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Jul 22, 2014Shadrixian posted a message on MCProHosting - World's Largest Game Server Provider - Official Host of: Hypixel, ZexyZek, LootCrate, SkyDoesMineCraft and more!Posted in: Minecraft Server HostingQuote from Blaked_Potato
I am here to ask if I could please have a server hosted for me.
How much RAM I want : Enough for 5-10 players at a time for say a month and if the server is popular I would like an upgrade to 15 or 20 if possible and also enough to have a few plugins I would like.
Plugins I would like: My whole reason for making this server is becuase I have recently been seeing the amount of towny servers go down so my main plugin would be towny. Some others I would need would be something permissions related, essentials, something for a money system such as iConomy and some others that I can't think of off the top of my head.
What I hope to do with the server: Again my reason I would like to make this server is to provide the joy of a towny server I have seen the number of towny servers going down in the last few months and are being replace by factions or whatever the golden shovel one is. I have played on many in the past and have loved the joy of knowing what I build is safe from harm. I also would like to help people who have trouble with minecraft such as new players and players who struggle with things such as crafting recipes.
What I would do different to that other server: My server would be a place with peace during most of the week and a war on 1 day most likely a Saturday or Sunday. It would also have very different donation ranks with many more and different permissions to other servers some of these would be permissions such as fly, god, hat, different kits and much much more. When I have the donation store brining in enough money to pay for the server hosting I would happily pay for it.
Conclusion: I know it is a big thing to ask for a free server but I think it is as big as some other things I could probably find on this fourm really all I am asking for is a minecraft server with 5-10 slots and about 256 MB of RAM.
Thank you for taking this into consideration
I just wanted to clarify I only want it free for about 3 months so I have time to get donations set up and get money to pay for the sever.
Quote from Shadowclaw
Hello, I would like to request to see if I could earn a free server, for the Mac I am running on won't port forward even after all the steps and trick I use. My Mac could work with the Vanilla server, but none else could join due to connection problems. My server was 2 gigs and held 100 people, which only one slot could be filled at a time. The other server I own is a free Bukkit server, which lags out with just 2 people on it on my old PC. Also, the Bukkit server crashes occasionally for no purpose at all and installing plugins takes decades. Both of these servers were called tfarCevitageN, but neither really worked out well. If you could help, I would be more than happy to accept and help out. I already have a website dedicated to the servers (negativecraft.enjin.com) and DonationCraft will hopefully be able to be installed by you if you could make a free server for myself. (P.S. I have a PayPal, but no money is currently placed inside the account because I have a lack of money.)
Just going to point out that both of these requests would be like going to a store and asking if you could borrow a TV for a year. The host does not want to lend out free servers at the risk that you might not ever pay them back for the service, just as the store does not want to do the same. How server hosting works is they make money off of your payment to rent out a server. No money, no server. That's really all there is to it. Your only other alternative is a portforwarded server on your local machine, but at the cost of your ISP charging you for using more bandwidth than you are permitted, or having your parents pay a big chunk of a bill.
Quote from schauera30
Made my account just to warn you guys of this server host. do not use paypal with them as they set up an automatic payment system just like any other company such as blizzard,microsoft,etc would use but hide in their ToS that they do not cancel when you cancel or terminate the server and continue to take money out of your paypal account/ bank account for a service you arent even using. I lost about 75$ on this company that they refuse to refund to me because they say that their ToS informs of this situation yet when I had created the server nothing told me this outside of the ToS and when they had sent an email to confirm cancellation of the server they did not tell me of ending the automatic payments.
Again I warn you of this because even after exchanging emails with their customer support they will still not refund me the money for a product I didnt even have and hide behind their ToS so they can take money out of your account for free.
As someone who has used the Paypal subscription system, I can say this is false. If you subscribe on Paypal, it is your own fault for not unsubscribing on Paypal, because of ignorance of the system. Not MCPro's for not telling you. Their ToS has nothing to do with it.
Quote from JaackMCWhen I was using MCProHosting I had a very bad experience. Their Multicraft panel was very slow to load and during the time we were there they had lots of downtime with the panel, too. However the server itself was okay and did as it should.
Have experienced this off and on, but this isn't their fault. It's your connection to the domain. This happens all across the internet wherever you go, its your ping. Make sure you don't have multiple programs or windows connected to the network and see if the speed goes up. Again, it is on your end, not theirs.
Nov 15, 2013Shadrixian posted a message on [1.7] Using /summon & /give DataTags in Map-Making (TUTORIALS)Posted in: Mapping and Modding Tutorials
I don't even know if that's possible..Wither is a boss, and te reason it shows its health is because it has a crapton of it.Quote from Caleb1475
How do u summon a mob that has its health showing like the wither
and give it mote health?
Oct 20, 2013Posted in: Server Recruitment
I'm going to side with her on this end. You are all stereotyping based off a name and age. This is partially why I stopped coming here, the lot of you can be real jerks sometimes, regardless of the topic. That is rude and disrespectful, when you generalize before you have proper evidence to prove you are correct with your assumption.Quote from nerdygirl2002
OMFG WE WONT GREIF FOR GODSAKES WHY DOES EVRYONE AUTOMATICLY ASSUME THAT! YOU STEREOTYPICAL JERKS
My ign is Adrilidexus, my skin is a metrosexual survivalist in fatigues. I'm the complete opposite. I do creative over survival, and am more of a joker instead of a leader. You wouldn't know this based off the skin or name, though.
*steps off soapbox*
Oct 5, 2013Posted in: General Off Topic
Antisocial and APD are not the same. I am antisocial, but I am not psychopathic, nor do I commit crimes. Not everyone with APD is a lawbreaker either, just like not everyone with Autism is mentally incapable or everyone with MPD is insane. This is generalizing without solid proof, and it is wrong.Quote from TheEBlocker
search up "antisocial personality disorder" on wikipedia
You cannot take on bullying with violence. Take it from someone with a short fuse, has put his mom in a headlock because he went over the edge, and has literally thrown a kid into a wall for kicking him in the crotch. All violence does is fuel the fire. If you want to tackle injustice, you have to tackle it rationally and with moral.
In the world we live in, though, it all comes down to survival of the fittest. Can you survive the torture and pain of bullying or not? Can you grow up past it and learn to be the better person, or will you do just what they do as a means of "revenge"? From what I get, you would do the latter and fight back, and that is wrong. You cannot let anger fuel you, nor let violence be the only way to do anything.
Mind you, I do agree with the socializing with the outcasts. In fact, I founded a cliche in my school built and controlled by just that, outcasts. We don't fit in, and we are proud to be different. We are seen as the dark ones, because of our music tastes and how we are faithless in any religion(I grow up in the Bible Belt. You're either Christian or your not here in East Texas.), but while we may be shy and not talk to anyone throughout the day, when we're together at lunch, we're far more social than you could believe. And that's not even factoring in how we are around our own family.
People will always be shy, there's no way to fix that. They have to learn to work around it and use it to their own needs and benefit, or grow out of it. As said, maybe the loners are the loners. Maybe that's just what they want to be, alone. It doesn't make them a weirdo, or an antisocial person, or even someone illegal. It means they are who they are. Different and unique.
EDIT: I might add that even though people may appear to be jerks, they won't always be. The preps, the jocks, the geeks and nerds, the metalheads, they can be friends. It's like The Breakfast Club in a way, but in real life and not as mushy gushy with the romance. So don't generalize people just because of how they act, and don't compile a whole cliche as that because of that one person. Everyone will change, just give them time.
Aug 15, 2013Shadrixian posted a message on mojang is being silly because they haven't learned anything from optifineTo everyone bringing up the new computer argument:Posted in: Suggestions
Computers aren't cheap. And buying a new one won't solve the problem. My desktop runs Windows 7, 3GB RAM, and a 300GB hard drive. It was bought for image and video editing, but I have since used it for gaming and spriting personal textures. Now, on all other games, the FPS is great on the lowest graphic settings, and even on med settings, with a framerate of 20+fps. But Minecraft had a bad habit of dipping into 10fps and even 3fps at rare occasions. When I installed Optifine, I was able to use the Far render with no lag problems whatsoever, and if there ever was any lag, I would just restart my Minecraft and it would be back to normal speed.
Now, after working my you-know-what off in a chicken farm scooping manure and culling crippled chickens for over three weeks, I had enough money to buy myself a personal laptop. I got one with Windows 8, 4GBRAM and a 500GB hard drive, and an above average processor and video card. All other games, again, worked fine. But Minecraft? It was like I had died and went to hell, it was so laggy and choppy every five to ten seconds. Again, I installed Optifine, and the lag was gone. I could play on the best graphic settings able, no problems whatsoever.
So while the common argument is "buy a new computer", you need to take into account a few factors:
A ) Computers cost money. Money needs a job to earn. Some people aren't as rich as you believe them to do and are struggling, such as me and my family. We don't have the money to waste on a PC, and neither does majority of other gamers.
B ) A new computer doesn't fix everything. It's not always the computers fault, and its not worth it to trash it for a new one if the problem itself isn't fixed after doing so. Complete waste of well-earned money.
Heck, Minecraft could probably even be played on an old Windows 95 with a bit of swapped tower components, etc. It's not always the whole computer itself, and if that's why you guys keep suggesting it...well, I feel sorry if you bought a new computer just for Minecraft if your previous one was perfectly fine on everything else. You wasted hundreds when you could have used what you already had...:\
If I recall, Horses came from Mo' Creatures, and Mojang collaborated with the creator to create them as an in-game mob for 1.6.2, correct? So the same could be done with the makers of Optifine, if so wished. If not, it's nobody's fault, and we can just deal with it as best as we can. That is just my argument, though.
Aug 15, 2013Spend your own money on a Visa/Mastercard Gift Card in the store and use the serial number like you would a normal credit/debit card to buy the game yourself, that's how I buy my magazine subscriptions and other things online.Posted in: Discussion
It's really not your place to tell your dad how he should spend his money, especially for a game for you. Your parents worked for their money, they don't need a child to tell them how to spend it, when the kid can use his own money to buy things for himself, like he'll have to out in the real world.
I swear, kids these days are starting to act as if they deserve everything they want just by asking...You can hate your dad for not buying it for you, but he doesn't have to. There is no rule or law, when you can get it yourself. It's his money, he'll spend it based off priorities, and Minecraft would be a very very very low priority, compared to sustaining you and your health.
Just buy it yourself. Don't make or convince your parents to do jack. That is manipulative and not the child's place. You don't govern them, they don't have to.
Sorry if I'm coming across as blunt or rude, but I'm being as sincere and serious as I can put it into words. Your dad and mom don't have to spend their well-earned money on a PC game for you that isn't as important as your shelter, food, health, life, family, etc. You can just use your own money for that. Not theirs.
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Feb 26, 2013Calacbolg posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]Posted in: SuggestionsThis system will not increase lag! The entire point of this system is to avoid the lag caused by higher height limits.
Table of Contents:
Changes in how things work
Data storageFrequently Asked Questions
Changes to world features
Coping with sunlight
Changes to servers
Render/Load distance alterations
[WIP] The Cubic Chunks Mod!
Supporting this suggestion
[spoiler=Tl:dr]Q: Won't this increase lag?
A: Absolutely not. The title of this suggestion and big red letters at the top of this post aren't lying. If you want to know how, then I suggest you actually read this post.
Q: Will this change terrain? Will this break existing worlds?
A: No. Terrain change is not necessary. Existing worlds can be converted fairly easily with a process described later in this post.
Q: How can sunlight or rain work with infinite vertical space?
A: I suggest you read Coping with sunlight, because it's too complex for a tl;dr.
Q: I have a different question but still don't feel like reading this post. What do I do?
A: Too bad, read the FAQ. I put way too much work into this for the entirety of it to be ignored.[/spoiler]
In Minecraft, the sky is the limit - literally. It doesn't matter how many thousands of blocks a player has traveled, or what dimension they're in, or even if they're playing in creative or survival, the highest they can ever build is up to a height of 256. Why is that? If Minecraft can have a world that's infinite in the north, in the south, in the east, and in the west, why can't that world be infinite up and down too?
In Minecraft's earliest days, in Classic and Indev, the world was not infinite in any direction. This was because the entire world needed to be generated at the same time, and the entire world needed to be simulated at the same time as well. This led to a conundrum - the bigger the world, the more it lagged.
Notch didn't like this. He knew his players liked to explore and build large creations, so he found a way to make the world truly infinite. When the Minecraft '' class='bbc'>Infdev came out, it brought with it truly infinite worlds. Suddenly, players could travel hundreds of thousands of blocks in any direction, and never encounter a barrier, or become too laggy.
The Infdev update brought about a very large change to Minecraft worlds to accomplish this feat. For the first time, instead every world being just a single huge piece, they were broken up into a two-dimensional grid of pieces, called chunks. Through breaking the world up into pieces, this 'chunk system' enabled infinite worlds by letting Minecraft create new pieces and simulate them only when it needs to.
Why does that not apply to the vertical axis? Because the type of 'chunk system' Minecraft uses right now is a linear one, which, by using only a two-dimensional grid to map out chunks, means that it is impossible for chunks to stack on top of one another, and by extension, meaning that a single chunk must cover the entire vertical space. This brings back the problem that the Infdev update was supposed to eradicate, now only with chunks, instead of an entire world; the bigger a chunk is, the more laggy it is. You can't just increase the height limit and make chunks taller, because it will become laggier, and laggier, and laggier to do it.
That's why, to fix this, Minecraft must change over to a cubic chunk system. Under this system, 163 block chunks are aligned on a three-dimensional grid, completely eliminating maximum height as an aspect of lag.
The immediate benefits:
•Minecraft worlds become as virtually infinite vertically as they are horizontally: The absolute limit being Y = ±30,000,000.
•A large FPS increase: Alpha testers report an FPS increase of 100~200%.
•Increase in running capability: Computers running Minecraft on Tiny render distance will handle only 30% the blocks they do now.
The possible features:
•Spherical render/load distance: Reduce handled blocks by up to 30% by cutting corners made of unneeded chunks.
•Server chunk occlusion/exclusion: Reduce bandwidth usage and defeat hackers by only sending data for visible chunks.
•Three-dimensional biomes: Save biome data per chunk rather than per block column, create volcanoes with magma chambers, underground rivers, tropical skylands floating over icy taigas, and more.
•Unloaded gravity-pause: Falling non-player entities and fluids will be forced to pause their fall if they reach unloaded chunks, but will resume falling when those chunks are loaded.
•Slow falling-pause: Players with slower computers and smaller render distances will have falling occasionally paused as they fall into unloaded chunks, until new chunks can be loaded.
•Current sunlight and rain calculation methods cannot work with infinite vertical space: The solution to this is described here.
•Current BiomeDecorator cannot work with multiple vertical chunks simultaneously: The BiomeDecorator code must be altered to function correctly with this, or removed.
•Current cave generation method is executed an extra time for each vertical chunk created simultaneously, leading to lag spikes on world generation: Cave generation's method must be altered to suit this system more.
•Current grass/dirt generation algorithm forces additional chunk requests when chunks are loaded, causing chunks to load slower than they should: This algorithm must be replaced with something else.
Changes in how things work:
Obviously, the implementation of this new chunk system will change quite a few things. These changes are mostly either necessary or in the interest of increased efficiency. Such changes are categorized and explained below.
How worlds will be stored:
[spoiler]How the current storage works, and what changes:
Interestingly enough, the current method of storage, the Anvil format, is derived from the storage method that the original Cubic Chunks mod used. The Anvil format stores individual chunk as a series of 163 quasi-cubic chunks. These 'fake' cubic chunks allow for easier reference of specific data, but they still can't be separated from each other, meaning that it fails to reap the full benefits of this system. Even so, the change allowed Mojang to double the maximum height with no performance hit. Chunks are stored in groups of 322, inside 'MCRegion' files, for a total of 1024 chunks.
By nature, cubic chunks does away with the 'quasi-cubic' nonsense. In terms of chunk grouping, instead of using groups of 323 chunks, new "3DRegion" files would contain groups of 163. This means each 3DRegion file contains 4096 chunks, four times as many as MCRegion files. However, each 3DRegion contains only one fourth the amount of blocks. For per-chunk positional metadata, 3DRegion files would use the same number of bits as MCRegion files, after compression. Calculations show that the same area encompassed by a single MCRegion file would consume 64 kilobytes of extra space with 4 3DRegion files, which is nothing.
Converting existing worlds:
Most people are probably wondering something like "But won't this totally destroy all existing worlds?". Absolutely not; conversion could not be simpler. When a non-cubic world is loaded after the implementation of this system, a conversion process will begin and convert the entire world at once(To avoid making chunk loading take longer during play). First, all existing MCRegion files will be divided into quarters to create 3DRegion files. Then, all existing chunks are divided into sixteenths using the quasi-cubic properties to identify boundaries. After that, conversion is done.
The "isEmpty" flag optimization:
A 1-bit flag is added to each chunk, named "isEmpty". If the chunk consists of 100% air blocks, this bit is 1, any other case makes it 0. When the bit is 1, all data for the chunk besides the isEmpty flag is deleted and ignored, which reduces filesize. Empty chunks are never loaded, and locations where they occur are merely simulated as entities reside in them. The chunk will only load when something requires saving inside it.[/spoiler]
Changes to terrain, ores, etcetera:
By default, nothing will change. Small bits of terrain generation code need to be reconfigured to work properly with Cubic Chunks.
By default, nothing will change.
By default, nothing will change.
By default, nothing will change.
After conversion to Cubic Chunks, the void and bedrock layer will still exist and generate as they always have. However, the void(Not the bedrock layer!) will not exist as a hard limit and is able to be moved, but not removed, by editing an associated NBT data tag inside a world's level.dat. This feature, that allows for increasing the maximum depth, is intentionally disabled without external programs, to prevent terrain change of any sort. It is intended to be used by experienced mapmakers and world generation mods only.
Existing superflat worlds will not change. However, new superflat worlds will gain a new decoration parameter, 'void'. Inclusion of this parameter will cause the void to form below the lowest defined layer. Exclusion of it will cause all layers below the lowest defined layer to copy the settings of that layer.[/spoiler]
Coping with sunlight:
[spoiler]There used to be a solution here, but it wasn't deemed good enough by Jeb. Suggest solutions in this thread.[/spoiler]
Changes to servers:
There's a setting inside the Server.properties file called 'max-build-height'. The setting makes it impossible for any player to place or remove blocks above that height.
With the implementation of Cubic Chunks, a new setting named "maximum-generation-depth" would be added. The void, bedrock layers, and magma layers will generate normally at and above the Y level designated by the value of this setting.
Using the raytracing methods already available in the code and used for explosion calculations, servers can identify which chunks are visible to a player, within safe assumptions, and only send the data for those chunks. This both reduces bandwidth usage, and cripples the usefulness of X-Ray cheats.[/spoiler]
Render/Load distance alterations:
[spoiler]After the implementation of Cubic Chunks, view distances' radii will apply to the vertical axis too. This reduces handled blocks in the cases of tiny and short render distances, and increases them in the cases of normal and far render distances. This can be optimized by utilizing a spherical render distance instead of a cubic one, which would reduce handled blocks in all distances except Far.[/spoiler]
Frequently Asked Questions:
[spoiler=FAQ]Q: This is impossible.
A: No it's not. See below.
Q: Is this available as a mod?
A: Not yet! But it will be!
Q: I like X-ray! What if I don't want it to be broken?
A: First of all, breaking X-ray hacks will only be possible to do in multiplayer. That said, the system that would break X-ray would be possible to disable by the server owner. If the owner doesn't disable the system, then they don't want you using X-ray, and you should not be doing what the server owner doesn't want in the first place.
Q: I play on a PvP/Anarchy/Raid/Faction server. Won't this system let people pillar up into the sky and create a base thousands of blocks in the air and never be found?
Q: I like Minecraft's current height limits. What if I don't want to have an infinite sky or infinite underground?
A: If this system is added, all worlds will not automatically gain an infinite underground. As stated below, the Void will remain in all worlds, even after the conversion to Cubic Chunks. The ability to remove the Void will simply be there. As for infinite space in the sky, the current build limit is over one hundred blocks above any terrain that vanilla Minecraft can possibly generate. It is ENTIRELY your decision on whether or not you take advantage of this height. If you play on a server, like stated above, the server owner can set a maximum build height. If s/he doesn't, then don't play on their server - you don't play on servers where the server owners allow things you don't like. Why would you play on an anarchy server if you hate being stolen from and killed?
Q: Will this affect Redstone at all?
A: No. This system will simply make it possible to make larger redstone circuitry than before.
Q: Won't this break existing worlds?
A: No. Existing worlds can be easily converted by dividing each MCRegion file into 4 pieces, then slicing the existing 256 block-high chunks inside them into 16 individual chunks.
Q: Won't this affect mods? Won't mod authors have a hard time updating their mods?
A: The answer to this question depends solely on the answer to the following two questions: Do parts of the modification code rely on chunk data/metadata? Does the mod author want to take advantage of the features of the new chunk system? If the answers to the first and second question are both "No", then updating a mod to this system should be very easy and quick. If the answer to the first question is "Yes", then those parts of the code will need to be rewritten somewhat, but in most cases, the changes should be fairly quick and easy. The only time that it should be hard to update a mod to this system, is if the answer to the second question is "Yes".
Q: Won't this require a total rewrite of the mod API if that's released first?
A: No. Whether or not even a small part of the mod API needs to be rewritten depends on the way that it is implemented and whether or not there are API inclusions for chunk handling and other chunk-related behavior.
Q: Could a player fall into unloaded chunks if chunks aren't loaded fast enough?
A: No, they could not, and for several reasons. Minecraft has a terminal velocity, though it might not seem like it. This velocity is slower than it should take to load new chunks below the player. In cases with exceptionally slow computers, even if the player did manage to reach an unloaded chunk, their fall would be paused until that chunk can be loaded.
Q: What would happen when water, sand, or a mob falls into an unloaded chunk?
A: Nothing. The water/sand/mob would freeze in place until the chunk is loaded and it can continue moving. You can already see this same thing happening on the horizontal axis.
Q: What will happen to the Void?
A: It will still exist, along with all its effects. The only difference is that the Void is no longer a hard limit and it can be moved. After the conversion to Cubic Chunks, the Void's location will be stored in a world's ' class='bbc'>level.dat, and this location can be changed with NBT editing tools. When and where the Void exists, chunks will cease to generate.
Q: Will this affect terrain?
A: No. However, terrain generators will gain the ability to use infinite height.
Q: Will this affect ore generation?
A: No. Ore is a part of terrain generation. As stated above, terrain will not be changed.
Q: Won't all current terrain generators be incompatible with this system and need to be rewritten?
A: No. Terrain generators work independently of chunks. When a chunk is generated for the first time, it calls the terrain generator and receives a specific section of the resultant terrain to save inside itself. Because of this, some custom terrain generators can generate steep terrain all the way to Y256, where you can experience a large, flat cut-off. Since there are no chunks above Y256 to call the terrain generator for terrain, no terrain exists there.
Q: What would happen if there's a huge solid ceiling so far above you that it is unloaded? Wouldn't you just see the sky, just with everything being completely dark?
A: Yes. This already happens on the horizontal axis, and it is an issue with sky rendering, not this chunk system. As such, this has nothing to do with this suggestion. Please do not post about this.
Q: If you go deep underground, will your plants grow/ores smelt/animals grow?
A: No, because those chunks would be unloaded, just as if you had walked far away. This is a flaw with any chunk system, regardless of shape. It is a necessary evil that allows Minecraft to have infinite worlds. The only way to fix this would be to introduce a separate new system that works with chunks as they are loaded and unloaded. This suggestion deals with the chunk system itself, and not sister processes. Because of that, that is outside of the scope of this suggestion. Please do not post about this.[/spoiler]
[WIP] The Cubic Chunks Mod! (Tall Worlds Mod):
Cuchaz has taken it upon himself to bring us the glorious Cubic Chunks, since Mojang refuses to do so.
Cuchaz is using a API of his own creation to help assist in the making of this mod, and he's quite far along, as seen in these two tech demo videos:
[spoiler=T-Demo 1: Vertical chunk loading][/spoiler]
[spoiler=T-Demo 2: Broken height cap and no lag!][/spoiler]
With the basic functionality in place - a complete overhaul of the basic chunk system, and height limit removed - this whole concept can already be considered proven. What remains is making sure everything else functions correctly under the new chunk system. In any case, stay tuned for future updates if it interests you(If it doesn't, then you are the weakest link - goodbye!).
You can follow the mod's development in much more depth in its very own topic!
[spoiler=A mountainside with an experimental engine using Cubic Chunks designed by Nocte. 960 block view radius, and 30 FPS.][/spoiler]
[spoiler=A different view of the mountainside with the same engine by Nocte. This time, with 1600 block view radius and 15 FPS.][/spoiler]
[spoiler="A video demonstrating Nocte's engine."]
Support & Submission to Mojang:
If you support this, hit the rep button in the bottom-left corner of this post. It is the only good way of accurately measuring support here.
If you wish, you can put the following banner, courtesy of laz2727, into your signature. It helps to attract support from all parts of the forum!
Please help us get word out of this suggestion! Share this with your friends, with Minecraft celebrities if you're familiar with them, or even with Mojangsters like Jeb or Dinnerbone! (Do not share this with Notch. Notch doesn't work with Minecraft anymore.)
The purpose of this suggestion is to have Cubic Chunks implemented in Vanilla. Being available as a modification does not fulfill that purpose. The modification featured in this suggestion is to act as a proof-of-concept only(Note: Its being featured here is to act as a proof-of-concept. The modification itself is on its way to becoming a fully fledged modification).
Cuchaz, for taking Barteks' proof and running with it, to give us a truly functional Cubic Chunks mod.
Barteks2x, for updating the Cubic Chunks mod to 1.6.2, proving that it is possible.
Azraile, for posting the original suggestion and allowing me to take ownership of it.
Nocte, for helping resolve flaws and designing Hexahedra.
MineCrak, for a large amount of valuable insight and enthusiasm into the topic of Cubic Chunks.
aaronfranke, for helping resolve flaws.
PanJouda, for creating the original banner.
Flexico, for creating the predecessor to the current banner.
laz2727, for creating the current banner.
Robinton, for creating the original Cubic Chunks mod.
The_Watchman13, for answering all those stupid questions so I don't have to.
Note: Many calculations and information can be found among the many posts of this topic. There are too many for me to cite here, but if you wish, you can search for them yourself.
Jul 18, 2014WarMage100 posted a message on MCProHosting - World's Largest Game Server Provider - Official Host of: Hypixel, ZexyZek, LootCrate, SkyDoesMineCraft and more!Its quite interesting watching you guys fighting for free server. I think you didn't got it right. As the best hosting service, I belive they have money, and you guys donating for them with free server won't mean much to them. As far as I can see, they are the best, meaning they organised this competition to see who will make them laught, em I right, Matt? They don't need you guys promising donations, they need a REAL reason why to give you a free server, not like : "Cause my server will be awesome" and "I will donate you from donators on my server" (that is REALY hard to do, as you server need to be realy popular in order to people donate) or "I will adverse you to friends and family" (whole world knows about them). What am I trying to say is that this way you won't get free server. It should be donated to someone who is poor, doesn't has money for that, but his dream is to own a server. You should give him a server. (I am not thinking for myself, we have lot of money to afford me a server). Hope you realised what I said. And please guys, leave free server to someone who REALY needs it. Not after this post everyone will go: "I em poor, give me a server." Be reasonable. Give the server to someone lower budget or someone who is very sad (like without parents). Hope you guys understood what I said. ThanksPosted in: Minecraft Server Hosting
(I don't need a free server, give it to someone that does)
Nov 12, 2013Posted in: General Off Topic
Lacking common sense and being weird are two different things, in fact, these days having common sense is weird, due to its rarity among individuals.Quote from BrianHernando
I think people who do it are weird.
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