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    posted a message on Older posts

    uhh

    so am I not allowed to view older posts from 1 or 2 years ago? There's information on one of them that I need but it seems like there's no function on "my threads" or anywhere on my profile that's letting me see them. Any idea how I can view them or are they just gone?

    Posted in: Forum Discussion & Info
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    posted a message on General Command/Command Block Questions

    Also, does anyone know the /playsound soundeffect for the 4 new Nether music added to the game?

    EDIT-- I'm more-so just making maps, and resource packs, for me and my brother to play along in, I don't plan on giving away anything that I make.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on General Command/Command Block Questions

    So- is there any redstone clocks that is between the 20 ticks per second command block clock, and the slow hopper clock, that won't break if it goes out of loaded chunks? I'd like to know all of them if there's any more, please.


    Also what is the time of the items staying in a hopper for? I've read 0.35 seconds but I was doing scoreboard stuff trying to make a song loop, trying to get the right amount of "points" to get for the song to play, and for the "points" to reset itself, to go along through the time again, but I couldn't manage getting the right times.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on General Command/Command Block Questions

    I'm getting the general flow of things, I still have some questions though but I think they're all going to have no answers so I'm probably not going to bother for a while.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on General Command/Command Block Questions

    --Found dragnoz's pastebin, this specific reply isn't needed

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on General Command/Command Block Questions
    Quote from coolgboy»

    Not quite sure what you mean by this, can you please elaborate?


    As in, if there's a wall/floor/ceiling between a Player and a Mob, the mob would still be able to detect the Player, and eventually go to the Player's position to attack.

    --Sorry for slower replies, my internet isn't fond of me. Blame TWC.

    --Along with that I finaly found a page that has a list of nbtags, not sure how much help it'll be at all, though.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on General Command/Command Block Questions

    Along with that, is there a way to detect if a player is in the air?

    EDIT-- I should've edited the previous post for the extra question...

    wink wonk another Edit-- Also thanks Sky for being one of the most persistent ones to help me with my silly questions.

    EDIT: Another question that may not be answered with a positive reply, is there a way to make mobs chase you even if they're not in view of you? I have got the Range thing down (shown in quote), I haven't used it yet because the last map I built was too big of a project for my puny mind and lonesome, so I trashed the idea but I'm beginning on another map that's probably not smaller, but more compact and easier to choose along of how to build it.

    Quote from Skylinerw»

    The 'followRange' attribute indicates the range at which mobs will aggro. Just be careful with how high you set the value, as it can cause extreme server lag (staying around 100 should work fine):

    /summon Creeper ~ ~1 ~ {Attributes:[{Name:"generic.followRange",Base:100}]}


    2edit4me-- Best interne- I surely don't have, thanks TWC.


    My current map... I'm far more fond of grids, and maze-y maps, it's just the type that amuse me. The map is... pretty much 3% done (Default program of opening images is sadly, photoshop, and i'm too lazy to upload an image so I just used prntscr. also i'm too lazy to correctly use the Clone command right)


    EDIT-- Just to note, I do attempt to look up all my questions when I have the chance with my internet, this post is a last resort

    Along with another question, is it possible to set an age to a solid block?


    Oh jeez, this would've helped me so much for one of the previous game maps I made...

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on General Command/Command Block Questions

    Any way to keep velocity while teleporting with /tp?

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on General Command/Command Block Questions

    is there a way to /testfor rainfall?

    or a way to disable it completely?

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on General Command/Command Block Questions

    Thanks, I was just wondering of for a more convenient way of doing this rather than piling more command blocks, but I guess I'll just pile up on command blocks and work on what i was working on.


    I've jsut been making simple games myself and my brother to see what I can do, it's nothing too good anyways.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on General Command/Command Block Questions

    So, when going along with, selecting specific things to execute a command on ([type=Player], or [type=Creeper]) Is it possible to put multiple multiple entities, or affect all except a specific one?

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on General Command/Command Block Questions

    Thanks, Skylinerw

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on General Command/Command Block Questions

    <nonsense that i deleted, i found out my own simple way>

    Yet my previous post, I still need to know if there's a possible way of this

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on General Command/Command Block Questions

    There's probably no way to extend how far mobs can detect you, is there?

    Probably not though

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on General Command/Command Block Questions

    As I've seen in adventure maps, how do people allow special custom mobs to stay alive, and not have naturally spawned mobs spawn?

    Google is cruddy website for attempting to search any variations of my questions...

    Posted in: Redstone Discussion and Mechanisms
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