need to wait a few moments and then try to log into the game again.

    Posted in: Discussion
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