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    posted a message on Minecraft Action Figures Discussion Thread
    Just thought I'd set this up, as I didn't really see one.

    Personally, I love the action figures. A bit pricy, but they're very well made, and the ability to kinda mix and match parts will surely lead to no end of entertainment.

    What are your opinions on the figures, and what do you want to see next? Personally, I'd love a Nether-focused series, with the Wither, Blazes, Wither Skeletons, and more.
    Posted in: Discussion
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    posted a message on Skin Changes?
    I noticed something rather... ODD, let's say, in the new MC snapshot. Specifically, the "Skin Customization" menu.

    Can anyone tell me what's going on here?
    Posted in: Recent Updates and Snapshots
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    posted a message on Why The New MC Launcher Was A Mistake
    Quote from Mathy

    1. Yes, that was necessary to make it easier to make a modding API, which will make it easy. Thinking ahead, it was all they could do.
    2. There were as many reports when they changed the launcher last time. Bottom line, launchers are buggy in the beginning.
    3. FPS has gotten better for me. It fluctuates and that will be sorted out as it is developed further.
    4. Exactly! Backdating, which everyone seemed to want, and improving modding (in the future).

    They should've waited until the modding API was ready to go, then.
    Posted in: Recent Updates and Snapshots
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    posted a message on Why The New MC Launcher Was A Mistake
    Okay, so Im not a fan of the new launcher. Here are some reasons why I will continue using the old one.
    (Yes it's possible)

    1: COMPLICATED MOD INSTALLS
    Mods are harder to install now. Enough said, TBH. :(

    2: LOTS OF GLITCHES
    Im seeing WAY more bug reports than any other MC version since the official release. I dunno about you. But that's not a good sign to me.

    3: PERFORMANCE ISSUES
    The performance of the game has actually gotten WORSE. I can't play it anymore.

    4: ...WHY DOES IT EXIST?!
    Seriously, was this even necessary? I mean, the old launcher was fine. Brilliant, even! Why do we need a new one? The only worthwhile feature is the ability to backdate the game, and even that's a lackluster feature.

    Overall, I can't say that the new launcher was a good idea.
    Posted in: Recent Updates and Snapshots
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    posted a message on Stop updating Minecraft
    A lot of people, and I mean a LOT, have disagreed with the OP; and with very good reason. What's strange is that this is the first thread Ive ever seen where the opinion on the OP is unanimous. But I refuse to attack the larger community.

    In any case, I admire the OP for not complaining about the update content, and he does bring up a good point despite his lack of good grammar. To update Minecraft, you must leave behind a lot temporarily; servers, texture packs(before 1.5, at least), mods, even entire worlds on occasion! But this is always temporary, and I quote the infamous Mr360Games;

    "Things are going to get a LOT worse before they get better, but they are definitely going to get better."

    Good things come to those who wait.

    As for updates themselves, I applaud Minecraft for bringing us content they promised so long ago. They keep the game from getting stale, and I look forward to future ones.

    And or the record, Mojang does read the forums, just not often.
    Posted in: Recent Updates and Snapshots
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    posted a message on Slime Blocks[New method of trapping mobs]
    Quote from whiterino16

    About a WEEK ago, the same thing was suggested. Just because it has a diffrent use, does not mean that you cannot suggest to the suggester.
    EDIT: Woops. It looked newer then It was.

    I WAS FIRST. lol, it's okay.
    Posted in: Suggestions
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    posted a message on Slime Blocks[New method of trapping mobs]
    Quote from flameoguy

    Whatever... I still think that mobs should speed across the slime instead of get stuck like cobwebs...



    More like illogical. You should speed across slime, not stick to it.

    Minecraft slime is sticky. That is all there is to say on the matter. I'm glad you support, but you're trying to take a fun game mechanic and give it some reason for not making sense. This is Minecraft, not Terraria (in which Slime Gel is flammable O.o)
    Posted in: Suggestions
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    posted a message on Request: Zephyr Tail Mod
    This is a request for a mod that allows you to give your player character a tail from a Zephyr of Aether mod fame. Of course, using the size of the Zephyr from the Aether 2 mod as a reference rather than the gigantic Zephyrs from the original.

    Requirements:

    MUST BE FORGE COMPATIBLE

    MUST BE FOR MINECRAFT 1.5.1, NOT 1.5.2

    That's all. I'd love it if someone could do this for me :3
    Posted in: Requests / Ideas For Mods
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    posted a message on AoA--21 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items•- (Beware of Biomes! March 9th, 2016)
    Quote from insanity414all


    Chances are, a lot of sprites will be redone for the overhaul, perhaps the shuriken are planned to be redone anyway. :P

    Good.

    Sorry, it's just I'm a huge fan of both Minecraft and Terraria, and I'm also a spriter at heart. It was bugging me immensely. When I saw it, that was the first time Ive ever been legitimately angry while playing MC in a loooong while.
    Posted in: Minecraft Mods
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    posted a message on AoA--21 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items•- (Beware of Biomes! March 9th, 2016)
    Quote from insanity414all


    I have a gripe with people not reading the OP correctly, perhaps you would like to look at this, it's just a screenshot of the original post. oh, and FYI, not the official wiki by the way.

    My bad, sorry.

    Still, the sprite bugs me. Why can't you guys make your own? It's been done before, and there's so many custom sprites in this mod that it kinda sticks out.
    Posted in: Minecraft Mods
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    posted a message on AoA--21 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items•- (Beware of Biomes! March 9th, 2016)
    Ok, first off, I love this mod. Love it. It's fun, adds a lot of content, and the sprites are very close to the Minecraft style...

    EXCEPT FOR ONE.

    The shuriken sprites are the exact same as the ones used in the also-amazing game Terraria, which has an art style COMPLETELY unlike Minecraft's. Don't believe me? I have proof.

    Here's the shuriken page on the DRPG wiki.
    http://divine-rpg.wikia.com/wiki/Shuriken

    Here's the shuriken page on the Terraria wiki.
    http://terraria.gamepedia.com/Shuriken

    I also have a gripe with you using the Wall of Flesh hurt sounds for one of the Icica mobs. I don't remember which one, but it makes a high-pitched squishing sound when hit.

    Next time, if you're going to use Terraria resources for your mod, PLEASE give credit. This is laziness at its finest.
    Posted in: Minecraft Mods
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    posted a message on [Aesthetic] Animated Player - Compatibility and Flying! [v1.5.1]
    Quote from Nighttmaire

    That's okay, just reading the error log it said it was unloaded. Have you tried completely reinstalling? Sorry I'm not much help.

    YourWorstNighttmaire

    Yeah, I have... I dunno what's going on. I'm gonna try Forge's latest version, rather than the reccomended.
    Posted in: Minecraft Mods
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    posted a message on [Aesthetic] Animated Player - Compatibility and Flying! [v1.5.1]
    Edit: Didn't work.
    Posted in: Minecraft Mods
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    posted a message on [Aesthetic] Animated Player - Compatibility and Flying! [v1.5.1]
    Quote from Nighttmaire

    Alrighty. Looks like Forge isn't loading for you. Have you tried deleting the META-INF folder in the minecraft.jar?

    Also, could you spoiler the error log next time? Just easier for people to navigate the thread.

    YourWorstNighttmaire

    It LOADS, but when I try to run the Animated Player mod, it crashes.

    I'll try deleting Meta-Inf.
    Posted in: Minecraft Mods
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    posted a message on [Aesthetic] Animated Player - Compatibility and Flying! [v1.5.1]
    Quote from nexonoid

    you have to put the zip file DONT EXTRACT IT!


    Sheesh, man, don't yell.Hey.

    Guess what didn't work.


    ---- Minecraft Crash Report ----
    // Would you like a cupcake?

    Time: 4/19/13 5:13 PM
    Description: Failed to start game

    cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: mods.AnimatedPlayer.AnimatedPlayer
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:512)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:160)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:407)
    at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:729)
    at java.lang.Thread.run(Thread.java:680)
    Caused by: java.lang.ClassNotFoundException: mods.AnimatedPlayer.AnimatedPlayer
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:211)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
    at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:56)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Class.java:249)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:446)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:502)
    ... 5 more
    Caused by: java.lang.NullPointerException
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:200)
    ... 32 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.5.1
    Operating System: Mac OS X (x86_64) version 10.6.8
    Java Version: 1.6.0_45, Apple Inc.
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 485041968 bytes (462 MB) / 534708224 bytes (509 MB) up to 1069416448 bytes (1019 MB)
    JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.44 FML v5.1.8.611 Minecraft Forge 7.7.1.611 4 mods loaded, 4 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed
    AnimatedPlayer [Animated Player Mod] (AnimatedPlayer 2.zip) Unloaded->Errored
    LWJGL: 2.4.2
    OpenGL: ATI Radeon X1600 OpenGL Engine GL version 2.0 ATI-1.6.36, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Posted in: Minecraft Mods
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