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  • 0

    posted a message on [TC4+5 Addon] Automagy - Automation and Logistics (v2.0.3 - Thirsty Tanks for Thaumcraft 5)

    Wow. This mod is cool! Any news about 1.8.9 port?

    Posted in: WIP Mods
  • 0

    posted a message on Applied Energistics 2 - Open Source
    Hi! I have 2 questions:

    1) What are this thing for?


    2) Is it possible to make ME Interface insert items into a block from different sides using only 1 interface?
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 5.2.4 (On Hold)
    Quote from Auric245524

    Looks like someone's late to the party. We've had node stabilizers for a while now.

    opps... when did i miss what? o_o
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 5.2.4 (On Hold)
    New block spoiler thanks to WayOfTime ;-)
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge
    Quote from Red_Stalker

    Crash with TC4

    ---- Minecraft Crash Report ----
    // You're mean.

    Time: 06.10.13 21:22
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: vazkii/tinkerer/common/block/tile/tablet/TileAnimationTablet
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:472)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:807)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    Caused by: java.lang.NoClassDefFoundError: vazkii/tinkerer/common/block/tile/tablet/TileAnimationTablet
    at vazkii.tinkerer.common.block.ModBlocks.initBlocks(ModBlocks.java:57)
    at vazkii.tinkerer.common.core.proxy.TTCommonProxy.preInit(TTCommonProxy.java:45)
    at vazkii.tinkerer.common.ThaumicTinkerer.preInit(ThaumicTinkerer.java:47)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
    ... 10 more
    Caused by: java.lang.ClassNotFoundException: vazkii.tinkerer.common.block.tile.tablet.TileAnimationTablet
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 39 more
    Caused by: java.lang.NoClassDefFoundError: dan200/computer/api/IPeripheral
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
    ... 41 more
    Caused by: java.lang.ClassNotFoundException: dan200.computer.api.IPeripheral
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:97)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 45 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_17, Oracle Corporation
    Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 288610200 bytes (275 MB) / 464977920 bytes (443 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.23.919 Minecraft Forge 9.11.1.919 27 mods loaded, 27 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{6.4.23.919} [Forge Mod Loader] (minecraftforge-9.11.1.919.jar) Unloaded->Constructed->Pre-initialized
    Forge{9.11.1.919} [Minecraft Forge] (minecraftforge-9.11.1.919.jar) Unloaded->Constructed->Pre-initialized
    CodeChickenCore{0.9.0.6} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    NotEnoughItems{1.6.1.5} [Not Enough Items] (NotEnoughItems 1.6.1.5.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Core{4.1.0} [BuildCraft] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Builders{4.1.0} [BC Builders] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Energy{4.1.0} [BC Energy] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Factory{4.1.0} [BC Factory] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Transport{4.1.0} [BC Transport] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Silicon{4.1.0} [BC Silicon] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized
    ChickenChunks{1.3.3.3} [ChickenChunks] (ChickenChunks 1.3.3.3.jar) Unloaded->Constructed->Pre-initialized
    EnderStorage{1.4.3.4} [EnderStorage] (EnderStorage 1.4.3.4.jar) Unloaded->Constructed->Pre-initialized
    ExtrabiomesXL{3.14.2} [ExtrabiomesXL] (ExtrabiomesXL-universal-1.6.4-3.14.2.jar) Unloaded->Constructed->Pre-initialized
    IronChest{5.4.1.616} [Iron Chest] (ironchest-universal-1.6.4-5.4.1.616.zip) Unloaded->Constructed->Pre-initialized
    Thaumcraft{4.0.0} [Thaumcraft] (Thaumcraft4.0.0.zip) Unloaded->Constructed->Pre-initialized
    LogisticsPipes|Main{0.7.4.dev.56} [Logistics Pipes] (LogisticsPipes-MC1.6.2-0.7.4.dev.56.jar) Unloaded->Constructed->Pre-initialized
    ForgeMultipart{1.0.0.191} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.191.jar) Unloaded->Constructed->Pre-initialized
    ProjRed|Core{4.0.3.10} [Project: Red-Core] (ProjectRedBase-1.6.4-4.0.3.10.jar) Unloaded->Constructed->Pre-initialized
    ProjRed|Compatability{4.0.3.10} [ProjectRed-Compatability] (ProjectRedCompat-1.6.4-4.0.3.10.jar) Unloaded->Constructed->Pre-initialized
    ProjRed|Integration{4.0.3.10} [ProjectRed-Integration] (ProjectRedIntegration-1.6.4-4.0.3.10.jar) Unloaded->Constructed->Pre-initialized
    ProjRed|Transmission{4.0.3.10} [ProjectRed-Transmission] (ProjectRedIntegration-1.6.4-4.0.3.10.jar) Unloaded->Constructed->Pre-initialized
    ProjRed|Exploration{4.0.3.10} [ProjectRed-Exploration] (ProjectRedWorld-1.6.4-4.0.3.10.jar) Unloaded->Constructed->Pre-initialized
    ProjRed|Illumination{4.0.3.10} [ProjectRed-Illumination] (ProjectRedWorld-1.6.4-4.0.3.10.jar) Unloaded->Constructed->Pre-initialized
    ThaumicTinkerer{2.0} [Thaumic Tinkerer] (ThaumicTinkerer 2.0-18.jar) Unloaded->Constructed->Errored
    McMultipart{1.0.0.191} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.191.jar) Unloaded->Constructed->Pre-initialized
    ForgeMicroblock{1.0.0.191} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.191.jar) Unloaded->Constructed->Pre-initialized

    Somehow TT is incompatible with LogisticsPipes-MC1.6.2-0.7.4.dev.56. Waiting an update
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge
    Quote from Vazkii

    Apologies. I have no idea what causes that.

    Fixed. Pure TC4 and TT works fine =)
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge
    Crash with TC4

    ---- Minecraft Crash Report ----
    // You're mean.

    Time: 06.10.13 21:22
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: vazkii/tinkerer/common/block/tile/tablet/TileAnimationTablet
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:472)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:807)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    Caused by: java.lang.NoClassDefFoundError: vazkii/tinkerer/common/block/tile/tablet/TileAnimationTablet
    at vazkii.tinkerer.common.block.ModBlocks.initBlocks(ModBlocks.java:57)
    at vazkii.tinkerer.common.core.proxy.TTCommonProxy.preInit(TTCommonProxy.java:45)
    at vazkii.tinkerer.common.ThaumicTinkerer.preInit(ThaumicTinkerer.java:47)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
    ... 10 more
    Caused by: java.lang.ClassNotFoundException: vazkii.tinkerer.common.block.tile.tablet.TileAnimationTablet
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 39 more
    Caused by: java.lang.NoClassDefFoundError: dan200/computer/api/IPeripheral
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
    ... 41 more
    Caused by: java.lang.ClassNotFoundException: dan200.computer.api.IPeripheral
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:97)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 45 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_17, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 288610200 bytes (275 MB) / 464977920 bytes (443 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.23.919 Minecraft Forge 9.11.1.919 27 mods loaded, 27 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{6.4.23.919} [Forge Mod Loader] (minecraftforge-9.11.1.919.jar) Unloaded->Constructed->Pre-initialized
    Forge{9.11.1.919} [Minecraft Forge] (minecraftforge-9.11.1.919.jar) Unloaded->Constructed->Pre-initialized
    CodeChickenCore{0.9.0.6} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    NotEnoughItems{1.6.1.5} [Not Enough Items] (NotEnoughItems 1.6.1.5.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Core{4.1.0} [BuildCraft] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Builders{4.1.0} [BC Builders] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Energy{4.1.0} [BC Energy] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Factory{4.1.0} [BC Factory] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Transport{4.1.0} [BC Transport] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Silicon{4.1.0} [BC Silicon] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized
    ChickenChunks{1.3.3.3} [ChickenChunks] (ChickenChunks 1.3.3.3.jar) Unloaded->Constructed->Pre-initialized
    EnderStorage{1.4.3.4} [EnderStorage] (EnderStorage 1.4.3.4.jar) Unloaded->Constructed->Pre-initialized
    ExtrabiomesXL{3.14.2} [ExtrabiomesXL] (ExtrabiomesXL-universal-1.6.4-3.14.2.jar) Unloaded->Constructed->Pre-initialized
    IronChest{5.4.1.616} [Iron Chest] (ironchest-universal-1.6.4-5.4.1.616.zip) Unloaded->Constructed->Pre-initialized
    Thaumcraft{4.0.0} [Thaumcraft] (Thaumcraft4.0.0.zip) Unloaded->Constructed->Pre-initialized
    LogisticsPipes|Main{0.7.4.dev.56} [Logistics Pipes] (LogisticsPipes-MC1.6.2-0.7.4.dev.56.jar) Unloaded->Constructed->Pre-initialized
    ForgeMultipart{1.0.0.191} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.191.jar) Unloaded->Constructed->Pre-initialized
    ProjRed|Core{4.0.3.10} [Project: Red-Core] (ProjectRedBase-1.6.4-4.0.3.10.jar) Unloaded->Constructed->Pre-initialized
    ProjRed|Compatability{4.0.3.10} [ProjectRed-Compatability] (ProjectRedCompat-1.6.4-4.0.3.10.jar) Unloaded->Constructed->Pre-initialized
    ProjRed|Integration{4.0.3.10} [ProjectRed-Integration] (ProjectRedIntegration-1.6.4-4.0.3.10.jar) Unloaded->Constructed->Pre-initialized
    ProjRed|Transmission{4.0.3.10} [ProjectRed-Transmission] (ProjectRedIntegration-1.6.4-4.0.3.10.jar) Unloaded->Constructed->Pre-initialized
    ProjRed|Exploration{4.0.3.10} [ProjectRed-Exploration] (ProjectRedWorld-1.6.4-4.0.3.10.jar) Unloaded->Constructed->Pre-initialized
    ProjRed|Illumination{4.0.3.10} [ProjectRed-Illumination] (ProjectRedWorld-1.6.4-4.0.3.10.jar) Unloaded->Constructed->Pre-initialized
    ThaumicTinkerer{2.0} [Thaumic Tinkerer] (ThaumicTinkerer 2.0-18.jar) Unloaded->Constructed->Errored
    McMultipart{1.0.0.191} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.191.jar) Unloaded->Constructed->Pre-initialized
    ForgeMicroblock{1.0.0.191} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.191.jar) Unloaded->Constructed->Pre-initialized
    Posted in: Minecraft Mods
  • 1

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    I just can't say how awesome it is
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge
    Quote from Arkenor

    If you were to read it to the end, you'd see that Vazkii says he'll support and update Thaumic Tinkerer.

    And again I failed (
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge

    Oops. I saw that post but haven't read it to the end. But can you please update this mod for Thaumcraft 3.1? It has unique items and blocks that original Thaumcraft hasn't.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge
    Hi Vazkii! So what happened with 1.1 update?
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 3.0.5i (Outdated)
    I'll wait until 3.1, because I see no reason play now. 3.1 will change everything and of course endless waiting for Redpower to update
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge][Tech][SMP]RotaryCraft - Machines, Power, Automation
    I've been reading this topic for a long time and I can say that this mod is awesome! Original models and textures, cool idea and all other ) I have only one question - are you planning to add autocrafter?
    Posted in: WIP Mods
  • 0

    posted a message on Thaumcraft 3.1? (not 4)
    Quote from LunariusH

    What do you want to change with Aspects
    I think reducing the amount of Aspects is a terrible idea. One of my favorite aspects of Thaumcraft is the sheer amount of potential directions to go, both for the core mod, and for those who may consider extending said Mod via the API. The sheer complexity of Thaumcraft, and promises of further complexity make it one of my favorite Mods to play with, and has inspired a couple of interesting lines of thinking regarding Mod updates.

    One of my many projects involves finding Mods that are in common circulation and making them 'Thaumcraft compatible', because I found the diversity of the aspects so interesting, and finding the rarer ones has been one of the many things to get me out of my comfortable village, and into the depths of the world and across the bounds of worlds into the nether... The "You can't get that here" direction.

    What do you want to change with Auras
    My big desire for these has always been for there to be more *types* of them. They're an amazing and interesting facet, and those on my server talk about them all the time. It's always fun to go looking for them, or to find them by accident. There was a mutual groan when we realized that our village had decided to set up camp not near one, but two unstable nodes, and one regular node. They are the subject of much discussion.

    Regarding Viz and Essentia, again, I've always loved that there were two requirements for creation. The Viz to power the magic, and the essentia to shape it. If one must change one of my favorite aspects of Thaumcraft, perhaps you can go the direction of giving the individual nodes essentia aspects themselves, and making it possible to tilt the direction of these nodes aspects. See that pool of Lava? There's likely a Node over it attuned to Earth/Fire, that autumn forest glade? Seasons, Plant, Lignum, etc.

    I'll touch on this again below, but...

    I love the fact that Thaumcraft is not swords-and-sorcery magic. It's Artificery, it is shaping the bounds of the universe through Alchemical style magic. Aspects of this and twists of that warped together to create something altogether different. Nothing is self-powered, you are altering the reality of the universe around you, not flinging fireballs from your hands.

    So basically, my thought wrapped up is: "Doing away with Aura's completely alters the feel of Thaumcraft, and Thaumcraft is pretty fantastic as is. Alter them a little, make more varieties that alter how the thaumaturge interacts with their environment, and make different perils in destabilizing the different types."


    What do you want to change with Research?
    Going with my above statement, I would think keeping the aspects, and turning down the path of Alchemical experimentation would be good. Using the tools and processes of Alchemy, the Thaumaturge would have to extract the vital essences of the components of the world around them, and experiment with THOSE to learn new things. These would also be used to focus the Vis focused by the Thaumaturge into shaping the things they desire.

    Ok, if you are getting rid of vis, what will power our stuff?

    This whole section saddens me greatly, as Thaumcraft has been one of the greatest encouragements to dispose of XP entirely. Trying to get a Mod put together that works the standard enchantments into Thaumcraft and does away with the in-game XP completely. It's always felt tacked on, and Thaumcraft is, at least, complete and well-thought-through.

    Sticking to items as a focus and channel for Vis and Aspects is part of what gives Thaumcraft it's feel for me. And also what makes it feel very minecrafty.

    RE: Griefing of Nodes

    Unfortunately trying to mod something to be griefproof is... nearly impossible.

    We have officially banned Thaumaturgical experimentation within 500 blocks of our population center on our server. Our Thaumaturges have built their labs in the distance, because the common townspeople will have none of them. We don't want their fallout. This truth actually helped shaped our community and local area, and has added a great deal of fun to our server.

    "... That's a wisp... Have you been experimenting near here?!" - Actual quote.

    The thaumaturges also get called for problem solving. "There's this really nice place I'd like to build... We also think it also happens to contain an unstable node.. Could you help me deal with this?" And off we go to remove that node to make the area safer.

    So by trying to make them less 'griefable', it would also serve to make them less interesting.

    In Summary

    My opinion is, keep the aspects, keep the nodes, but expand on the concept. Increase the number of potential fallout effects from Flux, because Flux is awesome. Give Nodes more aspects, make altering the aspect balance of your local node something worthwhile and interesting, steer away from spell-casting as 'Sword and Sorcery' spell-casting, and lean more towards the 'Magic side of Steampunk'. Where mad science is still very much a thing, but you're messing with the fundaments of the universe, rather than steam and clockwork.

    You seem to have started down the road of Alchemy, with research, keep playing with it. Add the tools, make them used in research, and managing the chemistry set mid-process part of the game. In a way, the aspect system already adds a game. "I need an object that produces this aspect... Now I have to go find it and bring it back." It's become one of the foundations of trade on my server, as the thaumaturges are always needing the weirdest stuff.

    As far as the research table goes, give us tabs in something like the Thaumcraft journal. Each of these represents a path of research 'Golemancy', ''Ferremancy', ''Transmutation'. And have these appear as the prerequisites for them are discovered. Further, don't reveal the necessary research path to FIND that particular branch, but let that also be discovered through research.

    "Golemancy requires knowledge as yet unacquired from paths A and B." Which will eventually reveal not just the path required, but what level, much like you occasionally get random aspects in research now.


    Completely agree.
    Less aspects - bad idea
    Research - good as it now, but adding more mini game features would be awesome. Like combining aspects in certain order after discovering them.
    Thaumonomicon - after adding a lot of research it become inconvenient to use
    Nodes - hmm.... Existence of source of magic in the world is required. It's need to be more ways to do aura manipulations, ex. change node size, move and combine. Or create your own node
    Flux - like was in TC2 - total corruption of area, mobs and plants, destruction and chaos )
    Player cast spells - personally I don't like this idea. TC was always implementing spells via items and tools.
    What to do next? - more golems, more staff, all Eldrich items from TC2 and whatever ) Sky is the limit and to Infinity and beyond
    Posted in: Requests / Ideas For Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    And two more screenshots ) + there are some interface improvements
    Posted in: Minecraft Mods
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