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    posted a message on Does anyone here actually build roads? XD
    Quote from Sharpe103»


    Shulkers are another game changer, that's for sure.



    The maps alone... Even if I don't carry all the maps all the time, I'll be able to stay out longer on explores and still have inventory slots for new (and old) maps and all the loot i found on the way... :D


    However, nothing is quicker and more efficient for long-distance exploration than elytra. Not even close.


    Nice for exploration/sight-seeing, but for commuting along an established route between distant houses/villages, I'd rather just hop in a minecart. And then save my gunpowder for important things, like fireworks shows and what-was-i-thinking-scale landscaping projects. ;)


    To be very clear, let me give another real-world example. On a whim and just for the fun of it, I recently flew about 25,500 blocks (25.5 km) to a woodland mansion, stopping a few times along the way to sight-see, built a waypoint, cleared the mansion, and then returned home all in the span of a couple hours or so of exciting, entertaining gameplay. That includes all logistical time, of which there was none to speak because I'm just flying over there. Compare that to my epic jungle-seeking expedition, the vast majority of which was a wearisome slog. Not to mention the danger. Imagine if I had accidentally rode my horse into a lava pit, off a ravine's edge, or into water with downward current. Now, I'm stuck in a far off land with no horse and not enough food to last for the long walk back. There's just no comparison at all!



    Food's easy on the road - i like to use my flame-enchanted bow to top off my stack of whatever i'm eating, but you can always stop somewhere for the night and cook. If you were able to salvage his armor and saddle (or if you've found more on your travels), you can tame a new horse - I don't even know how many temporary mounts i've left "parked" on random beaches all over my world. Not saying that flying above it all isn't quicker/safer, just that there's lots of fun adventure to be had on the ground as well. I ended up staying at my woodland mansion - more about the loot/map transportation issue (which of course shulker boxes would have solved, had I any) than the journey itself; after clearing and securing it, I started long renovation/landscaping project (the mansion was half in a lake, half encased in mountain-with-woodland-forest-on-top ("ground" level where it touched the house was generally between the lower and upper roof; mobs could just stroll out from the forest onto the roof of the house. first thing i did was fix that)), re-building my stores of resources, exploring all this new distant land and establishing new trade routes with new villages. It was kind of like starting over, but without the initial slog just to get a decent set of tools/armor/weaopns. :) I explored in the general direction of "back home", connecting villages/points of interest to my rail network one station at a time; tunneling at mining levels means i can combine those activities, along with lots of caving and mineshaft-raiding. Once I even hit an ocean monument along the way, which may have delayed completion of that rail segment but was a fun little diversion. :)



    But, that's just long-distance travel, only one aspect of why elytra are so great. Besides that, elytra are just plain fun. It's thrilling to rocket from a ravine's floor into the sky. It's a blast roaring between the banks of canyons and through mountain formations. Diving off my castle's tallest tower and plummeting at break-neck speeds toward the rapidly-approaching ground just to pull up at the last instant is exhilarating.

    I can't wait to dogfight the Ender Dragon in an air-to-air duel.



    Now, *that* sounds like fun. :D Don't get me wrong, I'm definitely looking forward to getting my hands on one and flying around; I just don't think it'll become my main method of transportation.


    Elytra turned kings into gods.
    Posted in: Survival Mode
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    posted a message on Does anyone here actually build roads? XD
    Quote from leangreen76»


    I've started calculating it in my creative copy of my main world, at first marking off evey time I lay 16 rails, but eventually marking off twice after every 32 rails. So far I've got about maybe half way, and calculate I would've had to make rails 60 times. Multiple that by 6 for each 16 stack and it's 360 ingots = about 5 & 1/2 stacks so far. It's reasonable to assume it would take at least another 5 & 1/2 stacks of rails, so at least 11 stacks of iron, let alone the gold. You see where this is going.. This is also a straight line route that veers left at the end near the mesa, whether it'd be bettter in a zi-zagging directional more direct route, who knows.

    I could do all this but it's just about personal preferance I guess, I prefer to go by donkey simply as I can bring back more with it's inventory than I could without him.



    Start at the Mesa end and work back - even if you don't like digging mines, you should get more than enough gold/iron/rails just clearing the mesa mineshafts (up on the surface, so easy to find, and full of gold) to get you home. As far as getting the loot back, minecarts with chests are your friends; and if you leash your donkey, he'll gallop along behind your cart even as you ride back at full speed.


    Reaching the end: I could do a long travel, I'vce already done one 20 000+ ride on a donkey, so casting a ender pearl in a newer chunk isn't unimaginable. It may suprise you to learn I only have about a dozen of each pearls and blaze rods currently. The latter is no problem, I have a spot in the nether where I can farm blaze rods, but I'd have to kill a LOT more enderman, I guess that's one thing that's always stopped me as well having enough pearls. I certainaly have enough arrows from skeletons over the years, a full double chest at 2 - 3 stacks in the next double chest. (About 57 stacks)


    Village clerics sell them. Trading is good xp, and villages can be fun building projects. :)


    At the moment I'm concentrating on keeping my xp levels up, or trying to; for tools, weapons and armor. With a local difficulty at my home at 4.00 currently, it's my priority. I have a diamond armor set for show in the armoty and want one to wear (Yet to test my fortune pick but I've only got fortune II so far) and enchant the armor. After I've done my tools, weapons and armor then I can consider a long game and possibly soing some end game things. :)


    ...do you just never mine at all? On a world more than a few weeks old, how do you not have multiple backup sets of at least halfway-decently enchanted diamond armor (and tools, and weapons)? O.o

    Posted in: Survival Mode
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    posted a message on Does anyone here actually build roads? XD

    I have an extensive underground rail network (down at mining level; even if i start out with no rails/iron/gold in inventory (which i've on short-ish segments for the fun/challenge of it), by the time i reach the end I've generally mined more than enough for all my rails plus "profit", and that's not even accounting for the mineshafts you're bound to tunnel through along the way) for long-distance travel; i mostly use roads for shorter distances - village streets, grass paths winding through the garden connecting my houses with any out-buildings; roads connecting nearby villages... And there are roads between my nether bases and the nearest fortress (i *don't* use the Nether for travel - this is the first world where i even have more than one Nether base, and that's only because i spent the better part of a year based out of a woodland mansion a long way from my original house before finally going "home", and I needed some quartz). My current world is very oceany, so an extensive surface road network connecting distant villages wouldn't really work, but I suddenly find myself motivated to Do Better... ;)



    No Elytra yet - I've yet to visit the End, on any of my worlds - but I see that as more of a fun toy for exploration and cool screenshots than for serious long-distance travel; I'm actually more intrested in the Shulker boxes (and have lots of ideas for using them effectively).



    (i like the idea of under-water glass-tube walkways; i've done those on a much smaller scale, connecting ocean monuments to a nearby workroom/base camp.)

    Posted in: Survival Mode
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    posted a message on What have you done recently?

    After many months away, I finally made it back "home" from my woodland mansion (which I set sail in search of back in the middle of october). I still have a long way to go before the woodland minecart line is connected to the old line - about 5 maps between the nearest stations - but there's a clear water route between my old base and the newly-constructed snow village (the minecart tunnel passed through a massive cave/mineshaft network under some ice mountains, near a spot that was open to the surface; seemed like a good spot for an exploration base-camp, so i built a house, then added a few more and moved in a couple of clerics from a nearby igloo) which is the current last stop on the woodland line. After nearly a year of living in a woodland mansion, my old base suddenly seems really small... :lol:


    I've got a lot of work to do at this end of the world; I had several construction projects going on, and with all the new-since-i-was-last-home blocks I may need to "repaint". And some of my older villages still have old-inventory clerics - think i'll take a stack of emerald blocks over and buy all the eyes of ender (although since my ender chest mishap a couple of months back (where i accidentally destroyed the only ender chest i'd brought with me to the other end of the world) i did end up finding a nether fortress just a stones throw from my woodland-side nether base). :)

    Posted in: Survival Mode
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    posted a message on How Many Worlds Do You Have?

    Huh, more than I thought - 13, although only five were ever "real" worlds, and only one is currently active.

    Posted in: Discussion
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    posted a message on No variety in biomes

    For really long overworld connections building a nether rail is 8x shorter in time and distance, and for that, building above the nether is the most ideal. Above the bedrock ceiling of the nether it is completely flat. No netherrack, no lava, and best of all, no mobs! You use ender pearls to glitch through the roof and then use the dragon egg to break an opening for more convenient access. Yes, it can be done in vanilla. No cheats required.



    Well, exploiting a glitch is sort of cheating... ;) No dragon eggs (which is technically another sort-of-cheaty glitch-exploit), either.

    Travelling through the Nether may be shorter, but it would involve spending way too much time in the Nether. :) Also seems like it would be less convenient for transporting loot... I dig my rail tunnels down at mining level: lots of shinies, and caves and mineshafts to explore (sometimes it seems like under the ocean is just one giant mineshaft - nearly all the regular rails used on this last segment (just under three maps long) came from mineshafts raided along the way), and sometimes you find something *really* fun: i recently tunneled right under an ocean monument, and way back at the start of this world I tunneled through a stronghold while connecting my house to a nearby village.


    Of course the scenery is more enjoyable in the overworld (I once spent over 2 weeks moderating for JL2579 as he rode a minecart from 0,0 to the edge of the Minecraft world at 30,000,000 blocks).



    Wow, now *that's* hardcore. :)

    Posted in: Survival Mode
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    posted a message on No variety in biomes

    One of my long-term projects is to connect my woodland mansion base (at x=-18928, y=-12366) back to my main base (built within spitting distance of original spawn) by rail. It can be done. :D (almost a year in, the current end of the line is at x=-10634, y=-3450; from here there's actually a sea-route the rest of the way "home" (my world is very oceany), i may pop back for a visit before the railroad is finished... :) )


    But you probably won't have to travel nearly that far just to hit all the biomes. Craft a map, zoom it all the way out, and explore until it's all filled in. By the time you've explored a 3x3 square of maps, you should have most if not all biomes covered. :)

    Posted in: Survival Mode
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    posted a message on Should you use Mending or Infinity?

    I still have my favorite mending+infinity bow (and a couple of backups) so it hasn't been an issue yet, but I'd definitely pick infinity. Getting arrows isn't a problem - I don't do AFK farms or mob grinders, I end up tossing (or stashing in chests in dungeons/mineshafts/villages/etc that i'll probably never visit again, which amounts to the same thing) probably half the arrows i pick up in the wild, and I still have multiple chests filled with arrows. Flint is easy enough - toss fortune on a shovel, and you can turn all the gravel into flint. Or just buy all your arrows, they're reasonably cheap (you could also buy your flint, but that's kind of silly :) ). It's the carrying around all the arrows that's the problem - if I'm just hunting near home or one of my villages that's one thing, but if I'm out caving or exploring I'd rather not risk running out at the wrong time. And I'd rather have an extra inventory slot for loot than carry multiple stacks of arrows. ;)


    (i use my bow a lot; when i'm out hunting at night i wield my bow in my off-hand and run around picking off distant targets with my bow while i slash away at the mobs in melee range. When i'm out exploring I'll shoot cows or pigs with my flame-enchanted bow to top off my food supply without having to stop to cook. Creepers, witches, cave spiders, the skelly shooting at me from a long way away... If i'm out fishing at night, i'll just shoot any mobs who get too close and carry on fishing rather than climb down and chase them with my sword. It doesn't take much to go through a stack of arrows...)

    Posted in: Recent Updates and Snapshots
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    posted a message on Tool Organisation

    1: sword

    2: pickaxe

    3: shovel (switched to axe if i'm out chopping down trees, or running around a mineshaft

    4: bow (if i'm just running around outside at night killing things, i'll have my bow in my off-hand)

    5, 6, 7: varies

    8: clock above-ground, water bucket if i'm tunneling/caving underground

    9: torches

    offhand: torches


    For the rest of my inventory, i keep arrows in the upper left corner, coal in the upper right. Ender chest, silk touch pickaxe (if it's not in slot 6 or 7), axe/shovel generally on the right side; wood, extra torches (if i'm mining or exploring), sand, food, map on the left.



    I've always had my sword in slot 1; I suspect it's because the 1 key is the hardest number to miss. (i can't tell you how many mining-action screenshots i have from hitting F2 when trying to switch back from my shovel or silk touch pick... )

    Posted in: Survival Mode
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    posted a message on How to connect two underground places?

    Slimes aren't really a problem - in a 3x3 tunnel with a minecart track going down the middle, you're only going to get the occaisional small slime; you can shoot it as you approach, try to swing your sword at it as you pass, or just ignore it as you ride on past. :)


    My rail network is almost entirely at y=12; I'll probably never use even 1/10 of the resources I've collected, but I figure if I'm going to be digging long tunnels anyway, I may as well get some loot out of it. And tunneling under the ocean is definitely easier than tunneling through it; on my current (very oceany) world, at least, there seem to be lots of massive cave/ravine/mineshaft networks under the sea, to break up the digging grind (and top off your rail supply :) ). (My current rail project actually tunneled under an ocean monument - nothing like getting hit with mining fatigue just after breaking through into a big cave system with lots of shinies stuck in the walls... :D I brought some cows over from the nearest village for a convenient supply of milk while I built my little train station/workshop/ocean monument raiding staging area, and raided the thing from below. Probably took me longer to set the thing up than my more usual floating platform/small island just out of mining fatigue range, but it was fun. :) ) I don't decorate the entire tunnel (although i have been thinking of tossing up some paintings), but if I need to close up a hole or build a tube across a cave/ravine I try to make that look nice, or at least clean - long stretches of cobble-on-all-sides gets really claustrophobic really fast. :)


    As for biome distribution, have you explored in all directions? 1500 blocks isn't really all that far; that's not even a whole zoomed-out map. Craft a map, activate it, zoom it out all the way, explore until the whole thing is filled in. Repeat any time you go off the edge of the map. :)


    (I don't really spend a lot of time in the Nether, and I've never used it for travel; but the same principle applies: check coordinates at both end-points, dig/build a tunnel from one to the other.)

    Posted in: Survival Mode
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    posted a message on How to move Parrots from a Jungle to Home the easy way

    How do you even get around without diamonds? O.o I don't even come up for air my first day until i have at least a diamond pick... :)


    Dig down to y=12 and start mining, you'll find diamonds in no time. And whether you travel home in the overworld or through the nether, they'll do a better job of keeping up if you keep them leashed...

    Posted in: Recent Updates and Snapshots
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    posted a message on How to move Parrots from a Jungle to Home the easy way

    They won't teleport if you stray too far too fast (as for example, if you get in a (full-speed) minecart, they'll generally end up staying behind at the station); putting them on a lead can help keep them close, but you do need to watch for breakage (can be an issue when going around corners, although the parrots handled that better than the llamas).

    I found my parrots in a jungle not too far from one of my villages - half day ride to the sea, jungle visible from the shore. Once I had a bunch of parrots, I rowed out of the jungle down the river, across to where I parked my horse; rode back to the village, then attached leads to the birds and took a minecart the rest of the way home.




    Posted in: Recent Updates and Snapshots
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    posted a message on In your Opinion, At what point would be endgame?
    Quote from kekity»

    I've had a few worlds myself where I just feel like everything is done; Or there isn't really much I can do. So I always just end up starting a new one. What I call, "Endgame" or a game as endless like minecraft is more of something where you have so much ores, You've built so much buildings, cities, and redstone machines that enough is just enough and you want to restart to feel something fresh.



    I've never actually "finished" a world, I only abandoned them - early worlds created before map-changing updates, for example, or test worlds that I just haven't gone back to in a while; or my previous "real" world, which I started playing less of when I decided that my 1.9-snapshot test world was a keeper... However much I build, or explore, or mine, there's always more; I've never even been to the end, for example, although I've found strongholds in more than one previous world (found this one early on - stumbled on it while digging a minecart tunnel to connect one of my first villages on this world back to my base). This was the first world where I even found a nether fortress - and I just found a second (also the first world I think where i built more than one portal/nether base); if I ever get bored with any of my (many) on-going construction projects, and don't feel like exploring and filling in more map, I can always go spend some serious time in the Nether...

    And seriously, if you feel like your current house/town/village/neighborhood/explored territory is "done" (or at least "done for now"), buy a treasure map and head off to find and conquer a woodland mansion. They can be pretty far away; prepare to set off on a long expedition, and possibly not get back "home" for a while. Once you've cleared the mansion, either set up a base there or build something completely new or whatever, and make that your new home for a while. In a lot of ways it can be like starting over - you'll need to plant crops, mine for resources, gather up animals, find new villages and establish new trading routes, all the other things you do when you start a new game, but you'll already have tools/weapons/armor (presumably diamond, reasonably well enchanted, with mending), so there's less of the early-game grinding just to get a pickaxe that won't fall apart. If your current villages are all "done", find a new one; pick one with a more challenging layout - one with a lot of water, or a ravine running through it, or with half the houses buried underground and the other half on mountain tops - secure it without losing too many villagers, and rebuild/expand it in a way that makes more sense, but without completely losing the character of the original. Find a nice spot somewhere and construct a village entirely from scratch, and then move some villagers in (either bringing them in by rail from another village, or curing zombie villagers). If you're *really* destructive, you can fill your base with TNT and just blow the whole thing up. You don't need to start over in a whole new world to start a "new" game. :)



    It's not exactly that I get diamond armor and enchant it completely out, It's more about the fact that there is really nothing else to build.


    Yeah, for me fully-enchanted diamond armor/weapons/tools is the *beginning* of the game - everything before that is just setup. :)


    What are your guys thoughts? And what would be the "Minecraft endgame" for you?



    I'm not sure; while I'm sure I'll start new worlds, I'm not planning to retire this one any time soon. I've been away from "home" for almost a year now, living and exploring out of my (very renovated) woodland mansion; now that that project feels "nearly done", and the current end of the rail line leading from my woodland base back towards the old house is getting closer (a bit less than 1km to the edge of "known" territory; then two unexplored maps, and a three-map sail (through well-travelled and -marked territory) back to the boat-house down the hill from the main house), I'm suddenly starting to think about projects back at the old house: i was looking through some old screenshots, and after all this time in the woodland mansion everything looks so *small*. :D And my main minecart station back at the old house looks really sad compared to even some of the bigger village stations over on the Woodland line...

    I may even go to the End...

    Posted in: Survival Mode
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    posted a message on How to explore an underground ravine properly? :D

    If I'm coming at the ravine from the top I generally light it up top-down, cutting stairs down between levels; if the ravine is open to the surface in an area I'll be walking/riding a lot - near my house, or a village, or whatever - i'll usually close it up with cobble (later covered over with dirt/sand) and make a "safe" entrance somewhere. If I break through into a ravine down at the bottom, while mining or digging minecart tunnels (which i do at mining level), I'll usuallly run around spamming torches on the ground first, then go up. If there's a huge lake of lava, i'll often toss up a little barrier to keep me from accidentally running/being shot into it and use that as a "buffer" zone while lighting the other side (especially in those really huge ravines with lots of other ravines and caves branching off).


    When I'm tunnelling, i try to remember to make a note of the coordinates where I broke through (or at least the x- or z- that the tunnel is travelling along); usually i end up just running around until i see the tunnel. Otherwise I just either build/cut stairs or pillar back up to the surface when I'm ready to leave.

    Posted in: Survival Mode
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    posted a message on Who else loves the new crafting UI?

    I also basically use it for bulk crafting - it's great for turning an inventory full of lapis (after using a fortune pick on several stacks of ore) into blocks with just a couple of clicks, for example. But for most things I just craft them the old-fashioned way, and if I'm not sure about a recipe I totally still look it up on the wiki. :)

    Posted in: Recent Updates and Snapshots
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