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    posted a message on Conquest_ [WIP there is always more to come]

    How Conquest changed Minecraft.


    I first heard of Conquest from Jamzie's videos. I tried it and instantly loved it. Back then, everyone was using John Smith's texturepack, and it was amazing. It allowed you to build in your favorite style - medieval. But Conquest was so much better with its cool stuff like animated smoke, ropes, chains, fancy CTM glass and iron blocks and so on. It even looked like magic. Like, why this pack can do that others can't? Even the physics of torch smoke looked amazing. The John Smith's pack looked so unserious and cartoony after Conquest.


    I remember the times when every new Minecraft update was something great and amazing, something that adds a lot of new possibilities, something that gives BUILDERS more ways to build. That period of great updates started right after Minecraft's release, from version 1.0 or 1.1. For instance, at some point you got the horizontal log block, so you were able to build cool looking wooden supports. Or a cobblestone wall, which also adds a lot to building. Even the bad looking tripwire hook adds a lot, because builders learned how to use that useless item.


    How about the hay block? People were editing texture packs to add the hay block that they needed in their builds long before the "real" hay block was added into the actual game. So when it was finally added, oh my god, you were able to build the thatched roofs! The thatched roofs, can you imagine that? And nothing beats the Conquest's thatched roofs.


    As I said, that time of great additions into the game started after Minecraft's release and it lasted for quite a long time. And, to my opinion, it ended with the version 1.7. I think at some point Mojang stopped to add new cool things for builders, they preferred to add tons of useless junk instead.


    But builders didn't care. You know why? Because every single month you got tons and tons of cool new stuff with every new Conquest version. I think that Conquest updates replaced the actual Minecraft's updates. They became more important. You don't wait for Minecraft's updates anymore, you wait for Conquest updates. Like, why wait for another pink or purple weird looking brick block in Minecraft which you won't ever use in your building when there's a Conquest update with like 5 new types of stone which you will use for sure.


    This might sound weird, but these days I consider Minecraft as a mod or as an engine to run Conquest, haha. I know there are a lot of people who can not imagine Minecraft without Conquest anymore. They once fell in love with those wood framed "tudor" blocks, and they just can't live without thousands of Conquest textures. I am one of them.


    Also. I still keep an old version of Conquest which is 4.0 Dark (remember the good old "Light" and "Dark" days?) for nostalgia's sake. Comparing it to the current Conquest versions, I can see that the difference is huge, which means Conquest had come a long way, like now it's so much better than it was a few years ago. And if it was the best texturepack for Minecraft back then, now it's like... überbest.


    Monster, man, you should be proud. Thousands of people still playing this game not because of Mojang, but because of you. Danke schön for make this all happen! This is priceless.

    Posted in: Resource Packs
  • 0

    posted a message on Conquest_ [WIP there is always more to come]

    Arcot, that "strange pattern" is a wooden support that makes ceilings look more interesting and realistic. If you really want to remove that, try to delete the whole ctm\wooden_stuff\aaplanksbottom folder, that should help.

    Posted in: Resource Packs
  • 0

    posted a message on Conquest_ [WIP there is always more to come]

    WilliamWythers, is this what you are looking for?

    Posted in: Resource Packs
  • 0

    posted a message on Conquest_ [WIP there is always more to come]

    Unterwasser, select the support block and remove it with //set 0. I'm usually building the support with red wool, and then just doing //removenear 10 35:14.

    Bear in mind that after doing this little trick, you can't update the blocks near the trapdoor or else it will be destroyed. Like, you can't place blocks near the trapdoor by hand.

    The guys on fancy servers usually have a special plugin, so they do not have such problems.

    Posted in: Resource Packs
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    posted a message on Conquest_ [WIP there is always more to come]

    Monster, yeah, it's Halcyon Days :) As you already know, I took the flowerbaskets from that pack. They also have some crazy ideas, like a mix of bricks and stonebricks (it's like keystone).

    One more question. I might by terrible wrong, but I think you still have lots of free metadatas for block 125: From 125:6 to 125:15. Am I right? That means you have plenty of space to add 10 more wooden textures in future. Maybe sort of brand new planks or something :)

    Posted in: Resource Packs
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    posted a message on Conquest_ [WIP there is always more to come]

    Monster, I've seen this new cobble street pattern thing (4:9) in other pack before, and I wanted to suggest you to add that thing into Conquest (since it looks good for medieval streets). But in that pack, they did it with repeat 8x8 method, so they have 64 tiles. You've done it with only 4 (!) tiles, which impresses me. Good job and thanks for your brilliant work!


    Quote from monsterfisher
    i could make it a biomevariant of the hangingthings however (meat/sacks/herbs)

    That would be absolutely good enought, but if you're not sure, then nevermind :)

    Posted in: Resource Packs
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    posted a message on Conquest_ [WIP there is always more to come]

    Gaeniel, the old stonebrick is still in the pack as a metadata for Silverfish Block. Check out 97:2 and 97:3 and take a look at the screenshot.
    Monster has noted that in the 10.3 changelog.


    Unterwasser, you're probably talking about the metacycler plugin that allows you to change metadata with the stick. You need to run a bukkit server with that metacycler plugin to do so. By default, WorldEdit can not do that.

    Posted in: Resource Packs
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    posted a message on Conquest_ [WIP there is always more to come]

    Jamessss, yes, snow layer (block 78) does look like dirt in certain biomes - Plains, SunflowerPlains, Forest, ForestHills. Also, snow looks like sand in the Desert.

    What you can do:
    - Change your biomes manually with WorldEdit (or even MC Edit... maybe).
    or
    - You can delete this file: Conquest_\assets\minecraft\mcpatcher\ctm\organic_and_soft_material\dirt\block78.properties
    After doing this, snow won't look like dirt in any biome.
    or
    - You can edit that file (block78.properties) and change biomes in it (if you know how to do it).


    The easiest way is the way number 2. The smartest way is the way number 1.

    Posted in: Resource Packs
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    posted a message on Conquest_ [WIP there is always more to come]

    Hey, Monster, I have a little suggestion for a new cobweb metadata. Take a look at the screenshot. These flowers in a basket are really good for interior/outside decoration.

    Posted in: Resource Packs
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