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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Hey, sorry if the question has already been asked, but now that the mod doesn't edit any base classes you think you could make it a forge mod
    ? (When forge is released for 1.3.1 :P)
    Posted in: Minecraft Mods
  • 0

    posted a message on minecraft launcher bug
    Yeah sorry, I'm on windows.
    Posted in: Legacy Support
  • 0

    posted a message on minecraft launcher bug
    Ok, so randomly my computer started going slow (in general) and that's stopped now but 1 problem persists: every time I try and load up my minecraft launcher, my entire computer will lag for about 1-2 minutes, then when the launcher finally loads, the lag stops. Anyone know how to fix this?
    Posted in: Legacy Support
  • 0

    posted a message on Minecraft forge...
    Does anybody know when minecraft forge for 1.3.1 will be released? I know it'll take a while, but I can't wait to see redpower and other mods finally being updated.
    Posted in: Mods Discussion
  • 3

    posted a message on [1.3.2] MarijuanaCraft - GET HIGH [BETA 1.0]
    theres already the herblore mod which is 1000000 times better than this.
    Posted in: Minecraft Mods
  • 0

    posted a message on How will mods work with LAN when 1.3 comes out in a few more hours or minutes?
    Quote from Jaymus

    Which would make single player ONLY mods... disappear?!


    Or they just get updated to multiplayer
    Posted in: Mods Discussion
  • 0

    posted a message on Have you upgraded to minecraft 1.3 yet?
    I have both- my 1.3 version when I wanna play in LAN parties and my 1.2.5 version to play all of my single player mods
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Cocoa Bean farming= to easy?
    A lot of people are saying that cookies are the worst food, but what matters is the amount of cookies i earn from the farm. We nearly have a large chest full of cookies, and the only disadvantage is they have to be eaten 1 by 1.

    And about the automatic melon farms- I can see where people are coming from with this, but they are a little bit harder to set up and it is tough to expand the farm.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Cocoa Bean farming= to easy?
    Quote from general_207

    dude its a cookie that only gives half a hunger point


    Actually, they now give you a full hunger point.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Cocoa Bean farming= to easy?
    Quote from zfz

    I don't think the game was supposed to be balanced according to overdoing things like this. It should be balanced for farming them off trees, not "farms". You harvest a lot because you built it this way. It just means that the mechanics scales very well. It doesn't mean that the "normal" way of doing things should be penalized just because you scale it to unnatural proportions.


    That may be true, but the farm itself was extremely easy to make, and overpowers other methods of getting food.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Cocoa Bean farming= to easy?
    Me and my buddy have been playing on a LAN server.We've built a decently tall house and lined the corners with jungle wood. We live close to a jungle biome so getting starter cocoa beans was extremely easy. On each jungle wood block we farmed cocoa beans. Each stack of jungle wood went 35 blocks high, and we were able to place 2 cocoa bean plants per block, which adds to 70 beans per stack.multiply this by 4 for each side, and you get 280 cocoa beans. Multiply this by 2 for the yield (you still need 1 more bean for re harvesting) and you get 560 cocoa beans per harvest. Multiply this by 8 cookies per cocoa bean and you get 4,480 cookies per harvest (not counting the wheat you need, despite this it's still a lot of cocao beans. And, to make the harvesting quicker, we made an out harvester using pistons and water halving the work. I think that the amount of cookies crafted per recipe should be lowered (maybe 4 instead?) or the amount of time it takes cocoa beans to harvest should be increased

    Our farm/house

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on [1.4.7] [SMP] OmniTools 3.0.2 - One Wrench to Rule them all and in the Modpacks bind them
    Could ya make this useable for the explosives + wrench too?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] [SMP] [Forge] Modern Warfare - SDK's Mods Reborn (UPDATE IN PROGRESS!)
    Dude thanks a lot I was really bummed out when I learnt that SDK's mods weren't for 1.2.5. One issue though, The scuba tank and I think the fuel tank use the same recipes as an iron door and iron fence (or whatever it's called). I can however craft them using crafting table 3
    Posted in: Minecraft Mods
  • 0

    posted a message on The new 1.3 enchanting/leveling system
    It was impossible to level up before. First of, you would have to build annoying ass mob farms to get XP for most players. It's rare that someone would actually go and legitimately kill enough enemies to get to level 50. Also consider that there are so many easy ways to die- not just by mobs. Falling in lava perhaps, drowning, etc. Also, when you finally get to the level, you can only enchant 1 thing. And you have no choice over it, the enchantment is completely random. This might have been fair if there was some sort of system of choice, but other than that its near impossible/pointless. Especially in multi player when you have idiots running around and killing for no reason. Also, Mojang didn't intend on mob farms being built, which is also why mob spawners aren't mineable. And they figured if people where gonna make mob farms they mine as well just make it easier to level up.
    Posted in: Recent Updates and Snapshots
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