• 0

    posted a message on [1.6.6] Minecraft Advanced Destruction System v0.25
    finally. I hope you at least thanked the guy who updated MADS for you while you were off doing whatever.
    Posted in: Minecraft Mods
  • 0

    posted a message on MINECRAFT CRASH PROBLEM
    Im having the exact same problem, so I can say with certainty its not a problem with any mods.
    Posted in: Legacy Support
  • 0

    posted a message on [1.6.6] Instant Homes Mod
    This mod has already been made by someone else who has it more developed, its under the name of flash shelter mod. Not saying you stole it or anything, but next time you may want to look through the forums to see if a mod has already been made, before making it yourself.


    Edit: And I like your profile pic, lol.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.1] erosion mod [v2.5]
    man, if you somehow made it so that this would work with finite water as well as it does the default water... holy ****.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.5] FlashShelter v2.4-- Finally Updated Again
    This mod is crashing my minecraft. What happens is that it seems to load up fine, but then the game freezes for a few seconds then crashes on the mojang logo. As usual, the error report vanished too quickly to copy/paste.
    The modloader txt however, did show an error, which is as follows (I only copy/pasted the part of the txt that shows the error) FINER: THROW
    java.lang.Exception: Image not found: /housegfx/lchouse.png
    at ModLoader.loadImage(ModLoader.java:949)
    at ModLoader.RegisterAllTextureOverrides(ModLoader.java:1215)
    at ModLoader.OnTick(ModLoader.java:975)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at ZMod.getResult(ZMod.java:2743)
    at ZMod.getResult(ZMod.java:2746)
    at ZMod.pingDrawGUIHandle(ZMod.java:1978)
    at ZER.b(ZER.java:11)
    at net.minecraft.client.Minecraft.run(SourceFile:743)
    at java.lang.Thread.run(Unknown Source)


    Scratch that, when i extracted the mod, it only extracted the class files, not the gfx folder, which was causing my problem. strange
    Posted in: Minecraft Mods
  • 0

    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Quote from PrismRunner

    I remember when that exact thing happened to me. Can't actually recall the problem but it was fixed pretty quickly as i'd forgotten one small thing. If you can't find the problem, I'd suggest backing up your world, textures and all that and then deleting the minecraft package files. Then go back on minecraft to redownload the package contents, and reapply the mod.


    thats what im probably going to end up doing. but first im going to check if there is a settings file for the mod and if there is, i will try deleting that.
    Posted in: Minecraft Mods
  • 0

    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    The mod isn't working for me. It doesn't crash or anything, but when I get in game and open my inventory, it opens and then closes pretty much instantly. It's not an incompatibility with another mod, I tested this on a jar with absolutely no mods but this installed and it still happened.

    I have a texture pack, I took it off and tested it, and it still happened. I saw 1 other person in this thread saying the same thing. Also, I made sure I have the latest version.

    The mod gui is popping up, I can see it in the quarter of a second that the inventory is open
    Posted in: Minecraft Mods
  • 0

    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)

    Whenever i try using this with the More Creeps and weirdo's It like opens for half a second then automatically closes. How can i fix this?

    im getting the same error except i dont ever use more creeps and weirdo's, i get the error with 2 jars that i have, 1 with planes mod, and another with more normal mods, and the only mods both jars have in common is modloader and TMI
    Posted in: Minecraft Mods
  • 0

    posted a message on [Creation] Jamesopolis V4!
    dont let it die, this is awesome. i never downloaded v3 so v4 will have a **** ton of stuff new to me. i would have downloaded v3 but obviously view your posts was out and i didnt want to search through god-knows-how-many pages in the forum to find it
    Posted in: Maps
  • 0

    posted a message on The Worst Seed Ever Challenge
    spawns are random, but no matter what you will always spawn near the 0,0 chunk, so challenges like this still work fairly well.
    Posted in: Maps
  • 0

    posted a message on Newcraft/Vecter/Novax City Updated!
    *SPOILERS* Sacre, just how many hidden passages and stuff like that is beneath the upper city? I found the abandoned subway tunnel, which i connected with the one in use, i found the passage beside it, i found the bedrock room in that area, i found the area underneath the old starter building and i think thats it. is there anything else? if there is, you can just give me a number of things that are left, cause i love looking for hidden stuff
    Posted in: Maps
  • 0

    posted a message on Flan's Mod 5.3 Rank Update : 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from Nycl34r_J4ck »
    Hello!

    i have a suggestion that you could make jetfighters like F18 Hornet and Eurofighter Typhoon and helicopters like Apatche and Blackhawk, that would be really cool in multiplayer to have choppers and jetfighters!! And I have an other suggsetion that you could make a nuclear bomb that could be troped from a plane and it would have the explosive power of 250-500 TNT BLOCKS!!! And beucase it is so powerfull it would require a lot of work for one bomb.

    I made a modell of it here:

    :Iron: = Iron block
    ]" title="-<->" /> = String
    :tnt: = TNT :wink.gif:
    :Diamond: = Diamond
    :GoldBar: = Gold
    :Flint: = Redstone
    :|: = Stick
    :DBlock: = Nuclear Fuel
    :VV: = Detonator
    :Bacon: = Nuke part
    :SSSS: = Nuke thing
    :sponge: = Nuclear bomb

    Nuclear fuel:
    :tnt: :Iron: :tnt:
    :tnt: :Iron: :tnt: = :DBlock:
    :tnt: :Iron: :tnt:

    Detonator:
    :GoldBar: :Flint: ]" title="-<->" />
    :Diamond: :|: :GoldBar: = :VV:
    :Iron: :Iron: :Iron:

    Nuke part:
    :DBlock: :DBlock: :DBlock:
    :DBlock: :VV: :DBlock: = :Bacon:
    :DBlock: :DBlock: :DBlock:

    Nuke Thing:
    :Ham: :Ham: :Ham:
    :Ham: :Ham: :Ham: = :SSSS:
    :Ham: :Ham: :Ham:

    Nuclear Bomb:
    [] :Iron: []
    :SSSS: :SSSS: :SSSS: = :sponge:
    :Iron: :Iron: :Iron:

    I can understand if you don't want to put a so powerful bomb in one of your mods but the choppers and the fighters are more wanted I think, the bomb is just for fun :biggrin.gif: :sponge:


    he has said that he is not going to add jet fighters or helicopters or any modern aircraft, he wants to stay with WWII era stuff. now, a nuke would be WWII era, but if he makes that, he should make it so that it can only be dropped from a bomber... a b17 perhaps?
    Posted in: Minecraft Mods
  • 0

    posted a message on Flan's Mod 5.3 Rank Update : 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from morgoth780 »
    i love the mods, have the planes, SDK's unofficial, and the vehicles installed.
    But when i get in a car, it just kinda vibrates, and drags me slowly to the back left.
    And I can't control it at all.


    i have the same problem, tried it with both jeep and kubelwagon, with both v4 and v8 engine

    oh, and when i press R, nothing happens. and, when i press E to get out, it wont let me out, i have to destroy it to get out
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.3_01] MADS: Minecraft Advanced Destruction System [0.1+]
    fghjconner, i think i love you (no homo... i think)

    you should make another topic though, to find this one i have to search in google :sad.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [REQ] Minecart boosters and water elevators
    Notch has recently said on his twitter that he is fixing the bug where 2 minecarts can boost each other. he is also nerfing but not quite taking out water elevators.

    Somebody needs to take a look at the code that causes these glitches, save it until 1.6, and then make a mod that keeps these glitches in, mainly so that builders wont have to completely redo some of their stuff, and other people wont have to remake their minecart systems

    He mentioned that he made booster tracks speedier, but it probably still wont be enough to replace the normal boosters.

    im sure some people would do what im suggesting anyway, but im saying this so that somebody can have a head start and have something nearly ready when 1.6 comes out
    Posted in: Requests / Ideas For Mods
  • To post a comment, please or register a new account.