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    posted a message on Better Than Wolves (Now With Bloody Stumps) Total Conversion! [V4.A2 Timing Rodent b upd: Nov 27th]
    I have just finalized the poster for the official Better Than Wolves movie. Enjoy.
    .
    -edit fixed image
    Posted in: Minecraft Mods
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    posted a message on Mod that shows Location
    Castlehunter, seriously man you need to calm down.

    Flying, is actually part of regular minecraft you just need to enable creative mode. You can enable creative mode by either creating a new world in creative, or through the "/gamemode 1" command. If commands are not enabled you can enable them by opening up your save to Lan play. More info can be found on the minecraft wiki.

    If you want to noclip or fly through blocks use the Voxel modpack.

    Now there are certain mods that let you fly in survival mode for example industrial craft has a jetpack.
    Posted in: Requests / Ideas For Mods
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    posted a message on Mod that shows Location
    Well not quite sure what you are refering to but their are map related mods. For example there is a minimap mod called MapWriter and a real-time mapping mod called JourneyMap. The JourneyMap mod outputs a map shows player locations and is view-able through a web browser.
    Posted in: Requests / Ideas For Mods
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    posted a message on Better Than Wolves (Now With Bloody Stumps) Total Conversion! [V4.A2 Timing Rodent b upd: Nov 27th]
    Quote from TheZephyrim

    Are there any major limiting factors on fishing? I know you have to bait the rod, but where should I fish(ex: how deep the water needs to be) and are different baits comparably better than others? I'm using rotten flesh ATM, set my lure down in a river from about morning to 3/4 of the day, then set my lure in some deeper water for the rest of the day, got nothing. Not even a bite. And on another note, I'm about to have to flatten a mountain just to get chickens in my base. Is it safe to pen them with tamed wolves? (I have a fence around about eight full-grown wolves. I barely ever feed them, wondering if they will murder the chickens.)


    Actually their are a bunch of limiting factors. For example you won't catch anything if you fish at night, unless their is a full moon. Fishing during the day is mediocre with the best time to fish is dawn or dusk. Also the rain increases fish bites.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves (Now With Bloody Stumps) Total Conversion! [V4.A2 Timing Rodent b upd: Nov 27th]
    Quote from sethc333

    Alright so I installed this mod today on mac using MC patcher and everything seems to be working fine except I can't craft planks using logs.

    Any ideas why?


    Because the mod changed the crafting recipe. You now need an ax to chop the logs.

    Try putting an ax in the crafting grid next to the log.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves (Now With Bloody Stumps) Total Conversion! [V4.A2 Timing Rodent b upd: Nov 27th]
    So I have been playing BTW for the past month and am proud of myself because I have my first base with renewable food. I know I am still pretty low on the tech tree but it’s a start and am having a blast. Here are some pics of my base.

    Fort


    Birch Farm


    Chicken Pit


    Dog Pit


    Pumpkin and Hemp Farm



    Anyway Flowerchild thanks for creating an amazing mod. Before BTW I would mess around with forge mods and get bored. Never felt such a pronounced sense of accomplishment.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves (Now With Bloody Stumps) Total Conversion! [V4.A2 Timing Rodent b upd: Nov 27th]
    Quote from Wyr3d



    So the air is on fire, huh? Fair enough, I guess I'll put back the blocks to I took down when moving stuff around.


    The axle, not the air is on fire. Axles are flammable despite having a small bounding box.
    Posted in: Minecraft Mods
  • 0

    posted a message on Whoa.
    Wouldn't be surprised to find sand people lurking there.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stop
    wow nice job with the recipes, now they are actually balanced.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6][WIP] Cart Logistics (0.4a)
    Hey man I love this mod, and would love it if you updated to 1.4.6.
    Posted in: WIP Mods
  • 0

    posted a message on Direwolf20's AMAA Post
    Have you ever thought doing a lets play of a different mod/ tech tree i.e. Better Than Wolves, Terrafirmacraft, Evil Minecraft.
    Posted in: Q&As
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    posted a message on [1.4.5] [Forge] EasyBreeding - How vanilla should have worked
    Not as balanced as "Better Diamonds" mod. No but congrats on an awesome mod.
    Posted in: Minecraft Mods
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    this just made my day
    Posted in: Minecraft Mods
  • 1

    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    <sarcasm>
    Dude what took you so long. 1.4.2 has been out for an eternity. Next time you must port faster.
    </sarcasm>
    Posted in: Minecraft Mods
  • 0

    posted a message on Risugami's Mods - Updated.
    Hey kirkerbot your problem is that you used the MC 1.2.5 compatible version biosphere mod. You need the 1.3.1 version, if it exists!


    Quote from kirkerbot

    i got this error and it said that modloader didnt initialize

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; ModLoader has failed to initialize.
    This error has been saved to C:\Users\Owner\AppData\Roaming\.minecraft\crash-reports\crash-2012-08-04_14.01.59-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.



    --- BEGIN ERROR REPORT b7affe0e --------
    Generated 8/4/12 2:01 PM

    - Minecraft Version: 1.3.1
    - Operating System: Windows 7 (x86) version 6.1
    - Java Version: 1.6.0_31, Sun Microsystems Inc.
    - Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode, sharing), Sun Microsystems Inc.
    - Memory: 478707864 bytes (456 MB) / 519110656 bytes (495 MB) up to 778502144 bytes (742 MB)
    - JVM Flags: 2 total; -Xmx768M -Xms512M
    - ModLoader: Mods loaded: 3
    ModLoader 1.3.1
    mod_ReiMinimap v3.2_05 [1.3.1]
    mod_Biosphere 1.2.5


    java.lang.IncompatibleClassChangeError: Implementing class
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$000(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at mod_Biosphere.load(mod_Biosphere.java:13)
    at ModLoader.init(ModLoader.java:922)
    at ModLoader.addAllRenderers(ModLoader.java:169)
    at avx.<init>(RenderManager.java:86)
    at avx.<clinit>(RenderManager.java:12)
    at net.minecraft.client.Minecraft.a(SourceFile:260)
    at net.minecraft.client.Minecraft.run(SourceFile:516)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT d3b05bf5 ----------

    Posted in: Minecraft Mods
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