- When placing repeaters on the ground the delay switch is in the longest spot. Is this supposed to happen? Normally it is in the shortest delay setting when initially placed.
- R3D_K1D
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Member for 10 years, 2 months, and 21 days
Last active Sun, Jan, 13 2019 14:09:53
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Jul 4, 2014R3D_K1D posted a message on Snapshot 14w27a is Now Ready for Hopping!I love the bunnies but I think I may have come across a possible bug. Not sure if it is meant to be there.Posted in: News
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Feb 25, 2014R3D_K1D posted a message on Snapshot 14w08a Ready for Testing!POSSIBLE BUG:Posted in: News
On a superflat world in which I am currently working on an adventure map I have come across a strange bug.
An L - shaped section of chunks suddenly causes my fps to drop from 60ish to below 5. The chunks in which this happens has very few if any blocks in them that would normally initiate lag (Ex: Redstone)
I noticed this bug in an earlier snapshot a few weeks ago. So far I have only experienced it on this one world.I haven't found it on any others yet. -
Feb 10, 2014R3D_K1D posted a message on Snapshot 14w06b Ready for Testing!Possible bug...Posted in: News
Normally I don't play single player Survival, but today I did. I spawned a world with this snapshot and began to play.
I found two abnormalities.
1. Occasionally when I mined a block, it would go FLYING. I mean literally flying. Upon breaking the Item would launch across the cave up to about 10 blocks. Sometimes it would even glitch through the ceiling and into the tunnel above. (I would later be exploring new tunnels and come across an iron ore block floating on the ground.)
2. I noticed a texture change when breaking COBBLESTONE and MOSSY COBBLESTONE. The texture either looked: Normal. Or the break lines would HIGHLIGHT in DIFFERENT COLORS (Green and Yellow was the most noticeable.) Or the break lines would be PITCH BLACK and THICKER than normal. As I said I only noticed it on cobblestone and mossy cobblestone. It may do it for other blocks too, but I haven't noticed yet. I don't know if this is normal behavior for breaking certain blocks or not, as I rarely play Survival and usually stick to Creative. -
Feb 9, 2014R3D_K1D posted a message on Snapshot 14w06b Ready for Testing!Posted in: NewsQuote from AiM_17
Do you play multiplayer? Someone may be dropping cobble and picking up your apples.
(Or you could just be trolling, but who does that on the internet?)
No. This occured on a new single-player survival world I made yesterday. No multiplayer at all.
And no I'm not trolling, I still have yet to find an apple.
BTW: The only trees I was cutting down were OAK and BIRCH. I haven't cut any other type of tree down yet. -
Feb 8, 2014R3D_K1D posted a message on Snapshot 14w06b Ready for Testing!BUG FOUND!Posted in: News
In survival, I cut down a tree, get the logs and then walk away. I come back a few minutes later to get apples and instead find a few peices of cobblestone on the ground. No apples in sight. Haven't picked any apples up after cutting down around 50 trees. -
Feb 3, 2014R3D_K1D posted a message on Snapshot 14w05a Ready for Testing!This Snapshot is really cool and I've been playing around with it on an adventure map I'm working on.Posted in: News
But, I don't know if it's just me but there are random chunks that drop my frame rate to 7 or below. (Normally I have about 50 to 60 on decently high graphics settings.)
My map has a lot of redstone on it but the chunks in which this happens have very few blocks in them. Including redstone.
In the 1.7 version, the same chunks work fine and don't cause a sudden drop in frame rate.
Has anyone else experienced this problem with Snapshot 14w05a? - To post a comment, please login.
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Happy Halloween! Don't let the children scare you!
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First off you can't get output from a block on a person's head. If you want to do what you are thinking you will need to set it up as redstone. Basically have a daylight sensor hooked up to activate command blocks to give the players whatever perks you desire.
You might be able to testfor the time of day via a command block (Not sure if this is possible. Never tried it) and then have a conditional chain to give the perks.
My suggestion (Somewhat advanced) if neither of the above options work for you is to create a scoreboard that is synced to the time of day. Then whenever the scoreboard reaches the optimal times of day, test for it and execute a chain of command blocks for the perks.
To sync the scoreboard with the time of day:
Make sure that the time of day is unchanging via /gamerule.
Setup a scoreboard called "time" or whatever you want.
Setup a repeat command which constantly adds 1 to "time"
Make sure that the scoreboard value for "time" is the same as the in-game tome. (0-24000)
Then have command blocks testing the scoreboard for the appropriate times for perks
And lastly, a command block that tests for "time"=240000. If true then set "time"=0 to reset the timer for a new minecraft day.
Then re-enable the gamerule for time progression.
Hopefully this helps.
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Thanks for playing! I'm glad you enjoyed! Yeah there's a few bugs that can happen in season 2 that can occur depending on render distance issues. But Quarantine and Season 3 are both setup to avoid those issues so there should be far fewer bugs in them. They both also include voice acting
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Thanks I'm glad you enjoyed! Here are the links to all my other maps as of this moment:
My Minecraft Maps:
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Exodus Season 3
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2791883-exodus-season-3-genesis-21-months-of-development
Exodus Quarantine
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2543613-exodus-quarantine-a-randomly-generated-voice-acted
Exodus Season 2
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2427488-exodus-season-2-an-interruption-in-space
Exodus Season 1
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2076885-14w25b-1-8-exodus-season-i-zombie-apocalypse-a
Elf Trouble
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2295916-elf-trouble-a-christmas-adventure-map-voice-acted
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Well this is the capital building. Capital buildings tend to stay mostly the same over time. But don't fear, the vast majority of the map, over 99% takes place in brand new areas.
Also there is the war that begins in this trailer that basically cripples economic and technological growth for some time.
The main storyline in the map takes place in 2064, While the flashbacks take place starting from 2042 to the time frame of the main storyline.
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No. There's a few generations difference. Alex Monroe's daughter is named Claire. Hollis is a few generations down the line.
Also a new teaser just came out today! This time a war begins! Enjoy!
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Thank you for playing! And I'll keep your suggestions in mind. It sounds like the spectator thing is a bug. Not sure why that would happen. I have a system in place to make sure it doesn't. Again thanks for playing!!
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Today is the Three Year Anniversary of Exodus Season 1 and the Two Year Anniversary of Exodus Season 2!!! Wooo!
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Today is the Three Year Anniversary of Exodus Season 1 and the Two Year Anniversary of Exodus Season 2!!! Wooo!
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Today is the Three Year Anniversary of Exodus Season 1 and the two year anniversary of Exodus Season 2!!! Wooo!
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Today is the Three Year Anniversary of Exodus Season 1!!! Wooo!
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No I'm not worried about that. It does limit some things tho, but the story we are working on now for marketplace is not impacted too much by this and in a way it is refreshing to a have a happier and less grim story to tell. But at the same time I can funnel my vision of a more mature story into maps like Song of the Siren and Wesley. I'll still have my creative vision, but like anything you sometimes have to adapt.
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It sounds like something didn't activate properly. When you entered the resort did you get an Ivaren Hallucination on top of the truck? If not go back to the balcony to get into the resort.
Or (This is actually most likely) Did you have a cutscene showing the balcony when you first arrived at the island? If not try this command: /setblock 407 128 857 minecraft:redstone_block
I will see what I can do in the next update.
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Did you come in through the vent system? If so and it didn't open, quickly go into creative and exit the vent again. If that still doesn't work just break the glass door that goes into the president's office (Opposite the vent exit)
Hopefully this helps! Let me know if there are any other issues!
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Once I get done moving into my housing for the summer, I will begin working on a fairly major update for the map.
Here is a list of confirmed features that will be implemented:
More Optimization
Ending 9
Books spellchecked
various bugfixes
Also I am hard at work on 3 different map projects right now. Song of the Siren is my solo map project. Wesley is a map that is being directed by The Redstone Scientist, Jragon014 and myself. And more recently I've been brought on as the Story director for a map in conjunction with Everbloom Studios that will be available on minecraft marketplace in the near future.
Thanks everyone for all of your support.