All users will need to merge their Minecraft Forum account with a new or existing Twitch account starting October 23rd. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
  • 0

    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012

    Had a few deadlines that I really wanted to make so I put this on the back burner for a while. Going to give it more time this week. Can't be too much longer (I hope)

    Posted in: Resource Packs
  • 0

    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012

    So how's everybody doing? Been browsing the forums for a bit and it seems like things have slowed down here quite significantly.


    We've even lost a few of my favorite packs and artists behind them. :(

    Posted in: Resource Packs
  • 4

    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012

    I'm sure it was mentioned elsewhere,

    but in 1.6.4 and 1.7.10 the Compass, and Clock items were entirely borked.

    I forgot how i fixed them by altering your packs,***takes a moment to try to recall***


    Ok I think i renamed your meta-data-file or whatever it was. (i did it nearly a ago).


    -snip for space-

    So just some ideas for strengthening your pack.

    If i can find on my Dead-HD, any of the /larger/ images i used to make these I'll offer them up.

    But i need to transplant the HD controller board first. X_X;


    I will look into fixing those. I seem to remember the clock and compass issues. Going to be something I'll fix this weekend along with some missing textures.


    Good input, though. I like the direction you're taking those textures. I'll have to see what I can do. ;)

    Quote from o0Julia0o»
    which shader is compatible with this pack?

    I'm not sure it's compatible with any shaders anymore. It's been so long I'm sure they're outdated.

    Quote from Waffeleisen666»
    Glad to see that you are back Scuttles.

    It would be awesome when you retain your old texture style. What I mean is, that your textures where so much more detailed than the original ones, BUT you could also look at your buildings without your texture pack (e. g. when someone joins the server with no texturepack) and you don't see a different building style. It is hard to describe what I mean... Your textures are so much better and more realistic than the original ones but they keep their colour and your buildings look still to people without this texturepack.


    Greets

    That's my plan. =)


    It's good to be back.

    Quote from UnicornCrazy»

    Oh wow, it looks wonderful! Mind you... Everyone's complaining that the 1.7/8 resource packs are harder to work with... I'm finding them easier. xD Especially the items... Lining up items on the items sheet was the most annoying thing ever. X.x (Not that it means I'm getting any more work done on my own texturepacks, none of which even have enough done to release a preview yet, but ah well. xD)


    I think it's more of that I've had to convert my texture pack like 4 times through the life of Minecraft that it's becoming difficult to keep track of each of their texture pack layouts, haha.




    Sorry for dipping for a few days. Got a real nasty cold and was bed-ridden for a while. Will get some more screenshots of updates hopefully soon. :)

    Posted in: Resource Packs
  • 2

    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    Some screenshots for you all. Finally got the x256 pack converted and got a few textures done!

























    Some old and new pics. Things that never made it to an offical release yet.
    Posted in: Resource Packs
  • 0

    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    Quote from nickWtn3»

    Yay Screenshots, one of the things 1LotS never posted enough of. Oh and it good to see your back Scuttles. One more thing will the packed ice texture you showed before you left be used?

    Probably. I totally forgot I had done one before. xD

    Might tweak it a touch.
    Posted in: Resource Packs
  • 0

    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    Quote from skeddles»
    Very glad to have you back, I still use this pack even if there's a lot of untextured things. It's just so nice to look at, it really feels very immersive.

    Will you be doing 256x? 1Lots did a good job, but unfortunately only did up to 128, which in my opinion is still too pixelly.

    :wub:

    Absolutely. I'm currently converting everything over to x256 with many new textures added already. Most of them were already completed a while ago before I had went under the radar.

    Not sure if it's relavent anymore, but I'm currently creating all the textures in x1024 natively. Not sure if it'll come to be, but it's always nice to have some work started.

    Will post some screenshots of things to come soon.
    Posted in: Resource Packs
  • 1

    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    Quote from Racze90463»
    Would you be able to bring back the RPG Realism packs? Those were so awesome! Good to have you back!

    It's possible. The new layout for creating texture packs is an absolutely nightmare compared to what it used to be. I'm struggling just to get my x256 back to working order with the new textures haha.

    We'll see. ;)
    Posted in: Resource Packs
  • 1

    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    Good to be back. Got a ton of converting and adapting to do with the last few updates. It's going alright. Just very slow...
    Posted in: Resource Packs
  • 1

    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    Hoping to get something tangible by tomorrow afternoon for you all. =)
    Posted in: Resource Packs
  • 0

    posted a message on [1.8-1.12][3D][MCPatcher] LB PhotoRealism Reload! Parrots! 1.12 is out!
    Quote from IMblueN4»
    nice explaination and indeed i smiled when i saw those little surprises but i smile most of the time so .... even if i'm sad i smile and i know its weird but i think i can't stay sad for long same thing if i'm angry i can't be angry for a whole 10 min

    anyway i heard something from scutles on the 16th and on his profile i saw hes offline for 5 days hopefully he comes back because i don't wait for a year again

    No worries. Just working on several side projects while getting this going as well. ;)
    Posted in: Resource Packs
  • 0

    posted a message on [1.8-1.12][3D][MCPatcher] LB PhotoRealism Reload! Parrots! 1.12 is out!
    Quote from IMblueN4»
    i just turned up my computer to find a very nice surprise the big guy (scuttles) has came back from the dead .... well i presumed you where dead yeah seriously

    well first of all damn me that i was impatient if i waited a little bit longer u returned and i don't needed to request the lockdown on your thread and sorry for that

    oh and i'm sedawan btw i just changed my name to this modern and more personal id wich has more meaning to my personality if you like i explain

    and offcourse i will help you guys out i keep doing what i'm good at helping folks out of trouble
    and oh yeah i got some suggestion too is it possible to make some banner textures so i can make a flag like the one in the picture the square one's are ok but u still see a line of the other color so just wondering if you could make them a bit longer



    don't mind the symbols and text i only want a flag with 4 colored squares and a cross like the one in the picture its for custom flags i want to make for my survival base with different colors then this one

    Haha it's been quite some time, my friend. ;)

    The picture doesn't load for me. Do you have another link. I'll see what I can do, though
    Posted in: Resource Packs
  • 5

    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    Thread unlocked!!! =)



    Going to get this baby up to the latest version with the help of 1LotS whos helped keep everything going. I'll keep everyone posted on progress and updates in the next few days I'll be working on it.



    Taking some time to get used to the new layout to work with. Current game I'm working uses a completely different mindset so bear with me.



    Missed everyone,



    Scuttles

    Oh, and no Adfly links this time around. Going to be hassle free!
    Posted in: Resource Packs
  • 0

    posted a message on [1.8-1.12][3D][MCPatcher] LB PhotoRealism Reload! Parrots! 1.12 is out!
    Quote from nickWtn3»
    OMG it's Scuttles! Do you think you will continue to do textures for SoA? I know Ben has missed you a lot. I can't believe you are back,Seadawan and I didn't know what to think after you " disappeared" for so long, we kept the fourm up for a while hopping you would return,and when you didn't Seadawn decided to close the theard down for good not knowing what would happen next. Do you think you will keep the new textures 1LotS have made?

    If I recall, I mentioned to Ben a while back that, if he needed me, to let me know. I'm not sure if I can juggle that much work. It doesn't look like I will return to that project for a bit.

    1LotS has done a lot of good work with the reload pack. I downloaded it and we'll see how much I keep. =)
    Posted in: Resource Packs
  • 0

    posted a message on [1.8-1.12][3D][MCPatcher] LB PhotoRealism Reload! Parrots! 1.12 is out!
    Quote from 1LotS»

    I would like to collaborate with you too, but I think there can be an issue. I used you veeeery old textures that are much different from your latest LBPR =/ Maybe we can make two versions of LBPR? And, of course, I can teach you how to make models and stuff =)

    Seems I have a bunch to catch up on. Going to have to get the mods to unlock my thread as well, haha. I'm looking forward to collaberating.
    Posted in: Resource Packs
  • 2

    posted a message on [1.8-1.12][3D][MCPatcher] LB PhotoRealism Reload! Parrots! 1.12 is out!
    I've been thinking about it quite a bit lately and I would certainly like to continue working on the pack. It's really nice to see that we had you to step up and continue on where I had left off. It's coming along very well.



    If I were to finish this pack, I don't see why we couldn't do a bit of collaberation. Maybe even help me catch up. I've missed quite a bit.



    I had quite a bit going on for so long. Working on the new house. Got married. Life, really, haha.
    Posted in: Resource Packs
  • To post a comment, please or register a new account.