- RichKoomba
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Member for 12 years, 10 months, and 7 days
Last active Sat, May, 18 2013 21:35:33
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Feb 27, 2013RichKoomba posted a message on Snapshot 13w09a Ready for Testing!Seriously man? As if all of the other nonsense wasn't good enough. "Minecraft 1.5 Update just for map makers!" Light sensors were perfectly build able with a little redstone and pistons, mobs riding mobs is perfectly achievable via single player commands. Somehow the additions that are added to the game are starting to become a dine a dozen in comparison to having almost every feature be gold.Posted in: News
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Here's a few screenshots.
I'm not sure if you want more info on them or a testing map with them If you do feel free to ask. Not sure about using these for the contest either.
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You have a good point. I guess I was drawing my inspiration from stories which had the first person perspective and thought "why not another minecraft one" Anyway's thanks for the help. For everyone else I'll take your considerations regarding the netherrack (eating it) and go back to the drawing board.
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I'm sorry to hear you didn't like either of the short stories, if you have any improvements you can post them.
I might have to add that in. I'm assuming it's like rotten flesh but worse. Maybe immediate death or eight minutes of poison.
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If you have ideas/ improvements go ahead and post them (i'll give you credit :3)
Netherrack:
You do know why it's so abundant when you go there right? I mean you understand why the nether has so much of this easily harvested blood soaked stone, right? That's because they want you to take it home. As soon as it's placed they will come crawling out of it and begin to take over your world just as they did the nether.
First they will go for the dirt, the grass, stone, cobblestone, ores, artificial structures and so on. After such resources are harvested they will start to heat up the water and evaporate it away. This gives them space to heat up the remaining stone, all of the lava that results is very much needed as they will need a very big furnace for this next step. They don't like to "consume" living entities; sheep, cows, pigs, zombies, creepers and so on. They've all gatta go somewhere, and so they do. Either into smoke or into one cubed meter of compacted flesh, organs, bone and meat. For those who show to be a trouble to them, when (that is if they aren't incinerated in the first place) compacted will be ignited to burn for eternity.
VOID:
I've done it, the black abyss now has opened it's weary eyes to see the existence beyond bedrock.
They see me.
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Thanks, that takes a load off :3 I owe you guys a beer if I see any of you.
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No problem
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I finished the textures a while ago. I'll put them up for download.
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That might be far in the future friend o.o I'm really a beginner at coding. Let's see where I'll be after jumpstarting the SSP
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Thanks :3 Remember that Shultzy and CuZnDragon deserve credit as well. I really wouldn't be as far as I am without those two. (Thanks you two!)
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We're having trouble with the rendering of the airship. The usual result is just the smoke showing up. We are working on it.
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That is what i'm attempting to do. I'll need some serious time for it though
And in there is where the problem is. Back in 1.3.2 i was using forge. When in use, forges modloader pointed out a line that goes something like (motion x motion y motion z) and is the 63rd line of possibly the steamFX. When i deleted the line of coding it seemed to stop the crashing. I hope this helped.
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True, that could work too. I just don't like the idea of hearing a random "meow" when walking through a map. Do whatever works for you.
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