I remember a while back notch did say that he wanted to add some regional items.
I was really excited by this because i've really enjoyed the hunt for clay on my current home server, it stimulates you to explore beyond your immediate locality.
I'd say that the core stuff in at the moment would have to be present in every biome.
However each biome would have a few special items in it. For example you might find an incredibly rare flower which will only grow under certain conditions in a certain biome. If you could replicate those conditions (green house or whatever) you might be able to cultivate it in your home biome.
The flowercan then be distilled it to protect you from poisons which those pesky tropical spiders have, you'll be prepared if Rumble from the Jungle comes a knocking with his spider poison arrows.
It could even be something relatively simple and aesthetic, like the desert provides limestone which means the cobble you get is unique to there. A certain mountain provides marble so in your limestone desert citadel you might pay your mate Jeff (who lives in the mountain halls) a chest of spices to give you some marble so you can make your royal baths out of it as a luxury item.
Just finished the main structure of my Floating Masonic Pyramid Fortress
The approach
Close up
Down the inverted pyramid whirlpool.
Along tunnel at the bottom of the whirlpool
Doubles back for a full speed boat dash at a wall of water, which carries you up, then catapults you into the air...
Where you land neatly in an opening near the base of the pyramid with further water lifts up to the central level of the pyramid.
Up the stairs at one end there is the upper room with lava and torch lighting in the gold cap.
Below the central level there is a two level library. It took more than 6 stacks of bookshelves to make these!
A distance view of the pyramid at night. There is a ring of lava around the outside with glass allowing it to illuminate: the top level of the library, the edges of the main floor and the outside of the pyramid.
In total the pyramid structure is 33 blocks in each dimension with a gold cap on the top. The under pyramid is made from smooth stone and the upper pyramid is made from brick and glass. In the base of the pyramid there is a 3x3x1 block of lava-cast obsidian forming the floor of the water lift catcher section. IF notch deems necessary to add gravity affecting blocks - i'm ready :tongue.gif:
5 out of my 11 stacks of bricks were used to make this. I've deforested the shoreline of my base area 7 times to get enough wood for fuel, bookshelves and fences. I've mined, dug and chopped every block and every tool used in this construction. No cheats, the whole thing on normal difficulty.
I'm intending to create 2 biome areas with trees and plants growing inside the main area and a grand temple with eternal pyre in the upper room.
Most of the time with due care and attention creepers won't harm you. If you're being rash and rushing they will bother you.
I see your point but in my opinion it's an overreaction. They don't break the game in any way, if you die it's a relatively small setback. At most you lose a little work and your inventory. Normally you can pick up your stuff and repair the damage in a minute.
Deaths in minecraft aren't a counter of how useless you are. They're learning experiences, just like in Dwarf Fortress.
Example: You stroll out your hut at daybreak and get bombed by a creeper.
Next time: You check your surroundings before leaving, no creeper seen, exit. Creeper jumps from round the corner and bombs you.
Next time: You rebuild your exit, providing a safe platform with 360 view of the surrounding area. Creeper drops off nearby mesa and bombed again.
Next time: You fence off the top of nearby mesas and exit happily from your house. You see the creepers frolicking in the field and take aim with your bow. It's hunting time.
That's part of the problem for manic digger. It looks amateurish, Notch has kept a really tight style all through development.
Minecraft also has the same boon which runescape has (hear me out?!? I don't actually play it!) it runs in a browser which makes it a load more accessible.
It seems manic digger is just mirroring everything notch develops - if they managed to branch and actually do some innovative stuff they might get some kudos.
Your original point was that if notch's development speed stays as it is, manic digger will surpass it. If manic digger can create features for themselves, maybe they will. Key point here is that his development speed will not stay as is. Now he's got all the financial and business issues under control it should ramp back up, possibly even passing his original progress.
If someone wants to be smart, make me a metaball-based tetrahedral-tesellation sandbox creation game. Then i'll give you some kudos!
You are gonna get a lot of brown nosers on here. Having seen what notch can do, it is confusing to see him wasting time. How do I know this? Look at his blog, he talks a lot about useless things and apparently the last couple of weeks he has not done anything until the last minute. That is why I am mad. The update before this one was just "sneaking" with a ridiculous animation. This weeks update = Bringing back sound? Uh..., Its pretty easy when you think about it that notch has the ability to do some awesome things in a short time, but when things he can easily do don't get realeased it brings up questions and people get angry. People get even more angry when they are told that because they critize they are "stupid/morons" which is not the case at all. A lot of people love the game such as I do so they try to get things going. I know he has started a company, but wasn't that supposed to improve update release times. I mean for christ sakes, add an item or something, its not like we have ran out of items to add...not even close.
OK, i honestly have to disagree with your idea that notch is doing nothing. He's setting up a company, you don't just go and press 'make company' button to do that. He's had the recruitement for various roles in that time, coordinating with Kappiche on the fiscal and business front to get it all set up would be an incredible drain on his time.
The whole server malarky is not just "oh noes the server is down, buy a new one and it'll be fine" he's been liaising with people to rewrite the back-end, he's also been working to get minecraft compatible with the amazon cloud which would be no mean feat.
Ultimately he does post about non-work stuff on his blog and twitter because he "goes home" and he relaxes, plays some games does what people do. This is a key point because he's not a corporate entity, he's just a guy.
It's fantastic that he can realise when he does need to unwind, It's best that he keeps weekends sacred and avoids doing any work. It would be all to easy for minecraft development to consume his life and the game would suffer for it.
He's been doing a lot of invisible stuff recently, stabilising the game, starting the company and sorting out infrastructure not to mention work on large projects which haven't been released like biomes and monster villages. I'd rather have one of those big things than ten token items like a new metal or monster, because they don't move the game forwards, they just add frills.
That said it'll probably still be a while until his regimen gets settled down, with further service improvements and billing tasks requiring his attention (he won't be working totally seperated from Kappiche) i'd say it's still a few weeks until production gets up to full speed.
Fair enough feel angry, but he's doing what he deems best for the game in the long run.
hey i got this problem i haven't bought it yet but i want to play it offline first (no username and no password) when i click log in i says on the next screen ''Login Failed'' and ''play online once to enable offline'' and that's gonna be pretty hard because you have to buy it to play online...... if somone got an idea or something like that please write it to me thanks
The game's not free to play any more.
As with most games, if you want to play it - you have to buy it.
So you poked about in the gamefiles to make something out of sorts happen in a game which is no-where near finished yet and you're whinging that stuff doesn't react as you think it should?
Snow worlds are the only way snow occurs currently and it's always snowing. If biomes come around i'm sure he'll add the melting functionality in.
NO!Not the steam!
You ruined my morrowind but you SHALL NOT RUIN my MINECRAFT
Seriously,It is possible to pirate steam games
And making it on steam would just ruin the sales
I read somewhere about pirating steam games
It doesnt gives you the multiplayer but it sure does work
And the multiplayer.....
I am NOT going to install steam again just because I want to play minecraft
I had to wait 3 hours to get it updated and running
I think minecraft is good as it is,It just needs a better way to handle large crowds
Sounds like:
Business/marketing/legal manager. Sorting out all the hassle with promoting the game, managing expansion, partnerships and probably co-pilot for any discussions about Steam.
A web developer who can design and implement changes to the website as well as dealing with hosting, payment and probably forums.
The Graphics guy will probably have roots in pixel art and i'd not be surprised flash as well for ui/banners. He can provide textures and ui; not only for the game but also for the website. They'd also have some modelling nouse too to make new critters.
100% means it's munching through all your memory. 50% means it's only needing half of it.
45 FPS is good. 50-60 fps are about the limits the human eye can percieve i believe.
The torch system works, it doesn't disable the spawner though, it simply provides enough light that no critters can spawn from the spawner within the spawner chamber. If there are poorly lit chambers/tunnels off to the side, then the spawns will be rerouted to them.
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M Ob
Mob as in Cob
The real questions:
Gib - Jib or Gibb
Scone - Scon or Scoen
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This is a reasonable assertion because he can't count and register all the smp servers let alone people logging into them.
I find nothing really suspect about those numbers on their own considering how utterly prolific the game has become recently.
In summary - it's probably just gathering out-of-date metrics and you're jumping to conclusions.
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I was really excited by this because i've really enjoyed the hunt for clay on my current home server, it stimulates you to explore beyond your immediate locality.
I'd say that the core stuff in at the moment would have to be present in every biome.
However each biome would have a few special items in it. For example you might find an incredibly rare flower which will only grow under certain conditions in a certain biome. If you could replicate those conditions (green house or whatever) you might be able to cultivate it in your home biome.
The flowercan then be distilled it to protect you from poisons which those pesky tropical spiders have, you'll be prepared if Rumble from the Jungle comes a knocking with his spider poison arrows.
It could even be something relatively simple and aesthetic, like the desert provides limestone which means the cobble you get is unique to there. A certain mountain provides marble so in your limestone desert citadel you might pay your mate Jeff (who lives in the mountain halls) a chest of spices to give you some marble so you can make your royal baths out of it as a luxury item.
0
The approach
Close up
Down the inverted pyramid whirlpool.
Along tunnel at the bottom of the whirlpool
Doubles back for a full speed boat dash at a wall of water, which carries you up, then catapults you into the air...
Where you land neatly in an opening near the base of the pyramid with further water lifts up to the central level of the pyramid.
Up the stairs at one end there is the upper room with lava and torch lighting in the gold cap.
Below the central level there is a two level library. It took more than 6 stacks of bookshelves to make these!
A distance view of the pyramid at night. There is a ring of lava around the outside with glass allowing it to illuminate: the top level of the library, the edges of the main floor and the outside of the pyramid.
In total the pyramid structure is 33 blocks in each dimension with a gold cap on the top. The under pyramid is made from smooth stone and the upper pyramid is made from brick and glass. In the base of the pyramid there is a 3x3x1 block of lava-cast obsidian forming the floor of the water lift catcher section. IF notch deems necessary to add gravity affecting blocks - i'm ready :tongue.gif:
5 out of my 11 stacks of bricks were used to make this. I've deforested the shoreline of my base area 7 times to get enough wood for fuel, bookshelves and fences. I've mined, dug and chopped every block and every tool used in this construction. No cheats, the whole thing on normal difficulty.
I'm intending to create 2 biome areas with trees and plants growing inside the main area and a grand temple with eternal pyre in the upper room.
0
I see your point but in my opinion it's an overreaction. They don't break the game in any way, if you die it's a relatively small setback. At most you lose a little work and your inventory. Normally you can pick up your stuff and repair the damage in a minute.
Deaths in minecraft aren't a counter of how useless you are. They're learning experiences, just like in Dwarf Fortress.
Example: You stroll out your hut at daybreak and get bombed by a creeper.
Next time: You check your surroundings before leaving, no creeper seen, exit. Creeper jumps from round the corner and bombs you.
Next time: You rebuild your exit, providing a safe platform with 360 view of the surrounding area. Creeper drops off nearby mesa and bombed again.
Next time: You fence off the top of nearby mesas and exit happily from your house. You see the creepers frolicking in the field and take aim with your bow. It's hunting time.
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Exterior, with groovy moon shot.
Interior with supports.
Fire pit which may or may not have resulted half the structure burning down when i first tried it.
There's a chunk missing out of the stair roof because they're invisible due to a bug.
0
Minecraft also has the same boon which runescape has (hear me out?!? I don't actually play it!) it runs in a browser which makes it a load more accessible.
It seems manic digger is just mirroring everything notch develops - if they managed to branch and actually do some innovative stuff they might get some kudos.
Your original point was that if notch's development speed stays as it is, manic digger will surpass it. If manic digger can create features for themselves, maybe they will. Key point here is that his development speed will not stay as is. Now he's got all the financial and business issues under control it should ramp back up, possibly even passing his original progress.
If someone wants to be smart, make me a metaball-based tetrahedral-tesellation sandbox creation game. Then i'll give you some kudos!
0
OK, i honestly have to disagree with your idea that notch is doing nothing. He's setting up a company, you don't just go and press 'make company' button to do that. He's had the recruitement for various roles in that time, coordinating with Kappiche on the fiscal and business front to get it all set up would be an incredible drain on his time.
The whole server malarky is not just "oh noes the server is down, buy a new one and it'll be fine" he's been liaising with people to rewrite the back-end, he's also been working to get minecraft compatible with the amazon cloud which would be no mean feat.
Ultimately he does post about non-work stuff on his blog and twitter because he "goes home" and he relaxes, plays some games does what people do. This is a key point because he's not a corporate entity, he's just a guy.
It's fantastic that he can realise when he does need to unwind, It's best that he keeps weekends sacred and avoids doing any work. It would be all to easy for minecraft development to consume his life and the game would suffer for it.
He's been doing a lot of invisible stuff recently, stabilising the game, starting the company and sorting out infrastructure not to mention work on large projects which haven't been released like biomes and monster villages. I'd rather have one of those big things than ten token items like a new metal or monster, because they don't move the game forwards, they just add frills.
That said it'll probably still be a while until his regimen gets settled down, with further service improvements and billing tasks requiring his attention (he won't be working totally seperated from Kappiche) i'd say it's still a few weeks until production gets up to full speed.
Fair enough feel angry, but he's doing what he deems best for the game in the long run.
0
The game's not free to play any more.
As with most games, if you want to play it - you have to buy it.
0
Snow worlds are the only way snow occurs currently and it's always snowing. If biomes come around i'm sure he'll add the melting functionality in.
In the meantime - it's only alpha: stop bitching
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Troll much?
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Business/marketing/legal manager. Sorting out all the hassle with promoting the game, managing expansion, partnerships and probably co-pilot for any discussions about Steam.
A web developer who can design and implement changes to the website as well as dealing with hosting, payment and probably forums.
The Graphics guy will probably have roots in pixel art and i'd not be surprised flash as well for ui/banners. He can provide textures and ui; not only for the game but also for the website. They'd also have some modelling nouse too to make new critters.
0
45 FPS is good. 50-60 fps are about the limits the human eye can percieve i believe.
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