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    posted a message on Tinkers Construct
    I may have found a bug. I can't seem to attach BC waterproof pipes to a Smeltery in the 1.6.2 version. I've tried with the drains out as normal, and the drains placed backwards. I've tried attaching them to the smeltery controller, too. Nothing works. It doesn't work visually, or actually pump liquid in. Am I doing something wrong or is this a bug? It kind of completely disables me being able to use the Smeltery to store oil or lava or such because Thermal Expansion isn't updated, so I have nothing to transfer liquids upwards except BC pipes.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from DrRedstoner

    I am sad to see the enchantment effect go from the Tinkers' Construct tools. I liked how they looked iridescent.


    I didn't. It causes a large drop in FPS for me when I hold an enchanted Tinker's Construct tool.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.X][FORGE][TC 1.3.4 +] Tinker's Construct Recovery/Compatibility Addon (v1.2.1)
    Quote from sojournerkai



    mDiyo hasn't added that in yet.


    ...or me.

    I'm sorry about the lack of progress, guys, but my coding computer is _still_ offline :/
    Posted in: Minecraft Mods
  • 1

    posted a message on Tinkers Construct
    Quote from Iaintsayin

    Liquid Aluminum = pink. Block of aluminum = white.

    Say what?!


    Well, molten iron = red...
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4/1.6.2] Dynamic Earth (v1.7.3)
    Quote from MapleBacon

    Would Biomes o Plenty's mud cause any conflicts with this mod?


    I don't believe so. They aren't interchangeable, though, I think.

    I love the name change! Dynamic Earth sounds much more 'professional', in my opinion, to people looking for new mods, than "[RandomDudeIDon'tKnow]'s Mud Mod" does. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    Quote from Iaintsayin

    Pretty sure it's a block that "grows" other blocks. If that's the case, hopefully we'll have the option to disable it. I get that mdiyo is developing this mod from the point of view that other mods do not exist.


    I only see "crystals". Quartz and glowstone are both crystals. And yes, Mystcraft has a crystal-formation symbol. But if we can grow crystals too, wonderful. I have no problem with that.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.X][FORGE][TC 1.3.4 +] Tinker's Construct Recovery/Compatibility Addon (v1.2.1)
    Quote from Peach774

    How about instead of disabling the vanilla tool recipes just make them so when you hold them you get mining slowness level 100 so they become useless but are still craftable.


    This is not as feasible because I think I'd still have to overwrite them.

    Quote from DarkLightz

    Probably because of the api update, mdiyo said he update it to give modders full control over tools, parts, and modifiers, that means more and better features are to come to this addon i believe :)


    Once I get my coding computer back online, yes, I plan to make full use of all the new API bits which I haven't even looked at yet.
    Posted in: Minecraft Mods
  • 0

    posted a message on (Xeno's) Reliquary v1.0.6d
    Quote from x3n0ph0b3

    I like it actually. There might be a way around the logistics problems of splitting blocks/itemstacks. I'd have to look at how liquids are done to know for sure. I've never worked with custom liquids.


    Tinker's Construct squeezes about 12 liquid metals into a single block ID, so it should be at least 16-metadata capable.

    Another TC thing that should be noted: anything that replaces air blocks can cause issues with multiblock structures. RailCraft's tracking aura blocks break everything, without causing crashes. Thaumic Tinkerer's lightness/darkness blocks do, too. So gas fumes are cool, but... You could also just make a bunch of pretty particles and apply the effect directly from the emitter block, and save all that drama.
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    I crashed while taking an all-iron Excavator out of the Tool Forge, after naming it "Ironic Scoop". Forge 737, TConstruct dev build 63 (I don't know if it has any other tags.)

    java.lang.NullPointerException
        at mods.tinker.tconstruct.inventory.SlotToolForge.func_75208_c(SlotToolForge.java:31)
        at mods.tinker.tconstruct.inventory.SlotTool.func_82870_a(SlotTool.java:35)
        at net.minecraft.inventory.Container.func_75144_a(SourceFile:237)
        at net.minecraft.client.multiplayer.PlayerControllerMP.func_78753_a(PlayerControllerMP.java:468)
        at mods.tinker.tconstruct.client.gui.NewContainerGui.handleMouseClick(NewContainerGui.java:823)
        at mods.tinker.tconstruct.client.gui.NewContainerGui.func_73864_a(NewContainerGui.java:560)
        at mods.tinker.tconstruct.client.gui.ToolStationGui.func_73864_a(ToolStationGui.java:63)
        at mods.tinker.tconstruct.client.gui.ToolForgeGui.func_73864_a(ToolForgeGui.java:41)
        at net.minecraft.client.gui.GuiScreen.func_73867_d(SourceFile:127)
        at net.minecraft.client.gui.GuiScreen.func_73862_m(SourceFile:111)
        at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1500)
        at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:835)
        at net.minecraft.client.Minecraft.run(Minecraft.java:760)
        at java.lang.Thread.run(Unknown Source)


    EDIT: This is probably the bug fixed in 63.2, isn't it? Updating.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.X][FORGE][TC 1.3.4 +] Tinker's Construct Recovery/Compatibility Addon (v1.2.1)
    Quote from jakj

    Why not just extend the item classes the vanilla tools use, and replace the vanilla item instances (store instance to existing Item class, set itemsList[thatId] to null, then register your item at that Id) with your own that have no effectiveness against any block? The items all still exist in their current form and no mod breaks, but they're useless.


    Because I intend to overwrite basic mod-added tools, too, like bronze and steel tools, if not EVERYTHING that extends those item classes, and some mods will throw you a crash error if you overwrite their items.

    Plus, with the idea of replacing them with tool parts, it makes a bit more sense, game-wise. Would you rather attach this hunk of diamond with a stick in it to the side of your robot assassin (i.e. ComputerCraft turtle) or attach instead a razor-sharp alumite blade?
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.5.X][FORGE][TC 1.3.4 +] Tinker's Construct Recovery/Compatibility Addon (v1.2.1)
    Quote from quintine

    I have always had 1 issue with TC, and that being there are still the vanilla tools and mod tools in game.
    If only there were something to remove them.


    I could disable vanilla-style tools, but then everything that uses them in recipes would be broken. But... hmmm... I could do a work-around for this with tool parts instead of tools... replacing gold with aluminum, maybe, and diamond with alumite...

    EDIT: We have no aluminum tools, heh. Oops. How about bronze then? :P

    That's actually a pretty darn good idea and I will work on that once I have my coding computer back. If there are, for example, any Forestry carpenter recipes that use vanilla-style tools, then they'll probably be unobtainable without cheating in the proper item, but any crafting table recipes using vanilla tools will use TConstruct parts instead, and crafting table recipes creating vanilla tools will be removed.
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    Quote from ObsidianWalker

    mDiyo, quick question, with the actual progress with developement, should i be supposed to upgrade to the dev build on an old world or it drastically change something and make creating a new world a necessity?


    So far, apart from treasure chest loot, I don't think you'll miss out on anything by upgrading to the dev build.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.x][FORGE][v1.3.0] KBI Enriched Gravel: Make Mining Gravel Worthwhile! Now with EBXL Support and Sand Sifting!
    Quote from mkire

    I've found what i think is a bug: When using a silk-touch shovel to pick up gravel, if i hit enriched gravel it will drop items and still drop itself, thus allowing for near-infinite farming of enriched drops.


    This is indeed a bug. Sadly, my coding computer is down yet again, so I can't fix it at the moment.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.X][FORGE][TC 1.3.4 +] Tinker's Construct Recovery/Compatibility Addon (v1.2.1)
    Quote from Malcanteth

    Please add the obsidian ingot maceration into 2x small dusts.


    This, and support for the new tier 2 tools, will be done as soon as my coding computer is online again.

    Quote from ZeroTheLiger

    any chance to pull apart assembled tools in the future ? cause im just recycling all old tools


    Probably not, though I am thinking about adding a handheld tool that lets you rip a random modifier of any undamaged (repaired counts as undamaged) tool held in the first slot of your inventory (leftmost in the toolbar, hotkey #1) and has a configurable chance of returning the material used in the modifier. It would probably be around 80%. This is only if I can figure out the probably-pretty-complex coding involved.
    Posted in: Minecraft Mods
  • 2

    posted a message on Tinkers Construct
    Quote from NinTML

    How do u get minituare red hearts


    Find them in dungeons, or the Tinkerer's house in villages. If you have ThaumCraft 3, barrows are an excellent place to look, if you can get past the wisps and skeletons and such.

    Quote from 360infenenrsorce

    I never thought about this until now but why is there no diamond or gold tools ?


    Gold: Because if you can dent it by squeezing a half-inch-thick slab between your fingers, how effective of a tool do you really think it could be? You'd be better off making a tool out of half-baked clay or mud. Or even stale bread.

    Diamonds: Because diamonds can't be formed into tool shapes. They're small and really hard and crystalline. You can only put them on the tip of a tool.
    Posted in: Minecraft Mods
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