• 0

    posted a message on Texture Artists' Union
    Quote from ethernity4ever»

    You can get that on PC without a problem also :)

    The good thing about consoles is that its much easier, you know the configuration wount change, you know that everyone has the same hardware, so you can optimize the hell out of it :)

    So I'm out of the loop on this... from the video it sounds like this is some kind of XB1X-exclusive DLC? By getting it on PC are you referring to the existing shader mods?
    Posted in: Resource Pack Discussion
  • 1

    posted a message on -[Discontinued] TRITON- 64x-512x ~ HD Cartoon-Comic Style ~ V2.1 ~ Updated to 1.11
    Quote from thegedye»

    Hoi Hoi

    I absolutely love this pack to bits, it's a prize piece of work and make no mistake.

    However, I am running Minecraft on three computers, 2 desktops (which my sons use) and 1 on a laptop... and this pack only seems to work on the laptop, which is an Alienware, but nothing special and certainly not as stonky as the desktops.
    So why does the pack only work on the laptop and not the desktops? It's a mystery. But perhaps some of you awesome peeps out there have the solution for me?
    Desktops run MC 1.7.10 (for MCHeli resons) and then when kids are in bed I load it up into 1.11.2.

    Laptop is always in 1.11.2 (except occasionally I'll run 1.10)
    Forge on all three computers. Plenty of RAM going about this house so mem is not the problem.
    All three systems are running Win 10. .....
    Any Ideas?

    PS. sorry to hear that you are discontinuing this fantastic pack... but life calls eh :D


    Hi there,

    I dropped support for versions prior to 1.8 quite a while ago. 1.7.10 used a completely different format for things, so most artists don't bother back-porting to anything as old as that. Sorry!


    BTW, I've updated the pack to work with 1.11+ without complaining about being outdated. :D
    Posted in: Resource Packs
  • 0

    posted a message on Overwatch Resource Pack?

    I made a D.va skin a while back: here

    Posted in: Resource Pack Discussion
  • 0

    posted a message on -[Discontinued] TRITON- 64x-512x ~ HD Cartoon-Comic Style ~ V2.1 ~ Updated to 1.11

    Hey all,


    So for the time being, I'd like to hold off on any Triton continuation projects. I appreciate the intereest, but for various reasons, I'm not quite ready to hand over the reins yet.

    Posted in: Resource Packs
  • 1

    posted a message on -[Discontinued] TRITON- 64x-512x ~ HD Cartoon-Comic Style ~ V2.1 ~ Updated to 1.11
    Quote from Aoku»

    I mean above the stuff you just showed me. Don't you have to write display and item/ handheld and parent texture?


    Oh, here's the full code:
    {
    "parent": "item/sword",
    "textures": {
    "layer0": "items/diamond_sword"
    },
    "display": {
    "thirdperson_righthand": {
    "rotation": [ 0, -90, 45 ],
    "translation": [ 0, 8.5, 1.5 ],
    "scale": [ 1.6, 1.6, 1 ]
    },
    "firstperson_righthand": {
    "rotation": [ -30, -80, 0 ],
    "translation": [ 4.5, 2, -6 ],
    "scale": [ 1.4, 1.4, 0.9 ]
    },
    "thirdperson_lefthand": {
    "rotation": [ 0, 90, -45 ],
    "translation": [ 0, 8.5, 1.5 ],
    "scale": [ 1.6, 1.6, 1 ]
    },
    "firstperson_lefthand": {
    "rotation": [ -30, 90, 0 ],
    "translation": [ 4.5, 2, -6 ],
    "scale": [ 1.4, 1.4, 0.9 ]
    }
    }
    }
    Posted in: Resource Packs
  • 0

    posted a message on -[Discontinued] TRITON- 64x-512x ~ HD Cartoon-Comic Style ~ V2.1 ~ Updated to 1.11
    Quote from Aoku»

    Thanks so much bro! But what do u write so it knows it's a diamond sword?


    Name the file accordingly. I think diamond sword is just "diamond_sword.json".
    Posted in: Resource Packs
  • 1

    posted a message on -[Discontinued] TRITON- 64x-512x ~ HD Cartoon-Comic Style ~ V2.1 ~ Updated to 1.11
    Quote from Aoku»

    Could someone give me the stuff you write in a .json file to have a 2x big sword?


    Here's the code from Diamond Sword:

    "display": {
    "thirdperson_righthand": {
    "rotation": [ 0, -90, 45 ],
    "translation": [ 0, 8.5, 1.5 ],
    "scale": [ 1.6, 1.6, 1 ]
    },
    "firstperson_righthand": {
    "rotation": [ -30, -80, 0 ],
    "translation": [ 4.5, 2, -6 ],
    "scale": [ 1.4, 1.4, 0.9 ]
    },
    "thirdperson_lefthand": {
    "rotation": [ 0, 90, -45 ],
    "translation": [ 0, 8.5, 1.5 ],
    "scale": [ 1.6, 1.6, 1 ]
    },
    "firstperson_lefthand": {
    "rotation": [ -30, 90, 0 ],
    "translation": [ 4.5, 2, -6 ],
    "scale": [ 1.4, 1.4, 0.9 ]
    }
    }

    You can play around with scale values to change the size. Probably want to keep the Z-scale smaller, otherwise your item will be really thick and weird-looking.
    Posted in: Resource Packs
  • 2

    posted a message on Texture Artists' Union
    Quote from IStealyourRAM»

    Not exactly a Texture but i wanted to get festive for new years eve so i got creative haha! :

    Also i probably wont come online later so i hope you guys have a nice day! :)


    Nice! Happy New Years!
    Posted in: Resource Pack Discussion
  • 1

    posted a message on Vonafarth - RPG realism! v0.48.5
    Quote from Aetheris_ex»


    I do bad things with money. So your donations will make it clear to me that I am doing all this for good reason...

    Might want to rephrase that...


    Um.. so I'm confused. You're using Johnsmith as a base, correct? So... how about you tell visitors what's actually new, that YOU'VE created, and what is still Johnsmith. Also, you've included... all of the Sn0wsong pack as well? Why? All the files have the same 'last modified' date, indicating you've just thrown the whole pack in for no apparent reason (correct me if I'm wrong).

    The logo is impressive and the screenshots are... nice, I guess? But I'm wondering how much of this is actually yours.
    Posted in: Resource Packs
  • 0

    posted a message on -[Discontinued] TRITON- 64x-512x ~ HD Cartoon-Comic Style ~ V2.1 ~ Updated to 1.11
    Quote from NoTimeFoDat»

    Has the website been taken down?


    No, still works for me...
    Posted in: Resource Packs
  • 0

    posted a message on Texture Artists' Union
    Quote from Vexilius»


    EDIT: 100% done.


    Quote from Vexilius»

    Indeed I do.
    For a while I used Qubicle to build voxel models, then import them into BD Cubik PRO, after which I'd manually optimize them, then add a texture. This was an extremely arduous process and as a result I was incapable of making very detailed models.

    With the recent release of Cubik Studio, however, my voxel models can be loaded directly into Cubik Studio and converted to elements at the click of a button. There are still some hurdles to overcome, scaling and rotation can prove to be a bit of an issue, but if you know what you're doing you can make some extremely detailed models with ease. It's merely time consuming to make each one, as I'm still figuring out a proper workflow.


    This is really remarkable! Crazy detailed. I'm curious... do these kinds of models cause much lag in game?

    Quote from ethernity4ever»

    Hey, if you ever make this into a mod, please PM me, i would love to see how i can texture these bad boys in 256x256 :)


    I'd imagine it would loose it's voxel-based appeal if you textured in a higher res...

    Posted in: Resource Pack Discussion
  • 0

    posted a message on -[Discontinued] TRITON- 64x-512x ~ HD Cartoon-Comic Style ~ V2.1 ~ Updated to 1.11
    Quote from ninjaandham»

    Ringoster you play overwatch on pc? or console?


    PS4.
    Quote from geokoder»

    uhh...


    I have 16GB of RAM and am running a GTX 1070. Why am I getting 2 FPS on this? Am I missing something?


    Hmm... allocated enough RAM in the launcher?
    Posted in: Resource Packs
  • 0

    posted a message on -[Discontinued] TRITON- 64x-512x ~ HD Cartoon-Comic Style ~ V2.1 ~ Updated to 1.11
    Quote from Stormfront12»


    I had been waiting for this pack to be completed for a long time so this is very sad news. I love this pack's aesthetic, but I found it hard to use with the missing textures. I'd love to see you make a 16x pack as I have only really been using 16x textures recently. Since you are going to be updating it to 1.11 will you be updating the addons too? I enjoyed putting the iron golem voice addon over any pack.

    Ah, addons. Thanks for reminding me.

    I added the ADDONS section back to the site, and went and updated Golem Voice and NoBars UI to modern MC versions. I've also included two new addons: Zombie Sounds, and the long-awaited(?) cel-shading addon. Check em out!
    Quote from KekPafrany»

    This makes me disappointed. I understand, of course, but that doesn't make me less sad.


    Your sadness makes me sad. Stop being sad! :ph34r:
    Quote from Leggybeast»

    was wondering if you could fix the spiders pigmen guardians witches etc ?

    great now I have to find another pack


    If by fix you mean texture, then sadly no... I'm not doing anymore entity textures.
    Just cuz it's discontinued doesn't mean ya gotta find a new pack...
    Posted in: Resource Packs
  • 9

    posted a message on -[Discontinued] TRITON- 64x-512x ~ HD Cartoon-Comic Style ~ V2.1 ~ Updated to 1.11
    Hello all, I'm affraid I have to make a rather disappointing announcement: Triton is going to be discontinued.

    Why?

    Put simply, Triton's style and workflow takes far too much time and effort for me to realistically keep up. Drawing everything in a meticulously hand-cel-shaded style unfortunately takes a LOT of time compared to say, painting with a brush tool, or using pixel art. Furthermore, my standards for my own work have changed, and Triton's style just doesn't appeal to me like it used to.

    What next?

    Triton will still be available for download. I'll update it to the 1.11 versions pending their release (just a simple matter of changing the .mcmeta file's version, so quite doable). As for a hand-off/continuation, I would be truly honored if any competent artist(s) volunteered for such a thing, but it's honestly not something I'd recommend, since as I said, texturing for Triton is quite a timesink and I feel that such efforts could be better put to use in other packs and projects.


    I don't think I'm done with Minecraft, however. A few months ago I started playing around with a new 16x style that has been quite enjoyable to work with. Another pack may be in the works. No guarantees though!


    360,000
    That is a LOT of downloads. Like, I really can't even wrap my head around how many downloads, how many clicks, how many individual people that is. Is it really that many? Are mediafire's stats bugged or something? :P

    If one of those clicks was you, thank you! Thank you thank you thank you! I hope Triton brought a better, more attractive, and more stylized visual and auditory experience to your Minecraft than that default silliness Mojang would call "art". That was certainly my intention, and I feel like I accomplished that in spades. Of course, YOU'RE the one who actually grabbed ahold of the pack and made all that work worthwhile. :)
    Posted in: Resource Packs
  • 0

    posted a message on Texture Artists' Union
    Quote from FishyMint»

    Making villagers



    What villagers? It's so dark I can barely see them! :P

    But from what I can see, looking good! Is there some inspiration from the Terminator happening here?
    Quote from Vexilius»

    First creation with the newly released Cubik Studio modeler from Sphax.


    a Heart pickup.


    So how is this new program different from the original Cubik? Is it worth ~$20? Looks very interesting...
    Posted in: Resource Pack Discussion
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