• 0

    posted a message on Giant Clams - Underwater Treasure Chests
    Quote from Deonyi

    I'm not sure how this is redundant. Could you please search before saying things are redundant willy nilly?

    I really like the idea. Maybe have some rare items in it to like the stereotypical pearls and things? Diamonds? Emeralds?


    I found this suggestion from 2012 that had the idea of giant clams letting players grow and harvest pearls as a potion ingredient. And they also suggested letting players harvest the clam as use it as a chest. So the idea of a giant clam as a chest isn't entirely new. But I haven't seen anyone suggest using them as dungeon loot chests to encourage underwater exploration. That's a big enough distinction to keep this suggestion around I think.

    As for what treasure they'd contain... perhaps it'd have some of the same stuff as a normal dungeon chest. But Dinnerbone has talked about adding new special loot only obtainable by exploration. Maybe some of it could go in them.
    Posted in: Suggestions
  • 0

    posted a message on Giant Clams - Underwater Treasure Chests

    I suggest adding giant clam blocks to the game, as an alternate skin of the chest.


    Giant clams could naturally spawn on ocean floors and in the planned flooded ruins, containing treasure from lost civilizations and sunken ships the clams swallowed up over the years. It would provide an incentive to drink water breathing potions and search the ocean floor for loot.


    You'd be able to collect the giant clam block itself too, if you want to use it as a chest on land.
    Posted in: Suggestions
  • 0

    posted a message on The Extruder - Automatically place and collect blocks!
    Quote from Yevois

    Half support.

    A device like this is clearly very cheap to make, and can be used as an exploit to "silk touch" blocks before one has acquired an enchanting table, making it rather overpowered in that sense. If you can find a solution or work-around in your idea, you will have my full support.


    I'd be fine if it had additional limits too, like needing fuel to operate. That kind makes sense for collecting blocks, since it could be as if you were powering a drill.
    Posted in: Suggestions
  • 0

    posted a message on "Power Piston" To Rip Apart Slime Structures
    The power piston would be a new kind of piston to allow players to automatically break apart slime structures.

    Usually pistons cannot move slime blocks at all if any connected blocks are impeded by something. The power piston would be different. Because it is stronger, it would be able to rip slime blocks free of any connected blocks that cannot move with it. If blocks aren't impeded, then it functions exactly like a normal piston.

    This would allow machines to stick slime blocks together, and then use obsidian and extended pistons to automatically move them apart.

    Other than being able ripping apart slime structures, power pistons would behave exactly like normal pistons. They still wouldn't be able to move immobile blocks like obsidian.
    Posted in: Suggestions
  • 1

    posted a message on Dyeable Sections On Iron/Gold/Diamond Armor
    Quote from archainis

    I guess this wouldn't extend to chain armor, huh?


    I don't see why not.
    Posted in: Suggestions
  • 0

    posted a message on World Generation Option To Change The Number Of Dimensions A Map File Has
    Quote from MUSHROOMSOCK

    Agreed. That would be really cool. Maybe you could even change the gamemode on one of the worlds!

    Support!


    That's a cool idea. Changing gamemode could be done pretty easily with command blocks, but maybe different difficulty levels?
    Posted in: Suggestions
  • 0

    posted a message on Villagers Should Rarely Spawn Wearing Minecon Capes
    Quote from Deonyi

    Why? They haven't gone to Minecon and this would just break immersion quite a bit.

    No Support.


    The way I view it, it symbolizes that the fact that the game itself was at Minecon. Minecraft was played at Minecon, so it gets to wear a cape on its mobs.
    Posted in: Suggestions
  • 0

    posted a message on Villagers Should Rarely Spawn Wearing Minecon Capes
    Quote from BloodyPhoenix

    Could what's-his-face's 1,000,000th cape, Mojang employees', and the translator teams' capes also be included?

    Either way, I think this would be a fun little thing to have.
    What would the chance be, though?


    Pink sheep have a 0.164% spawn rate. I was thinking something around that low.
    Posted in: Suggestions
  • 0

    posted a message on Villagers Should Rarely Spawn Wearing Minecon Capes
    Quote from Samuspartan

    It could be a fun little easter egg so i guess I support


    Yeah, not meant to be anything more than an easter egg and maybe provide a fun side project in collecting one of each cape in your village.

    And it would also allow people to use the summon command to make villagers with capes, which could be handy if you want a king in your castle, or something like that.
    Posted in: Suggestions
  • 10

    posted a message on Villagers Should Rarely Spawn Wearing Minecon Capes

    Very rarely when a villager spawns it should have a random Minecon cape on its back.


    This would have no mechanical difference, but would just be an interesting rare find, like discovering a naturally spawning pink sheep. You could try to collect a full set of cape wearing villagers if you wanted.


    Killing the villager would not drop the cape. There's no way for a player to take it for themselves.


    Minecon capes are only meant for Minecon attendees. But if you think about it...wasn't Minecraft at Minecon? It'd be kind of cool for the game to get a slight memento of each year's event.
    Posted in: Suggestions
  • 0

    posted a message on Dyeable Sections On Iron/Gold/Diamond Armor
    Quote from Seijinshu

    I could most likey do this in my mod War Survival 2. It sounds like a good idea.


    Feel free to use the idea. What else is in your mod?
    Posted in: Suggestions
  • 0

    posted a message on World Generation Option To Change The Number Of Dimensions A Map File Has
    Quote from xxChaos123

    There are already things in minecraft that you can do exactly like this


    Not in vanilla.

    And this would allow someone to download a map with extra dimensions without needing any mods or work on their end.
    Posted in: Suggestions
  • 1

    posted a message on World Generation Option To Change The Number Of Dimensions A Map File Has
    Right now every world has 3 dimensions: overworld, nether, end.

    It would be nice if we could add extra dimensions, with custom generation and/or seed selection for each one.

    You could for instance create a save file with 4 overworlds, each completely separate from each other and generated with different seeds. Or have a map with 3 overworlds, 2 nethers, and 10 ends.

    Each world would count one overworld, nether, and end as the default ones for purposes of where portals send you. The additional dimensions could only be accessed using the /tp command, which would be improved to allow you to target any dimension you want.
    Posted in: Suggestions
  • 1

    posted a message on Invisible Particles Only Spectators Can See
    I suggest improving the particle command so that you can make particles only visible to spectators if you want.

    This would be handy to deliver information to spectators, without letting everyone see it. For example, you could make players emit team colored particles. Or you could have players emit a beam of particles into the sky, so they're easy to follow.
    Posted in: Suggestions
  • 0

    posted a message on Slimy Clay Blocks - Sticks Together Like Slime, But In Any Color You Want
    Quote from rarekwiebus

    Ugh no sorry, it makes slime blocks less awesome. I would love the new function of clay blocks but the cost of it is too big.



    So true


    Slime blocks would remain in the game too of course. And only they'd be bouncy and stop fall damage.

    I think it's important to have more aesthetic options, so you can make more realistic looking structures. For example, imagine someone wants to build a millenium falcon that actually flies. It would kind of suck if they could only build a green transparent millenium falcon. With slimy clay they could use gray and black clay blocks, and make a ship that looks like the one from the movies. Or imagine a castle builder wants to make an extending moat bridge. A transparent green bridge doesn't fit a medieval castle, but brown clay could pass for wood, or gray or black clay for stone.
    Posted in: Suggestions
  • To post a comment, please .