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    posted a message on Conquest_ [WIP there is always more to come]
    Monster,

    Stopping by again to request a small thing. I'd love to see arrow slits included sometime, better ones than just the two stairs. You could easily do this by making a meta-data for glass.










    Posted in: Resource Packs
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    posted a message on Conquest_ [WIP there is always more to come]
    No need to blatantly copy WesterosCraft.

    Also, the creeper heads already look like cabbages, just place the side of the head with the face away from the side you'll be looking at it from.
    Posted in: Resource Packs
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Hmmm, it seems to work now that I've updated forge to the latest version instead of the latest recommended version.


    Yeah, that is what fixed it for me. Apparently Optifine doesn't work with the recommended version, just the latest release.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Edit:

    Nevermind, I fixed it myself.
    Posted in: Minecraft Mods
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    posted a message on Conquest_ [WIP there is always more to come]
    Hey Monsterfisher,

    I tinkered with the hot coals/embers texture you whipped up and came up with something that I think better reflects the look and feel of hot coals/embers. You can certainly add it to the pack, replacing the existing one if you like, but I'd like to hear your input.

    It is rather long so I'll just link to it;
    http://imageshack.us/a/img13/9962/z08q.png


    It might need to be shrunk down a bit so the transition happens a bit quicker, but I like how it works now.
    Posted in: Resource Packs
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    posted a message on Conquest_ [WIP there is always more to come]
    Quote from monsterfisher

    @QuikFox i already have a hay halfslap(126:7)and stairs(53:8-11) or are you looking for something different?

    Sadly i cant use those textures since they are taken from the JohnSmith texturepack but i do indeed like the souldsand alot so maybe i will try to recreate something similar to it (maybe ill also add the netherbrick as a metadata well see)


    I was referring to the actual hayblock itself. Personally, I prefer the actual hayblock to those blocks. Hell, I honestly didn't even know what they were supposed to be until you just said that now. I could use those already created blocks for it, however.

    I do really look forward to having the Netherbrick actually be bricks and not some kind of leathery type thing.
    Posted in: Resource Packs
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    posted a message on Conquest_ [WIP there is always more to come]
    Hey monster, I had one more idea as I was trying to build a poor village with houses that have a thatch roof. I like the hay blocks and how they work fantastic for that but I think it would be useful and very nice looking if there was a hay half-block. It would allow a nicer more gradual slope to some of the roofs and allow a more bumpy look across some of them. WesterosCraft uses this a lot on their builds and it looks fantastic! I've got quite a few pics to show what I mean if you'd like to see some examples!

    Quote from Noah_Au

    Hey, I have a question. I love the resource pack, everything about it is awesome, especially for builders like myself. However, the nether block textures (netherrack, soulsand, netherbrick, and quartz ore) I was not super fond of for the look of my builds/world, it was all a bit "brainy looking" for me. haha :P Therefore I edited those four blocks on the pack to get the look I had in mind and everything looked right.


    I LOVE your Netherrack,Soul Sand, and Nether Brick blocks. I especially like the Nether Brick, I would just suggest to change the color a bit darker, maybe slightly gray and worn looking. I do not like the change to the glowstone because it doesn't seem like it organically shows up in the nether as the current one does.

    Monster, you should definitely add the Netherrack, Soul Sand, and Nether Brick blocks!
    Posted in: Resource Packs
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    posted a message on Conquest_ [WIP there is always more to come]
    What happened to the brown carpet? I liked the look; you could make fur rugs for interiors!
    Posted in: Resource Packs
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    posted a message on Conquest_ [WIP there is always more to come]
    Quote from monsterfisher

    the glass idea is pretty nice but wouldnt it be easier if i just could use overlays with sand etc? basically like icycles with transparency.


    Yeah, if the overlays were done good, that would probably work much better.

    Quote from monsterfisher

    I might take that ember idea and apply it to obsidian through


    It would be great to have regardless of the block it is applied to. I suggested glowstone because it would give off some light, as burning embers would. Normally, for burned up embers I use a coal ore block.

    Quote from monsterfisher

    added mossy cobblebrick (48:2)


    Now I've got to revise a build I just uploaded on PMC that makes extensive use of the plain cobblebrick texture!
    Posted in: Resource Packs
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    posted a message on Conquest_ [WIP there is always more to come]
    Quote from MrMuffin202

    And another would be leaves so you could change them so they were a pinkish color like a cherryblossom tree.


    A million times, yes.
    Posted in: Resource Packs
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    posted a message on Conquest_ [WIP there is always more to come]
    Speaking of biomes, you could change the glass to reflect biomes as well;
    For desert biomes you could have them look sandy. Swamp biomes could make them look dirty and smudged. And tundra/taiga biomes could have frost on the windows.

    Edit:
    I also thought of a request I'd like to see sometime. Perhaps add a meta-value to glowstone to have something that looks like glowing embers. This would allow builds to have something similar to a fireplace and not have to worry about it being fire safe or turning off fire spread.
    Posted in: Resource Packs
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    posted a message on Conquest_ [WIP there is always more to come]
    You know, you could save a 2 meta values by making the 1:1-1:4 blocks biome specific. The mossy ones could show up in forest and grassland areas while the ice ones could show up in Tundra and Taiga biomes.

    Hell, it wouldn't be bad if you just added those textures to randomly show up in the regular stone textures naturally without any meta-datas added. This would, of course, require biome specificity because we can't very well have ice showing up forest biomes.
    Posted in: Resource Packs
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    posted a message on Conquest_ [WIP there is always more to come]
    Love all the changes! I have to redo a lot of a buiild I was working on for a server now that you put out the cobblebrick because that is an awesome block idea.
    Posted in: Resource Packs
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    posted a message on Conquest_ [WIP there is always more to come]
    Quote from monsterfisher

    @QuikFox alright man here you got me i just did a slabtexture with dirt and a seat (based of the bed) mind sharing the texture of the irondoor =P so i can plonk it into the pack ? ;)


    I just saw that as I was looking at the reference sheet to find the value for a different block. Thanks!
    I didn't really expect you to change the iron door to the one I edited about; I would have thought you'd want to come up with your own. But I'd gladly post it for you.

    Upper:


    Lower:


    Quote from monsterfisher

    also a friend of mine that i talked about the candle idea said i could use cobwebs for the candle which woulndt give of light but that could be done differently with a seperate lightsource (open to discussion)


    Yeah, I was playing around with the jack-o-lantern and glowstone to see if I could get it to work; I didn't make much progress. When I use the candle on WesterosCraft's pack I do always place a hidden glowstone near the candle since they use the redstone torch for that and that doesn't give off much light. But that isn't always practical so I don't think that'd work all that well. I'd love to have a candle, but if just doesn't work out it isn't really a big deal. It'd probably just be better to wait and hope for Optifine support for torch or redstone torch metadata values since other blocks don't work too well.

    Quote from monsterfisher

    about the wattleblock im still not quite convinced althrough i could use a different material instead of snow to have a compareable brightness (so it looks similar in a different texturepack) that beeing said if i would implement it i would make the not as dark as in the picture since it would loose the contrast between the wood and the fillmaterial probably more something in this direction


    Yeah, my version does loose a bit of contrast between the framing and the fill; it was more of an example how the color change isn't as abrupt between other blocks. But I do like that picture with the tan color, that would probably look pretty nice!

    Quote from monsterfisher

    the hopper in this case prevent people from stepping on the pate so its more practical than reasonable in terms of decoration (if used outside however if used inside it can be a lamp/firepot/etc you could also use use an upsidedownslab but as i said it mainly functions as a stopper that doenst obstruct the view too much


    Ah, it's just function rather than form, I got it.

    Quote from monsterfisher

    for the trapdoors to work like this you need a plugin sadly but even if you use something behind the trapdoor it will still look really nice from one side, using the pluging you can also use the trapdoors as some kind of railing (might post a screeny if you need one =) )


    You could also just place a block, put the trap doors on the block and then use worldedit to replace the blocks with air. The trapdoors will stay and even open and close without being removed.

    Quote from monsterfisher

    i do like the barrel idea but that would mean i would have to add 2 metadatatextures for each direction of the barrel i wil have to think about that =/ in the meantime keep using the log and hook and some vine rack metadata should be rather explanatory ;)


    Yeah, maybe for a future update. And because of those wine racks you put in there my builds seem to only be housing massive drunks.
    Posted in: Resource Packs
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    posted a message on Conquest_ [WIP there is always more to come]
    Thanks for the very quick reply; I didn't expect it so soon.

    Quote from monsterfisher

    like the seatslab you can use a half bed youll need worldedit through but it looks just as fine =) and save up metadata space


    Yeah, that is what I had used to do. The only issue I have with that is if there is a block update or redstone signal adjacent to it the bed will try to update as well and then since it is not a full bed it'll remove and you'll end up with one of those stupid little bed items floating there. If you have a half block with just the bottom half of the bed you could place it right next to something that would carry a redstone signal and it wouldn't be a problem. But yeah, I understand why you'd want to conserve metadata space; I just thought that it'd a quick and practical update!

    Quote from monsterfisher

    for chairs i tent to put an itemframe on the face of the door to hide the window when i use it as a chair (looks even better than a solid wood door)


    Yeah, that looks good and that is certainly what I do when I have to use wooden doors but what I dislike about it is that the door can still be opened. Super irritating when you make a nice dining hall and then some little kid comes in and opens some of them but doesn't close them so you then have a bunch of chairs with offset backs. The iron door prevents this since players cannot open them themselves.

    Thinking about it, the symmetrical issue of the door isn't really that big of a deal, just the transparent area near the handle. Would you be able to fill in the area near the handle so that it is solid or would you feel as if that would ruin the current door? If that part wasn't transparent it could be multipurpose as a chair back and iron door.

    Quote from monsterfisher

    i like the candle idea but sadly i cant get it to work as a metadata i guess torches do not support it =/ and using a candle for the normal redstonetorch would go against my policy kind of lets just hope that the creators of optifine implement it at some point =]


    I certainly wouldn't want you to change the regular textures! That is what I like so much about this pack; you can actually use it in a survival work since all the ores look like they should and things haven't been substituted to make creative building easier.

    Just a quick thought I had; would a jack-o-lantern be able to have a metadata added to make the candle under that? It wouldn't have to be able to adjust to the wall since it's a candle and who sticks candles on walls anyway. I'm not sure how that would work, if it would work at all, even more so with block transparency issues, but I thought I'd ask!

    Quote from monsterfisher

    i would only be able to use wooden slabs for the grass/dirt which will look very weird for people without the texturepack if there would be wood slabs all over the landscape =/


    Honestly, the dirt half block slab it wouldn't look any worse than the gravel half slabs. I use a random combination of dirt (Love the 82:1 block, by the by!), gravel, and grass to make paths since it breaks up the monotony of an all gravel path. It would just make putting the path up and down blocks more consistent with the path on a flat area.

    The grass half block slab idea was just something I thought would look neat, not necessarily something that would be practical or implemented. Yes, they'd definitely look weird without the texture pack, but, the way I see it, if you're looking a build that needs a texture pack you should probably be in that texture pack. But again, I didn't really expect this to be implemented, it was more of an aside for thought.

    Quote from monsterfisher

    for the wattleblock i could add a biome specific coloroverlay so in swamps it would always be darker than in plains biomes etc (i would prefer to not add 6 new metadatablocks for somethe we already have but slightly different)


    I do still think that it is too stark compared to the rest of the blocks; it has too much of an abrupt change from muted and pleasing colors of the other blocks to the bright white.

    I know it seems redundant but it would also add greater variety to builds. This would be especially helpful when you have a village or town because then you could add greater variety to the builds; some could be white, some could be brown/grey. It'd would add a huge boost to being able to define the areas of the town as well; white walls could be richer or more affluent areas, brown/grey could be poorer or more industrial areas.

    The biome idea is a possibility but it does then restrict the use of those blocks to that biome. While it adds variety in those biomes, which is great, it doesn't add variety for things in the same area which is what I was referring to.

    Quote from monsterfisher

    the reason why i chose stoneplates was that they cant be triggered by throwing items on to of them which (by blocking people from steppping on the plate (hopper over the plate) they will not be able to reset ) personaly i think there is no need for plates with food on them since you can always imaging it in your head ;) i personally like using the ironplate as plates i think that works rather, be creative ;)


    This was something that I definitely think wouldn't need to be added, just something nice to have, so thanks for even discussing it! I use the heavy weighted pressure plates because I think they look better as plates (More decorative and ornate)! To each his own.

    Just curious, what is the hopper over the plate supposed to be? As in, what is it supposed to look like, a light?

    Quote from monsterfisher

    as the trapdoor is right now i think is perfect its like a grate which just as well is able to keep dirt etc on the inside ;) and it also can be used as windows etc in other situations


    I've never thought of using it for windows, actually. I like the trap doors as they are currently a bit more now, you could ignore my request to change them!

    I also had an idea while typing this; would a sideways barrel be able to be added somewhere? It would function as a wine/ale barrel fantastically; much better than a sideways log and tripwire hook that I currently use. All you'd need to do is flip one of the current barrel textures you have.

    Once again I love this pack and look forward to all future updates!

    Edit 1:
    This is kind of what I'm referring to with brown daub and wattle; It blends better and is so much less abrupt a change.


    Edit 2:
    This is what I'm meaning with the iron door;
    Posted in: Resource Packs
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