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    posted a message on The /health Command: A more reliable Way to handle Health!

    Full support. I think this would make many things a lot easier.


    I think /heath having subcommands like others have mentioned is best. /health set [int] would set the health to an explicit amount, and /health change would add or subtract an amount of health from the entity.


    Perhaps macros like min and max would also be beneficial? For instance, /health set max would set the entity back to full health. This would mean we wouldn't have to know what the maximum health value of the target is, or set the value to something ridiculously high. It would also integrate nicely with the feature someone else suggested that would allow us to change the max health of the entity.

    Posted in: Suggestions
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    posted a message on Minecraft is too easy
    Quote from C1ff»

    Okay, I have two things...


    1. I'm not totally object to AI improvements on harder difficulties, but how smart exactly can a mob AI get without using up too many system resources?(Although I don't think path-finding calculations are as big of a hit on a system as rendering is)


    Minecraft's AI is already incredibly basic, and as a whole the game uses very little CPU (it only uses maximum 5% of my CPU). Also, based on the OP's suggestions, Mojang would be adding a few more basic AI routines that could leverage existing ones. For example, Creepers targeting structures when they can't find the player, skeletons targeting obstacles when needing to reload, etc. This shouldn't be any more taxing than the game already is.


    2. I'm a bit confused by all these people who call the game "too easy". I play the game like an idiot sometimes (I drop into a field of mobs when I'm too high for them to attack anyway so I can collect that l33t l00t) but even then I feel like fighting mobs specifically is way too difficult. (Although maybe it's just because I don't use a shield.)

    Minecraft's "difficulty" mostly changes how hard mobs hit you. That's where the OP's suggestion comes in. Instead of having mobs simply one-shot you, they would become smarter and therefore harder to defeat.

    Posted in: Suggestions
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    posted a message on [SOLVED][JAVA EDITION][MOJANG removed this years ago]Can't get § symbol in game [1.7.10] Use /tellraw JSON for colored text.

    Minecraft doesn't accept the § symbol for colored text. Some server plugins add that as a shortcut.


    For vanilla, however, you will need to use JSON. https://www.minecraftjson.com/ is a good site to generate text JSON. It works well with modern versions so you'll have to check that it's still compatible with a version as old as 1.7.10.

    Posted in: Creative Mode
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    posted a message on Minecraft is too easy

    Support

    Currently to defeat "hard" mode, you just need to avoid getting one-shotted or swarmed. I think smarter AI would benefit the game.

    Posted in: Suggestions
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    posted a message on Witch Turns Villager

    I think it would be cool to be able to turn witches into potion-selling villagers. However, you need to provide more information.


    1) How would I convert the witch? Perhaps a similar method to converting zombie villagers?

    2) What potions would this villager sell? How much would they cost?

    3) Does this villager have any other special traits?


    Partial support.

    Posted in: Suggestions
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    posted a message on Do people still play 1.8?

    I think the only people who are debating it are the most vocal among the PVP community. Based on a survey of about 180,000 servers, the vast majority of servers are running versions newer than 1.8, with 1.8 holding only 10%.

    Contrary to PVPer's popular belief, you can pvp on newer versions. You just have to do it differently.

    The newer versions open up worlds of opportunity for creativity within the game. At some point it's time to move on. 1.8 turned 4 years old last month.

    Posted in: Discussion
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    posted a message on how do you show the debug screen?

    Also check to make sure your laptop doesn't have secondary actions bound to the function row with FN.


    I've used a few laptops where both F3 and FN+F3 did operating system things and wouldn't trigger in game. Sometimes Alt+FN+F3 will work in this case.

    Posted in: Discussion
  • 2

    posted a message on how do you show the debug screen?

    Check controls to make sure you don't have something else bound to F3

    Posted in: Discussion
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    posted a message on Spotlights

    So basically you want something like this?

    I made this quickly, so not the best model in the world.


    Here is a link to a screen recording of the lamp working, unfortunately the forums don't allow embedding video from a non-youtube source.

    https://streamable.com/xavip


    I support this idea, but I think it might be a little hard to implement due to the janky and laggy way Minecraft calculates lighting. They could, of course, rework the lighting system but you might not get the result you want without a raytracer.


    In addition, maybe this could be a toggle-able light source using redstone?

    Posted in: Suggestions
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    posted a message on Introducing the Boomerang! A unique ranged weapon with custom enchantments.
    I think this suggestion is excellent. Support.

    Quote from GuNxSworD»

    I like it. Support. However, wouldn't it be better if it had a "block" form like the arrow upon hitting a block?


    Either this, or when the boomerang hits a block it wobbles off and lands somewhere else instead of returning to the player.

    A question, what happens if the boomerang hits something on the return journey, such as a mob or a block? Does it deal damage or just bounce off? It'd be cool if you could hit multiple things with one throw.
    Posted in: Suggestions
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