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    posted a message on Catwalks 3

    Is this mod still being developed?

    Posted in: WIP Mods
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    posted a message on Thaumcraft 5.2.4 (On Hold)

    What I'm hoping is, and it doesn't have to be done by Azanor, I would like to see the return of the Transvector Interface. I know that it was part of Thaumic Tinkerer, but It would be a great addition to vanilla Thaumraft, or someone just needs to revamp Thaumic Tinkerer. Either way works for me. :)

    Posted in: Minecraft Mods
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    posted a message on Aroma1997s Mods (BetterChests, Mining World Mod, Aroma1997Core, CompactWindmills, AromaBackup, Portable Recharger)

    I'm getting this crash with latest 1.10.2 version Aroma1997 Core 1.1.0.2

    http://pastebin.com/SC8V678P


    I also posted on the bitbucket repository.


    JEI is still not working with it.

    Posted in: Minecraft Mods
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    posted a message on Waila 1.5.7 for 1.7.10 / 1.6.0 for 1.8.1
    Quote from LadyGrelka»

    How can this be updated for Minecraft 1.8.9 when NEI is not updated to 1.8.9 and this mod needs NEI to run?


    This has actually been updated to 1.9 and all it has is JEI. It runs perfectly with that.
    Posted in: Minecraft Mods
  • 0

    posted a message on Power Advantage: Power Systems Mod and API for Minecraft 1.9

    How do you make the starch from potatoes? I've tried everything I can think of and I am confused. Please help me out.

    Posted in: Minecraft Mods
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    posted a message on Catwalks 3

    Are you gonna be adding the jaded ladder back in? I noticed that it is missing from this version.

    Posted in: WIP Mods
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    posted a message on Catwalks 3

    You are awesome! Thank you so much for this. Happy days are here again! :)

    Posted in: WIP Mods
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    posted a message on Remain in Motion - Continuation of Redstone in Motion, the frame mod

    Since 1.8.9 is so active with mods and stuff now, when are we gonna see a version for it or are there no plans at all?

    Posted in: Minecraft Mods
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    posted a message on Pistronics 2 - Modular Pistons, Rotators and Statues (0.6.4)

    Great mod! Any chance this is getting ported to 1.8.9 and 1.9? I need it on both. :)

    Posted in: Minecraft Mods
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    posted a message on DartCraft Beta 0.2.20

    OK. Question...Since I see there is (hopefully) going to be a version for 1.7.10, are you going to bring it to 1.8 as well? It seems that all the major mod authors are now starting to work on their mods for 1.8 and I was just curious. I love Dartcraft BTW and cannot wait to play with it again. :)

    Posted in: Minecraft Mods
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    posted a message on [v4.7.1-BETA] SecretRoomsMod - Malsis Doors Compat!
    Quote from Th3Z0n3»

    It would be great if there comes a new update for 1.7.10 (and for 1.8) because the actually 1.7.10 version has some incompatibility wtih some mods.


    What mods is this incompatible with?
    Posted in: Minecraft Mods
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    posted a message on Witchery 0.24.1
    Quote from Emoniph»

    Witchery 0.24.1 is out, fixes a few bits and bobs, adds performance to mirror things, allows OPs in creative to see chat from reskinned players and, most important of all, allows the wolfman to see its own hand. Full details in the change log in the op. Enjoy.


    When I try to download the mod, it keeps saying that the web page cannot be displayed. Help please!

    Posted in: WIP Mods
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    posted a message on ChickenBones Mods
    Quote from Darkenraul»

    Use Tesseracts from the team COFH mods, they work better and look cooler, in my opinion- but are more expensive to make. That's what I did in my pack, but my world is currently mid game so, meh, no problem..


    Of course you can always cheat them in if you feel more inclined.


    Yeah, I like Tesseracts as well. I won't cheat them in, that ruins the whole "survival" aspect of the game. I'll just be patient and wait until I get enough resources to make them legit. :)

    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Quote from Robijnvogel»

    Practically any mod that contains some kind of fluid(storage) and was not updated after Forge 1355, will crash your Forge 1355. (I know that Tinker's Construct crashes now)

    Only a fraction of the mods that got updated after Forge 1355 actually need Forge 1355 to work properly. We would be talking about only a handful of mods among your 190.

    But suit yourself.


    OK. First of all, Thank you for the advice, but things are not better. As my grandfather would say, "No worries, just sunshine". :)


    I spent 2 entire days trying to figure out which mods to downgrade in my pack with zero success. The main problem is that the majority of mods are not listed with the recommended forge version suggested in their download. It's very difficult to weed out the culprits when this is the case.


    I did, however, solve the problem. I decided to leave ender storage out until it is updated and left my pack "As Is". That was 2 wasted days that I could have spent playing instead of raging. Oh well, at least I still get to play. I just have to rethink my strategy on item and liquid transport. Peace. :)

    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods
    Quote from Robijnvogel»

    Downgrade those mods or leave out the ones that haven't updated. It's as simple as that.

    You either use only 1355+ mods, OR only 1355- mods. There is no other option.

    This issue was created by Forge and EnderStorage is not the only mod that has this problem.

    I'm sorry for the bad news :(


    What happens when I get into the game is as soon as I attempt to search for ender tank in the search bar, the game goes down and says that a fatal error has occurred and the game has lost connection. The thing is that it doesn't generate a crash report and there is nothing mentioned about it in the log. I have over 190 mods installed and I AM NOT downgrading that many mods just to see if it possibly fixes the problem. When Chicken_Bones fixes the compatibility, then I will play again.

    Posted in: Minecraft Mods
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