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    posted a message on Cauldrons Should Turn Wither Skeleton Skulls Into Regular Skeleton Skulls
    Quote from poiihy
    I think Skeleton skulls have a different frame than wither skeleton.

    Wither skeletons may be a different size, but I don't think we have to worry about the realism of the skull changing shape a bit when it changes color. This is a game where you can turn a pumpkin into an iron golem head.
    Posted in: Suggestions
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    posted a message on Cauldrons Should Turn Wither Skeleton Skulls Into Regular Skeleton Skulls
    Let's say you want a normal white skull for decoration. You should be able to wash a wither skull to get the char off and turn the bone white again.

    This would make normal skulls available in survival mode, and fit with the cauldron's current function of washing colors off leather armor.

    P.S. I know people want zombie and creeper heads in survival too, but I'll leave those for someone else's suggestion.
    Posted in: Suggestions
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    posted a message on Prismarine Charge - Item That Lets Dispensers Shoot Out Guardian Laser
    Quote from yourgarbage
    I really think people shouldn't be making suggestions about prismarine and the other features from the 1.8 snapshots, they aren't finished yet, so you can't officially try to improve it.

    Usually I'd agree with you, but this seems completely removed from any ideas currently on the table. I wouldn't want to suggest changes to what Mojang is already working on, but a completely new addition seems okay to suggest.
    Posted in: Suggestions
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    posted a message on Prismarine Charge - Item That Lets Dispensers Shoot Out Guardian Laser
    Quote from Astro3905

    I like this idea, but the laser should lock on to players and mobs.
    Partial Support.


    I'd actually prefer it go straight, rather than lock on, since it's more fun to engineer a system to aim your shot (perhaps using multiple dispensers) than have it auto-aim for you. Plus, dispensers can't auto aim with arrows or fire charges, so it just makes sense to keep that limitation of the device.
    Posted in: Suggestions
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    posted a message on Prismarine Charge - Item That Lets Dispensers Shoot Out Guardian Laser
    Quote from GerbilCrab475

    Would it lock onto mobs and players? It would be worthless if it didn't.


    It would not lock on. That would be a little too powerful I think, especially if you have a whole bunch of them fire off at once.

    It could still be pretty useful for traps and defense systems though. You could have a hallway that fills up with lasers if someone touches a tripwire. Or have a battle arena where lasers flickers on and off, forcing combatants to dodge them as an environmental hazard. Or have a bunch of lasers fire off the second a wither loses its shield. There are a lot of uses, even if it only fires in a straight line.

    And there are a lot of uses, like making a dodgeable obstacle course, that are impossible if it locks on.
    Posted in: Suggestions
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    posted a message on Prismarine Charge - Item That Lets Dispensers Shoot Out Guardian Laser

    Dispensers can use fire charges to shoot out ghast fireball attacks. What if they could also use the guardian laser attack?


    I suggest that if you craft together a fire charge and a prismarine crystal it produces a "prismarine charge". This would be a consumable item dispensers can use to shoot out the guardian laser. The beam would travel out in a straight line for up to 14 blocks, damaging the first player or mob it hits. It would take several seconds to charge up before dealing damage, and could be obstructed by blocks, the same as when used by a guardian.


    I think this could lead to some cool traps and defense systems. And I don't think it's overpowered, considering that you can already launch fire charges out over a potentially unlimited distance while this is limited to short range.
    Posted in: Suggestions
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    posted a message on Hoes Should Only Break Fully Grown Crops
    Quote from Chameleonred5

    But only with hoes, right? Gives them more of a use without taking out the ability to get rid of the plants altogether if you use something else.

    It has my support.


    Right. You'd still be able to break baby plants with your hands or any other tool.
    Posted in: Suggestions
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    posted a message on Hoes Should Only Break Fully Grown Crops
    Hoes should not be able to break crops until they've finished growing.

    That would make them useful for harvesting wheat, and other crops, allowing you to click without worrying about accidentally breaking immature plants that aren't ready yet.

    It would also provide a reason to make hoes out of iron and diamond, so you don't have to replace them often.
    Posted in: Suggestions
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    posted a message on Soul Sand Beneath A Note Block Creates Choir Sounds
    Quote from Dormentality

    Since many people have complained about mixing the nether and peaceful-sounding choir music, I propose that vanilla wool should be used instead of soul sand. Changing the color of wool will have no effect on the sound of the note block. Either way,
    Support!


    Choir music always struck me as a bit creepy actually. Not upbeat gospel music of course, but the harmonic type usually sung in latin.
    Posted in: Suggestions
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    posted a message on Living Animated Coral In Ocean Biomes
    Coral isn't just a rock. It's a colony of millions of living creatures called polyps.

    I suggest adding living coral to the ocean. It would be a pink rock with an animated texture, so that it appears that dozens of tiny white polyps (each represented by a single pixel) are constantly emerging and hiding. It'd be beautiful. Imagine swimming through a hulking mass of pink coral, twinkling with white dots all around you.

    Coral would have a functional use too. They would lose their animated texture when not touching water, and appear as just plain pink rock. Comparators would be able to detect the difference between animated and unanimated coral, allowing you to use the block as a compact water detector.
    Posted in: Suggestions
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    posted a message on Membrane Block - Stops Water, Allows Entities Through
    Quote from layman9

    If you make it invisible and a creative only block I might consider, but overall it just doesn't fit the game.


    I might have agreed with you a few months ago, but now we have giant slime blocks that behave in weird ways. I think it matches the game as it is now. And it's much more fitting to have a logical explanation why water doesn't flow than a ladder projecting an invisible forcefield.
    Posted in: Suggestions
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    posted a message on Membrane Block - Stops Water, Allows Entities Through
    Quote from BlackAbsence

    Question though: why call it a membrane block? A membrane is a protective layer which prevents things from passing threw, being, in this case not only water, but you.


    It's a barrier that allows some things through but not others (such as a cell membrane that permits nutrients to enter).

    So the membrane block allows entities to pass through, but stops water and everything in it (such as the unseen fish you can catch) from leaking through.
    Posted in: Suggestions
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    posted a message on Membrane Block - Stops Water, Allows Entities Through
    Quote from MUSHROOMSOCK

    You can place signs on other signs. I can see what your saying about the floodgates, but It's still not enough of a reason for me to support.


    You could make an entire wall or floor with these. A solid grid of signs is a very risky construction, since the entire chain will collapse if any sign gets broken. It's kind of like building a roof out of sand and torches.
    Posted in: Suggestions
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    posted a message on Membrane Block - Stops Water, Allows Entities Through
    Quote from MUSHROOMSOCK

    So adding an expensive-ish block that it's only use can be replicated by a sign?

    No support.


    It's a little more useful than signs/ladders because it doesn't need another block to support it. And you'd be able to move it around with pistons, so it would be handy for making floodgates.

    Plus it's not really that expensive. Once you have a slime farm and blaze farm, these blocks would be cheap to create.
    Posted in: Suggestions
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    posted a message on Membrane Block - Stops Water, Allows Entities Through

    Being able to create anti-water forcefields with things like signs and ladders is very useful, but always looks weird. Why not have a dedicated block for this purpose, instead of having people rely on an unintentional technical quirk?


    I suggest adding a "Membrane Block". This gooey block allows players and mobs to walk/fall right through it but stops liquids.


    Possible crafting recipe: Slime Block + Magma Cream, to produce a reddish gooey looking translucent block.
    Posted in: Suggestions
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