- RainbowDashite
- Registered Member
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Member for 10 years, 11 months, and 13 days
Last active Thu, Nov, 30 2017 02:35:35
- 1 Follower
- 99 Total Posts
- 34 Thanks
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Jul 22, 2013RainbowDashite posted a message on New Minecraft Lego Sets Incoming!That's the worst LEGO set I've ever seen, barely resembles minecraft, and they didn't even use minifigs? Would not buy/10.Posted in: News
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May 10, 2013RainbowDashite posted a message on Snapshot 13w19a Ready for Testing>coal blocks burnPosted in: News
Really? Coal doesn't actually catch fire that easily.
>coloured clay
mite b cool
>retextures
Gross, gonna be copying over the old ones into the jar. - To post a comment, please login.
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Haven't seen anyone agreeing with the geniuses at Mojang that ruining the horse model and animations was a good thing. I'm with the masses thinking that it's just objectively a bad change. This update is going to severely neuter my enjoyment of building animal ranches in vanilla. As I said in another thread, it doesn't match the quality or complexity of recently added models, like bunnies. The change is one of pure sabotage, going along with some falsely professed ideal that Minecraft is supposed to look blocky and bad. It likely stemmed from some old, very minor drama over part of a mod being added, and looking better than what was in the game at the time. I think the Dr. Zhark horse model should be an example of what all mob models should look like, cows look stupid, and so do futile attempts to make derp horses pass inspection.
As Ravage656 said, how about improving the other models instead of downgrading the game? Making the game worse doesn't sit right to me, I don't care for the justification that Minecraft is supposed to look terrible. Of course not changing the horse model means the 3D artist who did it is being called a failure - which they pretty much are, if you look at those attempts - but being stubborn isn't a good thing here; the game is supposed to be produced for customers, not as an ego trip.
The texture changes seems like a move to get rid of or pave over anything Notch did, just for the sake of doing that. Here we contradict "Minecraft must look blocky and bad as Notch designed it." Nothing to do with improvement, everything to do with bad office politics and a lasting grudge his previous employees have against him. Unfortunately it's not even a good default replacement, but just an edit of the vanilla textures that looks like many of the worse amateur attempts. The new textures look muddy and bad, and the artist is one who holds himself as immune to criticism. With the change in art direction, this is going to be rather annoying for anyone who preferred the old textures.
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They look like garbage, but that's not even the problem, textures can be swapped out. Minecraft's textures and models always looked like trash.
Mojang is pretending this is some epic revival - or even worse, pretending it's a refining of the """true""" style - and not just a new (terrible) set of textures. They're blurrier versions of vanilla textures with some original and terrible looking ones, like the diamond block.
This update we have Mojang actually ruining the good model for horses because "it's not awful enough, Minecraft is supposed to be blocky and ugly" and removing animations as well.
It's worse than the cow model, it's worse than the rabbits, ANY OF THE NEW MODELS; it barely even fits in the game. It has to look bad because Minecraft is supposed to look bad guys. Meanwhile the new textures are supposed to be more realistic or something, so we have contradiction. Overall it's just the game going downhill as each update becomes a gimmick to make internet news headlines.
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I like tiling, but I think alternate textures could definitely improve this, might solve my issue with the bricks. I'll look into it. Thanks for the suggestion!
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Ingame screenshots:
Personal project of mine, just for fun after someone passed the idea to me. This is in my opinion as small as you can go while making every block distinguishable.
No this will not improve your computer's performance.
In the process of being updated to the latest Minecraft versions as they come. 95% complete when it comes to blocks, far from WIP, Mojang just keeps breaking it. I update regularly when I have to get it par with vanilla.
Poll and comments: Can effect what I will put work into first.
TODO
- More CTM
- Alternate textures
- Chests
- Boat
- Minecart
I have worked on item and mob textures but they aren't ready yet, and I play with making 3x, 5x, and 7x item textures. 3x which is the most complete will be later released alongside this. 3x item textures take time to do, they are original spritework, I just sample colours.
Stable: http://www.mediafire.com/file/s50ghzoq4bbs403/3x Texture Pack.7z
Latest: http://www.mediafire.com/file/xh5mmvr23s5iwf3/3x Texture Pack Dev.7z
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It's tedious, combat is not what I play Minecraft for, but to build, swatting mobs was a mindless side thing, now it's more involved and that for me that turns it into a chore.
I just hope someone makes a mod to revert the change, because I never expect anything of value from Mojang.
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>They thought that I needed to spend time "focusing on learning" and didn't want my eyes to go bad.
http://optometry.osu.edu/news/article.cfm?id=330
Despite what many parents may think, kids who spend a lot of time
reading or squinting at tiny electronic screens don’t have a greater
risk of becoming nearsighted than kids who don’t . However, how children
spend their time is important: that risk is only reduced if the child
spends plenty of quality time outside.
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This belongs in suggestions but a splash potion of disenchanting would be cool.
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K, I figured out what they did with a search engine quest yesterday, and I made my own resource pack to patch it out.
I still find it extremely annoying and illogical that they would do this to the default textures, because now you actually need an override resource pack for those 9 blocks to normalize texture packs to how most of them were designed to tile.
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Argument from ignorance. Not calling you ignorant, I'm saying this is the fallacy you are using.
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1) You asked how it could possibly "murder performance", I answered, and then provided sources indicating it did.
2) It was multiple people.
3) Ignoratio elenchi.
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I dunno, maybe because it's actually done more than one time?
https://www.reddit.com/r/Minecraft/comments/3jsf4s/in_the_19_snapshots_they_removed_the_alternate/cus0qst
If you have a resource pack without the config they expect you to have, this randomness is automatically applied to everything, potentially making it look awful. Unless/until there is a default config someone has out to prevent this, it's many hours worth of work everyone has to do, even if it were automated with scripts, to fix a texture pack for 1.9.
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Natural Textures on/off no longer works.
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A couple performance improvements vs many performance improvements and highly customizable graphical settings (severely lacking in vanilla).
I don't see what's so "Aahhhh" about that.
oCrapaCreeper, if they actually cared about performance (or maybe were competent) they wouldn't make a performance murdering feature default instead of opt in.
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I'm glad he didn't join, because with Mojang cutting features like the alternating texture option and making it the default, it's pretty clear they would reduce the quality of his work.
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They don't even have attack animations or cooldowns or special attacks like the player, it's still the exact same knockback and invuln frame nonsense that makes Minecraft combat awful.