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    posted a message on AutoMiner
    This is a great idea and tool for those who don't want to mod the game(but need lots of cobblestone). However I have found some bugs. If you cancel the process with it paused, you can't start again without reopening the program. It is due to some keybinding issue. Also the auto clicker does not fully stop(making it hard to get the error message). PM me if you would like me to help look over the code. I am also interested in seeing the source code if you plan to make this open source.

    ************** Exception Text **************
    System.InvalidOperationException: Couldn’t register the hot key.
       at AutoMiner.KeyboardHook.RegisterHotKey(ModifierKeys modifier, Keys key)
       at AutoMiner.WorkingForm..ctor()
       at AutoMiner.setupForm.StartButton_Click(Object sender, EventArgs e)
       at System.Windows.Forms.Control.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ButtonBase.WndProc(Message& m)
       at System.Windows.Forms.Button.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18051 built by: FX45RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    AutoMiner
        Assembly Version: 1.0.0.0
        Win32 Version: 1.1.0.0
        CodeBase: file:///C:/Users/RMDan/Downloads/AutoMiner-V1.1/AutoMiner.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: Could not select
    CodeBase: Could not select
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18022 built by: FX45RTMGDR
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18045 built by: FX45RTMGDR
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18058 built by: FX45RTMGDR
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    Posted in: Minecraft Tools
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    posted a message on Improved Commands for Command Blocks
    I plan to set up a small server for friends(in the style of the current Mind Crack server) and want to do a couple things when new players join.

    The first is I want each new player to receive a copy of the rule book. This is so no player can claim not to know the rules.

    Another thing I am interested in seeing is a way to detect when a particular block is selected from the hot bar. Im not sure how I would want this to work, but this would be for activating abilities in server games. Detecting when a player places a block(then being able to destroy it) would be a cool way to do this.
    Posted in: Suggestions
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    posted a message on .minecraft file
    Well your best bet then is to either find a way to connect the one that can play MC to the internet.

    On the issue of the other computer, what is the exact reason MC won't install? Is it because the update freezes, or the launcher won't start? If it is the launcher, make sure your Java is up to date. Also check to see if the path variable points to the correct java file(if set). If it is the update freezing, disable your antivirus during the update. Sometimes some of the settings for the antivirus programs cut the connection when a program tries to update.

    Good luck on getting back into MineCraft, but be careful on files not downloaded from MineCraft.net
    Posted in: Discussion
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    posted a message on .minecraft file
    If the most recent official release is ok, all you have to do is force update before logging in. You will keep your worlds and textures, but the minecraft game files will be overwritten with the update.

    If you mean onwards as in the past, then please be sure to clarify it so others won't be mistaken.
    Posted in: Discussion
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    posted a message on Place a roof over spawn
    @IronMagus: Thanks for the information. I was referring to spawn level as the layer that the spawner is displayed when in MCEdit. I guess it makes sense that spawn only uses X and Z to determine where to spawn players. May have to redesign the grid so endermen wont set it off. Probably water under the trip wires would work.

    @rjwboys: That would work, but I'm only using vanilla for the moment until the next update, at that time I may use mods but until then I am doing what I can using the Command Blocks.
    Posted in: Discussion
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    posted a message on Place a roof over spawn
    The grid just turns on a clock connected to some Command Blocks that resets the players spawn to another place then TPs them to the spot. That works, its just I want to know if I can put a roof over the spawn area or not.

    Also I need a way to keep endermen out as they will trigger the clock.
    Posted in: Discussion
  • 0

    posted a message on Place a roof over spawn
    I've been playing with the spawn area on my server and been trying to set a roof over it. I have tried various heights above the spawn level(3 blocks clearance to 7 blocks) with both glass and glowstone as the roof. Each time I would respawn on top off the roof, and not in the spawn grid(my tripwire grid for resetting spawn using Command Blocks). Without a roof it works fine, but im trying to find a way to keep all mobs out(so they don't trigger the grid). Endermen are the ones giving the most problems.

    This is on a vanilla server running snapshot 12w39a.

    RMDan
    Posted in: Discussion
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    posted a message on Server groups and Command Block ideas
    Great to see interest in my ideas. One more idea I just had was a new gamerule where on death a player drops a block with specific id(if they have it). Then you can have capture the flag pvp.

    Just thought of this also because my friend was joking about being a part time "Black Knight" on the server. Impossible to kill(almost), but has to have a way to drop an item to be used as proof of kill while not dropping the OPed armor.
    Posted in: Suggestions
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    posted a message on Server groups and Command Block ideas
    Playing with the most recent snapshot, I had few ideas that should be in Vanilla MC.

    First was groups. These groups would be used with the Command Blocks to check if a player is in a group before using a command on them. Extends the idea of filtering players by gamemode. Each group could also have different gamerule settings(example PVP group could have keepInventory). This would be useful on Servers to restrict people from entering areas where players other than moderators/ops can enter creative mode.

    There should also be a way to change the identifier of the Command Block in the chat window(the @). This tweak could be useful for Adventure maps where there are "other people" that contact the player. It would include a character on the end so players would not be able to spoof messages as some one else by using Command Blocks. Some thing like -name- whispers to you: from the /tell command would be cool.

    These would be cool ideas to have. The naming one would be fun for servers also, because I would probably call my Command Blocks GLaDOS.

    RMDan
    Posted in: Suggestions
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    posted a message on Show your respect for mojang and notch!
    I loved MineCraft since I first loaded it up, and loved the whole Mojang crew for all the effort they put in to this awesome game. I remember Alpha version pre Halloween update, where all you had was the basics; The stuff MineCraft is made of. Even now with Magic, Potions, and an End Game goal, Mojang did not loose the basics of the game. You still have full power to go out and do what you want, how you want. Mojang only made it so the only limit is our imagination.
    Posted in: Discussion
  • 0

    posted a message on MineCraft Server Kicking, Lagging, and Crashing
    For the last few days my MineCraft server has been causing problems for everyone that tries to play on it. The problems are:
    • Blocks disappearing after being placed
    • Slow loading times after TP or long travel(regardless of chunk being populated or not)
    • Server kicking players(time out or generic reason) without removing them from active list(all at once)
    • Cant log on even after depopulating list(kicking the players that have been kicked)

    I have restarted the computer the server is on multiple times. It is a brand new computer, straight out of the box, that I installed the server on. The specs for the computer are:
    • AMD Quad Core APU 2.9GHz
    • Asus F1A75-M LE Motherboard
    • 4GB Kingston DDR3 1333 MHz Ram
    • Sumo 4950 APU Video
    • Windows 7 Home Premium 64bit OEM

    Currently I am trying to run the server setting it up with a few friends online. Max 4 players on at one time(planning for more when I go semi-public). It is vanilla no mods. This is not my first MineCraft server. I have run a modded server on an older unit before without major issue(anticipated lag and such, just a test rig to experiment with) running 1.7 and before.

    Problems started out as few slower connection players getting kicked every so often to less than a minuet server kick then crash.

    Anyone able to help please step forward, anyone with same issue please help keep this post alive. Thank You in advanced

    RMDan

    --EDIT--

    Also I am launching the server with these options from the command line:

    java -Xmx1024M -Xms1024M -jar minecraft_server.jar nogui
    Posted in: Legacy Support
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