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    posted a message on Inheritance04's 60 Minute Maps

    This is awesome! I'm glad people enjoy this type of challenge =]

    Posted in: Maps
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    posted a message on 60 minute maps - idea by CDFDMAN and Recabilly
    Quote from WorumsaS»
    Okay... It seemed interesting, but it is so short.. And why it`s writen that you can spend money in town, if there is no. This game is like 2min gameplay, I don`t really get the idea of making such a short map.

    It is a challenge CDFDMAN and I came up with for map makers. Don't expect any of the maps from this challenge to be any good =P

    We basically have our viewers vote for a theme word that we have randomly generated, then using that theme we need to plan and build the map in 60 minutes. You don't have time to think of the map beforehand and there is basically no time in testing it. I have personally done this twice now and failed both times but I feel like I'm learning more and more about map making through this than I have ever learned before because now I need to have things prepared, I need to know how to create a map from start to finish, and I need to do it quickly.

    This is not meant to produce high quality maps but to do your best at creating something playable and maybe even enjoyable in the limited time provided =]
    Posted in: Maps
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    posted a message on Treasure Island a Custom Survival Map
    Any way you can make a Zip file download instead of a rar?
    Posted in: Maps
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    posted a message on Pillar Survival by Recabilly
    Quote from Betathedata»
    Been playing for about 4 hours now got myself a nice little base going. I've found that the lower down the loot chests are, the better the loot. I highly recommend playing this.

    Glad to hear you are enjoying it Beta!
    Yes the loot at the lower levels are much better than the higher levels.
    Posted in: Maps
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    posted a message on Pillar Survival by Recabilly
    Quote from operationguard»
    Great map! Been a fan of your videos for some time now! Keep up the good work mate :)

    Thanks! I'm glad you enjoy my content! I hope you enjoy playing this map as well! =]
    Posted in: Maps
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    posted a message on Pillar Survival by Recabilly
    (Download link uses Adfly to support the creator, if you want to get the map without supporting the creator you can download from here:

    This is a survival map in which the terrain is built entirely out of pillars! Your goal is to survive and thrive with little resources in an unforgiving terrain. One wrong jump can be your last...
    Difficulty is set to peaceful, feel free to change that to whatever you want.
    When you open the world you will find yourself on a starting platform in which there are signs to guide you to getting started in your new world. When you start the world you will be randomly placed on one of the pillars in the world so each spawn might be different.
    All three dimensions (Overworld, Nether, The End) are all made entirely out of pillars.
    There are secret chests set around the world with both useful and useless loot.
    There are also spawners of all sorts of mobs set around the world. You may think this to be similar to SkyGrid by Sethbling which is actually my inspiration to making this map. I wanted to create a similar experience with a twist and maybe a tad more difficult, considering there are limited items and specifically placed pillars, you may find this world to be a tad difficult to survive in!















    Feel free to record this on YouTube all I ask is you place the following in your description, thanks!

    Map Dowload: http://goo.gl/Jrr2Pt

    Map Creator Recabilly: http://goo.gl/ayz1qQ

    I'd love to hear what you all think about this map so please feel free to post videos, idea for improvements, and anything else you would like to say!

    Posted in: Maps
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    posted a message on Using scoreboard objectives on arrows: it's not working
    Are you giving the score "FLAMEARROW" to the arrow as it's flying then trying to execute another scoreboard after that?
    I'm not sure what you are doing and a bit more detail can help
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [ADV/PUZZLE] Ashes
    How many players can it hold?

    Actually a lot of info is missing in this post...

    what Minecraft version is it for?
    How many people can play?
    How long should it take to complete?
    Posted in: Maps
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    posted a message on Build Save and Slideshow
    Build Saver & Slideshow
    This is a simple build which works in the 14w03b snapshot or in 1.8

    It features the ability to build and save 3 different types of building, basically whatever you want.
    You can slide through the builds one by one, save updates to the build, or even have a slideshow go through each build on it's own while you sit back and enjoy the view.


    This is my video going over the map and explaining what exactly you can do with this...
    Posted in: Maps
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    posted a message on [Minigame]Chicken Ninja
    Nice little game to pass the time do you mind if I do a little review of this map? I will of course link back to this post in my description

    you can see my channel youtube.com/user/Recabilly
    Posted in: Maps
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    posted a message on [Challenge] One Wide Two Way Repeater
    I just made one that works perfectly and will be posting a video on it sometime today

    edit:

    Here we go =]
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on powering one single block
    no picture up =/
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Drops on deaths from players w/ command blocks?
    Yes this is possible however it is with a trick.

    You will need to have keep inventory on

    Basically you will use a scoreboard objective to define who has the nether star, one to define who HAD the nether star before they died so something like "/testfor @p[score_star_min=1,score_deaths_min=1]"

    Once you determine who has the star you add one to the "star" objective.
    When the player dies you will use the testfor command I provided above and immediately clear a nether star from their inventory and give them another star before they have time to respawn.

    So essentially the player has the star, dies with the star, the star is cleared from their inventory, and a new star is given to them while they are still in the death screen, the star will drop to the ground and be able to get picked up by other players

    Now the next issue is how do you determine who picks up the star? Well basically you clear the star from everyone who has the score "star" of 0

    Once the item is cleared you can then give that person the score of 1 to star and give them another star.

    This way it only clears if the player has a score of 0 for star and the one who picks up the star is determined through command blocks..

    I hope I made this clear enough to understand but it does seem like a cool video so if you need some more help let me know and I'll try to make a video on this.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Everything on Summoning Horses
    Quote from Myren

    You missed the age tag. And that you get really weird stuff if the age tag has a value below -25000.
    But great video.


    Thanks I did forget about that =]
    I also left out naming the horse and changing the items inside the donkeys chest to have lores and stuff but I thought those were already covered with other mobs and tutorials and I thought I'd focus more on specific things for horses.
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Everything on Summoning Horses
    Here is a simple video explaining everything you need to know on summoning horses. I hope this helps and if you have anything to add to this feel free add anything I may have missed =]


    be sure to check out my channel for more awesome videos =D
    Posted in: Redstone Discussion and Mechanisms
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