you should make Vehicles for farms because it is realy annoying to break all the wheat and make farm land on big farms.
love your mods! keep going!
Yea a Combine Harvester would be a cool vehicle to add. Another cool thing to add would be an aluminum boat. This would be nothing special just a reskinned vinella boat that would not break every time it hit a damn lillypad.
Anyway glad to see your back thirdmike and I can't wait untill you finnish porting.
To all of you above, No it's not updated yet and it won't be for a while.
Do I still need to state the obvious???
I pretty much said exactly what you just said in an earlier reply, LOL!
No need to be rude to him and use improper spelling in the process.
He obviously isn't old enough to know this kind of stuff
In other news, I'm about to PM Mike again, restating my request for permission to update this stuff. I know alot of people can't wait...(Neither can I lol)
Hey if you are going to update would you use modloaderMP or port it to FML the new forge multiplayer API?
I can see advantages and disadvantages in both.
Anyway the important thing is that they are getting updated.
Maybe you right clicked yourself? I think to clone mobs you have to hit it with a needle by left clicking.
EDIT: Jamezo wow the screen after the injection made myself feel dizzy
EDIT AGAIN: Wow the clones with needle on and hunt animals and fight option on they themselves get the injection haha
Yea I was testing in creative so extracting blood did not make me dizzy.
I am not getting that problem, and I'm using 0.6_3...
What mob(s) are you trying to clone? Does it occur to all the mobs? Or just one or two?
Please note, that when cloning the Clones, you will get a human egg, not a mob spawning egg. I did not want you to be able to cheat.
Sorry, my bad, it does work, I confused on witch mouse button to press. Its annoying given that I had spent a half hour testing. LOL
One thing that I do not like is that in order to obtain a spawn egg, one has to stab himself(or a mob) once per egg. To solve this i propose an adding DNA Polymerase to enable DNA replictation.
The way this would work is that one would place a needle containing genomic DNA into the crafting square along with two testubes filled with polymerase. This would then recreate separated blood samples. DNA polymerase could be crafted with a slime ball, blaze powder and gold nugget.
just to get your attention mike, ive been keeping eyes on your forums, but i cant try the mod until its 1.2.4............. PLEASE UPDATE IT SOON, no hurry, i just want a car mod with realistic looking cars...... ... six diamond cuz it looks like an awesome mod!
Why do you want to update the mods to 1.2.4 when 1.2.5 is coming out in less than a week.
I would like to say that I would be really happy if Thirdmike updated these mods. Yea i could use MC nostalgia to downgrade to 1.1 but one thing that 1.1 lacks is 4,000 block IDs. Last time I tried downloading this along with the my usual mods e.g.( Industrial Craft, Build Craft,Red Power) I was unable to download Modern Tech due to the lack of Block IDs. But that all being said if Thirdmike is busy or burned out on modding or feeling lazy I can understand that too. It is his mod after all.
ExtraBiomesXL biomes are amazing. Trees++ trees are amazing. It would be awesome if there was a merge between them!
I can only imagine both developers sharing the same mod focused in terrain generation. ExtraBiome's dev focusing in Biomes and Trees' dev focusing on trees. Or something... And it becoming the biggest terrain generation mod of the community! It would be a must in several modpacks. Maaan! I can hardly wait! xD
But please take your time in this project and talking with ExtraBiome's developer. We all want awesomeness, but buggy awesomness is not awesome. You got it. I'm new to both mods and I'm finding both to be amazing. I never seen trees as awesome as yours before. My only question is if there is a way to speak to forge team for the possibility of creating hooks for this kind of mod. Maybe make it a new terrain generation type, dunno.
As for the previously rants, I was just over-imaginating. ^^
Thanks for this awesome mod and keep up the good work!
GL
I would Love it if you, Nightshade, could create a ExtraBiomes compatibility patch. Either that or a biome API would be even more sick sick. In fact their are a couple of ways you could do it. In all I would like to some sort of compatibility in the future, or for you to at least seriously consider it.
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Yea a Combine Harvester would be a cool vehicle to add. Another cool thing to add would be an aluminum boat. This would be nothing special just a reskinned vinella boat that would not break every time it hit a damn lillypad.
Anyway glad to see your back thirdmike and I can't wait untill you finnish porting.
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Hey if you are going to update would you use modloaderMP or port it to FML the new forge multiplayer API?
I can see advantages and disadvantages in both.
Anyway the important thing is that they are getting updated.
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https://twitter.com/Direwolf20/statuses/192633278782640128
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Yea I was testing in creative so extracting blood did not make me dizzy.
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Sorry, my bad, it does work, I confused on witch mouse button to press. Its annoying given that I had spent a half hour testing. LOL
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One thing that I do not like is that in order to obtain a spawn egg, one has to stab himself(or a mob) once per egg. To solve this i propose an adding DNA Polymerase to enable DNA replictation.
The way this would work is that one would place a needle containing genomic DNA into the crafting square along with two testubes filled with polymerase. This would then recreate separated blood samples. DNA polymerase could be crafted with a slime ball, blaze powder and gold nugget.
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Why do you want to update the mods to 1.2.4 when 1.2.5 is coming out in less than a week.
I would like to say that I would be really happy if Thirdmike updated these mods. Yea i could use MC nostalgia to downgrade to 1.1 but one thing that 1.1 lacks is 4,000 block IDs. Last time I tried downloading this along with the my usual mods e.g.( Industrial Craft, Build Craft,Red Power) I was unable to download Modern Tech due to the lack of Block IDs. But that all being said if Thirdmike is busy or burned out on modding or feeling lazy I can understand that too. It is his mod after all.
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I would Love it if you, Nightshade, could create a ExtraBiomes compatibility patch. Either that or a biome API would be even more sick sick. In fact their are a couple of ways you could do it. In all I would like to some sort of compatibility in the future, or for you to at least seriously consider it.