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    posted a message on The Realm of Dunminveng [2200+ Downloads] [Vanilla]
    Quote from Robspierreยป

    Since you asked so nicely, the "gills" are given to you once you obtain the Ultimate Easter Egg. Start your search at the castle's master bedroom.


    Alrighty! Thank you! :D

    Posted in: Maps
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    posted a message on The Realm of Dunminveng [2200+ Downloads] [Vanilla]

    Could you possibly spare a hint as to where the "gills" are?

    Posted in: Maps
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    posted a message on The Frame: Auftenheim (series; next installment coming soon)

    I've noticed there's hardened clay as well as regular clay around; where do I find the tools to break those?

    Posted in: Maps
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    posted a message on [1.11.2] Finder Compass - turns the vanilla item into a configurable search utility
    Is there a limit to the vertical/horizontal range in which the Compass will scan? I'm playing Pixelmon, and I wanted to be able to scan for the Bird Shrines on a considerably wide range (1000 blocks horizontal), but it doesn't seem to work at all when I change it in the .config file...
    Posted in: Minecraft Mods
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    posted a message on The Source Series by Grimdeath
    Quote from grimdeath9740

    It's linear with a centralized hub that allows you to teleport to each dungeon. Clearing a dungeon will reward you with a Machine Part, you then use this part to unlock next dungeon. I'd love to do branching, but it does't work as well with a story.



    This is a bug due to the snapshot. It forces all item frames to pop off the walls. The first machine part you should build in the dungeon is a Redstone block and it goes in the green totem. If you have issues with other dungeons I've provided a spoiler list below. I'd recommend bumping up to the next snapshot versions as they come out to hopefully resolve this.


    Titan (overworld) - Lever (for blue dungeon)
    Atlantis - Redstone Block (for green totem)
    Ebonmarsh - Repeater (for black dungeon)
    Antimatter - Iron Pressure Plate (for red dungeon)
    Ashen Lands - comparator AND light sensor (for cyan dungeon)

    Thanks for trying out the map!

    Thank you for the help! I'll definitely keep this in mind.

    And no problem! It looks amazing so far!
    Posted in: Maps
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    posted a message on The Source Series by Grimdeath
    Oookay, I just realized that I need the latest snapshot to make the map work.

    But now I have a different problem; there doesn't seem to be any machine part schematic at the end of the first area.
    Posted in: Maps
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    posted a message on The Source Series by Grimdeath
    Ahh....I hope I'm not being a stickler, but all of the chests in the 'Titan' map are empty...

    I was hoping this thread would have the updated version.
    Posted in: Maps
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    posted a message on After 5 months I'm proud to present 'The Source' - a new take on the CTM genre of maps!
    Quote from Fangride

    Hey guys - Grim doesn't update this thread, as far as I know. He has a different thread, which I assume has the updated versions.

    http://www.minecraft...s-by-grimdeath/


    Ohh, thank you!
    Posted in: Maps
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    posted a message on After 5 months I'm proud to present 'The Source' - a new take on the CTM genre of maps!
    I've started to play the map "Titan" now, and it looks amazing...but are all of the chests supposed to be empty?
    Posted in: Maps
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    posted a message on Pixelmon 4.2.5 (26th April 2016)
    Quote from Mr_Masochism

    All pokemon grow in size (slightly) as they level. By the time they hit lvl 100 they should be almost twice their starting size. This sits inside the variable sizing system though so a pygmy will always be pygmy, it will just be a bigger pygmy

    Ahhh, I see. I couldn't really tell that they were getting bigger, though.

    Also, are you going to eventually add all the Pokemon?
    Posted in: Minecraft Mods
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    posted a message on Pixelmon 4.2.5 (26th April 2016)
    Quote from yanicro

    Yeah but man thats the best of all in this mod! that u have different sizes of pokemon so that they not all the same. if u have a oponnent in multiplayer that has a bigger espeon then u, u maybe have a bigger jolteon as his jolteon. thats what the mod makes it so real and fun. The makers of this mod did a very good job on that :) And i think it dont need to be closer to their canon size because so u have more sizes of each pokemon and more variations. there is no use if u almost dont see the difference


    You do have a very good point there. The Glaceon and it's "baby" was cute; the tiny Nidoran I've seen are also cute. I kinda think it'd be cool if the tiny ones were lower level, and they grew in size as they grew in level, but the random sizes aren't bad either. It just looked weird to me, being used to the games.

    Also, I was expecting a totally rude answer, but was pleasantly surprised by your kindness! Thanks!
    ----
    Also, I'm assuming that Pokemon aren't supposed to spawn in the Nether (although it'd be really cool if they did), but for some reason I've got a wild Voltorb that spawned in there.

    Or maybe it went through my Nether portal somehow?
    Posted in: Minecraft Mods
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    posted a message on Pixelmon 4.2.5 (26th April 2016)
    I love this mod, however there's one thing I find slightly irksome; the sizes for each Pokemon vary wildly within their species, instead of remaining relatively static and close to their canon size. For example, the Eeveelutions; I've used the Pokespawner to spawn some, and I ended up with an absurdly tiny Espeon, compared to a pretty big Jolteon; the problem is that Espeon is actually supposed to be 4 inches taller than Jolteon (both are around two feet in size).



    You can see what I mean much better with these two Glaceon (to be honest, it looks like a parent and a baby! :] );



    And it doesn't seem to make a difference whether the "Scale Size Up" option in the .config file is set to true or false.
    Posted in: Minecraft Mods
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    posted a message on [WIP] Ryushusupercat's CTM Series
    Also, is there a program that lets you Custom Enchant and give names/descriptions to normally non-Enchantable items (such as bones, sticks, etc.)?
    Posted in: Maps Discussion
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    posted a message on [SURV][CTM]The End
    Where did the download go?
    Posted in: Maps
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    posted a message on Raven's CTM Maps - A Song of Life released, being updated
    I can't find the second Intersection in Millenium Caverns; I've looked everywhere!
    Posted in: Maps
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