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    posted a message on Ex Nihilo (the Skyblock companion mod)
    Quote from AllenWL

    I'm not doing skyblock, I'm playing my own custom map where the sky is covered by a layer of bedrock, it's always dark, the floor is a layer of planks, and you get 20~30 zombies at your doorstep in 1~2 minuets or less.

    Making a pasture isn't just adding more dirt for me. It's killing the zombies, securing an area, filling it with dirt, lighting it up, using grass seeds, and hoping that an animal will spawn, and that the animal will be a cow.

    Oh, and I still want cobwebs


    If you make a very difficult map, when playing it you really shouldn't expect it to be something other than very difficult...
    Posted in: Minecraft Mods
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    posted a message on Ex Nihilo Companion Map
    This project is officially indefinitely on Hiatus.

    The downloads will still be available but any future updates shall be ceased.

    I may make another map to showcase Ex Nihilo if/when it updates to 1.7 (or 1.8).

    Thanks to everyone who played the map!


    Quote from TigersFangs

    I like the idea. I am actually working on something similar. I am formulating a relatively simple tech pack that has Ex Nihilo and Ex Aliquo in it. I am planning to make a variant of the mod pack that is reconfigured specifically for playing this map, and I was wondering what your policy was on allowing people to include it in their mod packs? I always link back to the forum thread or website for content that I include as well as providing screen shots of my permission to include said content in my mod packs. The website for several of my older mod packs can be found here: www.tigersfangs.com

    Thanks for making an awesome map! :)
    TigersFangs


    Of course you can include it in your pack!
    (a link back to this page would be nice, but is not necessary)
    Posted in: Maps
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    posted a message on Ex Nihilo Hardcore Challenge Map
    This project is officially indefinitely on Hiatus.

    The downloads will still be available but any future updates shall be ceased.

    I may make another map to showcase Ex Nihilo if/when it updates to 1.7 (or 1.8).

    Thanks to everyone who played the map!
    Posted in: Maps
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    Quote from matthew_daniel

    this mod looks amazing but my bro asked me if you could give me just the jetpack not all the other blocks
    THANKS!


    How do you intend to craft the jetpack without the other blocks and materials?
    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    Quote from EurypteriD

    i really dont understand how Direwolfs's Forgecraft does not have mekanism.


    Direwolf20 doesn't own Forgecraft, Pahimar does
    Posted in: Minecraft Mods
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    posted a message on Ex Nihilo (the Skyblock companion mod)
    Quote from KimiroDragon

    Yes. Yes they are. But I don't see how going back to using a Wrath Igniter to make Dark Iron would remove Servos, unless I'm missing something about their nature. o-o lol

    Also, needs more magnets.


    I was reacting to this:

    Quote from KimiroDragon

    Ever since Dark Iron became an ore I can't bring myself to use that mod. :F
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Zero5211

    I really like these. Do they all have an unchangeable torque that increases as the tiers go, or are you going to remove the static torque since there's the new tiers for limiting output? And for that furnace temperature, do we have to use one of the two heater blocks? Can't think of any other way to heat up a vanilla furnace that high.


    I think the friction heater can do it
    Posted in: Minecraft Mods
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    posted a message on Ex Nihilo (the Skyblock companion mod)
    Quote from zbeeblebroxIV

    This is probably a strange question, since you don't really need transportation in Skyblock maps, but for the sake of completionism, is there a way to craft saddles in Ex Nihilo?


    Not in Ex Nihilo.

    But there is a vanilla feature that lets you get saddles:

    Villager Trading

    Quote from KimiroDragon

    You used to be able to with the Wrath Forge way, but since Dark Iron became an ore you can't.
    ...
    You should totally petition Factorization's author to bring back the old Wrath system, since it was just freaking amazing and unique. Ever since Dark Iron became an ore I can't bring myself to use that mod. :F


    But Servos are amazing...!
    Posted in: Minecraft Mods
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    posted a message on [ADDON][1.6.4] Ex Aliquo, an Ex Nihilo Companion
    Quote from Zerokyuuni

    Candles count as torches. Nitor is as good as a lit furnace. But they're so pretty~



    I'll have to look at the new crafting recipe and all, but possibly


    Currently it is only obtainable as a mineable ore.

    What about iron block in a barrel of witch water?
    Posted in: WIP Mods
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    posted a message on [ADDON][1.6.4] Ex Aliquo, an Ex Nihilo Companion
    Would you be willing to consider adding a way to get dark iron from factorization?
    Posted in: WIP Mods
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    posted a message on [1.7.x] Rotatable Blocks - Not just an april fools joke anymore.
    Would you consider adding a something like a wooden wrench?
    --Just so the mod isn't dependant on another mod with a wrench
    Posted in: Minecraft Mods
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    posted a message on Ex Nihilo (the Skyblock companion mod)
    Quote from Goreae

    When was it ever 3x3?


    For most of the mod's life.

    Looking back at the changelog, stones were added in v1.11 (octobre/november ish if I remember correctly), and the recipe was changed from 3x3 to 2x2 in v1.24 (I believe that was early February).
    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    Quote from Lorenith

    Is there anywhere I can find an actual complete list of the recipes for this mod? For whatever reason Mekanism doesn't want to talk to Crafting Guide, and it's rather frustrating to have to hunt through various wikis and hope that the recipe exists and is up to date.


    NEI?
    Posted in: Minecraft Mods
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    posted a message on Ex Nihilo (the Skyblock companion mod)
    Quote from shanodin

    Hey folks. I'm having some trouble with the little stone pebbley things. They won't craft into a cobblestone block as stated in the original post.

    I do have several other mods installed so it could be some kind of ID conflict, but the only one which isn't covered by Ex Aquilio is Dynamic Lighting.

    Anyway, if someone can suggest a solution I'd be very grateful. If it involves changing an ID, some really specific instructions would be really appreciated, as I have never dabbled in creating/editing mods.

    Thanks.


    Are you trying to craft them in a 3x3 square, or a 2x2 square?

    The recipe was recently changed from 3x3 to 2x2.
    Posted in: Minecraft Mods
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    posted a message on Ex Nihilo (the Skyblock companion mod)
    Quote from AllenWL

    Seeing that the time difference is 23min, I would have thought you would be 100% sure, or at least 99%.

    Anyways, Is there a way to get ice/snow without adding other mods or having to find a snowy biome?


    Doesn't TE have a machine called the glacial preceptor?

    Or was that back in 1.5.2...
    Posted in: Minecraft Mods
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