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    posted a message on Thaumcraft 5.2.4 (On Hold)
    Just posting in regards to an issue I've been having.

    A few days ago, I put my thaumium bossed silverwood wand into the recharge pedestal with the compound recharge focus then went to sleep. Only to wake up the next day to find the wand had disappeared from the pedestal. Normally I wouldn't be posting about a trivial matter, but quite recently the same thing happened to the top tier of ThaumicTinkers wand, and I'm quite heartbroken. So I'm just wondering if this is a known issue? or maybe I just have bad luck and something unbeknownst to me, happened,
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Does anyone know if it's possible to track who created an NPC?
    Posted in: Minecraft Mods
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    posted a message on PowerCrystals' mods - MineFactoryReloaded, PowerCrystalsCore, and NetherOres updated! - MFR 2.7.9 released
    Would it be possible to get an updated copy of PCC src? Everywhere I look (github, jenkins); Unless I'm being dumb, I can't find a 1.1.7/8 version that works in my eclipse workspace. And I need it for the run config, since MFR needs minimum version 1.1.7 and I need it to test with :(
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    I've been wanting to ask. Do the dyetrees work in any sort of automation, like MFR planter/harvester, forestry multifarms etc etc?
    Posted in: Minecraft Mods
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    posted a message on ReCubed - Track ALL the stats!
    CHOCOLATE MILK, you should drink it every time you stream :D
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] Tubes! (2.0.5) 9-Nov-2014
    Quote from Schmoller

    Unfortunately I cant do that because normal shaped recipes do not respect NBT data, which tubes uses. However I will see if I can add the ? support
    Ah okay. Well if you could do that, you'd be doing quite a few people a solid :)
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] Tubes! (2.0.5) 9-Nov-2014
    Any chance to have all the recipes changed to normal 'shaped recipes', instead of 'tubes shaped recipes'? I ask because it prevents me from shift clicking the [?] button in NEI to put the recipe into the crafting table.
    Posted in: Minecraft Mods
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    posted a message on Custom Recipes - Make, customize and remove crafting recipes - without coding knowledge!
    Since CustomRecipes works with modded items and blocks. Do you think there could be any future in allowing the addition of recipes that would work with the Minecraft Forge Ore dictionary? I ask because I use CustomRecipes very heavily on our Modded Forge server, and there's no way to easily implement an OreDict compatible recipe.
    Posted in: Minecraft Mods
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    posted a message on CJB Mods www.cjbmods.com
    I don't like to be a downer or anything. But do all of these work on Modded SMP 1.5.2?. And if so, is there some way to block the mods usage on the server, because it really ruins the game for others if they do work on SMP that is.
    Posted in: Minecraft Mods
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    posted a message on TabbyChat v1.10.00 - SMP Chat Overhaul
    I'm curious.

    Could tabbychat support custom chatroom ingame?. Say like you could do /join [name] to join a room separate from global chat and have a tab created for that room. I'm wondering, because I know tabbychat can filter out certain text to other windows, but I don't know if it could do it to separate channels. And if so, I don't suppose it would natively support any plugin? because our server doesn't have towny or any sort of separate chat functionality from public plugins.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] NumiRP
    Quote from Numerios

    Oh, those are some serious derps then!
    I'll get to NumiRP 1.1 (for both 1.5 and 1.6) as soon as I'm back.

    Thank you. I would hate to disable those tools, since they're so good for early game.
    Posted in: WIP Mods
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    posted a message on [1.5.2] NumiRP
    Just thought I'd report a few things in 1.5 NumiRP v1.09
    1. The athame does 180 damage, so it 1 hits all mobs and not just the enderman. And that includes 2 hitting the enderdragon.
    2. All gem tools have a higher enchant-ability then thaumium, so it makes it too easy to get fortune and silk touch on the picks.
    3. All the gem tools can mine obsidian, which they didn't in RP2, so I was wondering if this was intentional.
    4. Also the gem tools have a higher mining level then diamond, since it can mine the cobalt ore from Tinkers Construct.
    Posted in: WIP Mods
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    posted a message on Extra Utilities v1.1.0k
    Do you think it would be possible to add a config option for the ender thermic pump, for what block it placed?, because mobs really like to spawn on the cobble/stone it generates, and it could kill a server with all the mobs. For our server, we were thinking of using half slabs, but there wasn't an easy way to do it.
    Posted in: WIP Mods
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    posted a message on [1.6.4] Dynamic Liquid Tanks-Color and Camo Tanks, Store Potions, BuiltIn Endertanks, Resize w/ BC/TE Power [3100+ DL]
    This looks like a really awesome mod and could have a lot of potential. But do you plan on adding config options to blacklist certain camouflage blocks, as well as maybe the ability to change the values of both the positive and negative modifiers. I would even like to ask in the future, could you think about the idea to add custom blocks as camouflage with positive/negative modifiers?
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] NumiRP
    I hope most posts in this thread won't be a repeat of the FTB forums, but oh well. Glad to see you're slowly adding more stuff! And love the textures changes you've made, the original RP2 textures were always a little too dark for me.
    Posted in: WIP Mods
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