Hey. So scratch getting payed for this stuff. Was kind of being forced to say that. But I'm just throwing another 5 weapons at you. ^^
If these all never get used, I'm probably going to use them for something else.
Okay. The only reason I'm answering this is because you won't stop posting. I should probably mention that you're posting in the wrong section.
You have an ID conflict. A fairly common issue. Just type up something along the lines of "mod ID conflict Minecraft" into Google, and you'll likely find out what it is and how to fix it. Next time you get an issue, please consult Google - or your desired search engine - first.
Hey guys, thanks for all the feedback! ^u^
For now, images will actually be on hiatus, as I'm working on a big project for my partner.
Could be a good thing, though! Remember, I'm open to new ideas. Anyone with an idea for anything, just post it, and it might be a good enough idea to work on or completely use for these structures! :3
In reality not.
The same code of lava lakes can be used to lava oceans, while caves without additions (stone and air only: pillar caves, path caves, etc) would be easy to add, although these exit to the surface, the impact to the surface will be minimal.
However, I am worried about fungic, wind tunnels and crystal caves since these are more complex than others structures, these would need a code similar to stronghold generation that is difficult to add. But anyway this is possible to add without rewrite the biome system, so, there is not regrets.
In the other hand, I stay thinking that lava oceans are a bad addition, since these would overlap the diamond generation layer, and there is not transport to cross these or a fast sure way.
Minecraft definitely needs something like this. The only problem would be that biomes are only determined by the X and Z coordinates, and not the Y coordinates. It would require a lot of coding and quite possibly a lot of rewriting. And whilst doing so, the code would still have to support stuff like emeralds spawning in extreme hills. Would be tricky to pull off, but nonetheless:
Okay. So not trying to come off as rude, but:
1. The spikes simply pose as another hazard. It would be a bit more of a solid idea if the hazard was already put to use in a randomly generated structure as a trap.
2. As mentioned, the recipe seems way off. It would be better to simply do a small triangle of the material.
3. The damage dealt by each one aren't right. The stone spike damage should be closer to the wooden one, not the iron one. It's a big ramp in damage, but it's practically easier to get.
4. The model seems a bit complicated and I feel a new texture should be used. I'm not sure how to pull off a model that actually fits vanilla, but maybe that's why they never added spikes.
So sorry, but No Support.
Whilst it might make a good mod, it seems really out of place for the vanilla game. Not to mention that it's not a majorly useful potion unless you were to spend hours training with it.
Some of your other ideas are okay, but for this one I give No Support.
Thanks, Skelebling! Nice to see you like the idea. ^^
Some pictures for certain structures have now been added. :3
Really liking this, sorta. I like the idea, but the textures you have I'm sorta not sure about. There's definitely room for improvement, but the textures aren't what matters. I like the idea, and it could probably be expanded. I'm sure there's a lot of other blocks in the game in need of alternate textured forms. Seems good.
This suggestion is about having a look over all of the generated structures already added, and seeing if there's room for improvement. I do plan to do images! I just couldn't hold back from posting this straight away. Images might take a while still. Improvisations and changes to this post are without a doubt going to happen, so come and check it every now and then!
Should this idea become at all popular, I'd consider making a mod around it. I love the feedback you guys have, and it really helps me out. Please leave a comment and your opinion. Lastly, these are all ideas, and some of them are a little worse than others. That's why I'm posting here so that we can talk about it all. Thanks all! :3
Thanks for reading, guys. There's more to add, like a small amount of additional structures and changes to some of the smaller ones, as well as pictures and better descriptions, but I hope you all liked. Looking forward to feedback! ^u^
Hey there. Just thought I'd drop some random sword textures I've created here, should you like them or wish to use them. If you do, I'm personally hoping that at least the 1.7.10 version will have the new ones.
Those'll be the only textures I give away, though. Due to financial problems, if you want anything else from myself it'll cost you like 0.5 AUD or something. I can't afford to give simple stuff like this away anymore. ^^;
But either way, whether you use my textures or not, just wanna say that you have an awesome mod going. :3
I feel that instead of crafting these Elytra, they should simply replace the default variant with three or so different ones, each with a different design. I also feel that they should vary differently. Instead of effects, they simply have different speed stats or something along those lines, yet all remain balanced with each other, each statistic increased being a trade-off.
An additional thought might be to have each set of elytra have its own unique particle when flying. I'd love for Mojang to go ahead and actually put a bunch of effort into creating beautiful, amazing textures for these, instead of what they've shown for the elytra we know today, as it's an endgame item, and it's something people work hard to get, so it should look like an item worth working toward too.
That said, I give it Partial Support. Good luck. :3