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    posted a message on ★-Endless Rage-★
    b]IGN:[/b] pw10
    [b]How long have you been playing?:[/b] since march 4
    [b]How often do you play?:[/b] almost every day
    [b]Do you like do organized building like in towns?:[/b] Never tried it much, but i think i will
    [b]Ever been banned?:[/b] nope
    [b]Do you have any past work screenshots?:[/b] nope
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on Industrial Rage - 1st IC Server, Still Running - IC²/Buildcraft/Redstone In Motion/Dungeons/Market and more! 1.6.2 - No Whitelis
    Hey, my friend would like to enter the contest. Im posting on his behalf becaus he doesnt have a forums account. His username is mikeymaster98 , he has never been banned and is good with industrial craft. please add him into the contest.
    Posted in: PC Servers
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    posted a message on Industrial Rage - 1st IC Server, Still Running - IC²/Buildcraft/Redstone In Motion/Dungeons/Market and more! 1.6.2 - No Whitelis
    ok, when i try to join, i get

    Internal exception: java.io.IOException: Bad packet id 230
    Posted in: PC Servers
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    posted a message on Industrial Rage - 1st IC Server, Still Running - IC²/Buildcraft/Redstone In Motion/Dungeons/Market and more! 1.6.2 - No Whitelis
    Aw man, the new 7.16 update messed up my power plant plan. :sad.gif: oh well
    Posted in: PC Servers
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    posted a message on Industrial Rage - 1st IC Server, Still Running - IC²/Buildcraft/Redstone In Motion/Dungeons/Market and more! 1.6.2 - No Whitelis
    I'd like to have a shot at the contest, and just try out the server for a bit.
    I think i have some powerplant designs that might work. My ingamename is pw10. Also, if I do win the contest, I dont care about the portal game, just want the whitelist. Ive never been banned from a server before. I look forward to playing on the server. Also, are there any space/item restrictions on the server?
    Posted in: PC Servers
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    posted a message on ModernManor (picture heavy)
    lol why does everybody hate the texture pack? I have that same one. Anyways, cool house. I downloaded :smile.gif:
    Posted in: Screenshots
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    posted a message on [V1.5.2]Smith_61 Mods: DNDTextures
    Does minecraft extended help increase item id's? Im trying to install Idustrial craft with Guns. Minecraft extended did in fact give me more terrian ids, but i still dont have enough item id's
    Posted in: Minecraft Mods
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    posted a message on Minecraft extended mod
    Hey, I recently found a mod called Minecraft extended. Its supposed to increase your sprites and item ids so you can have more mods, and i need it badly. But I have no idea how to install it. I looked at the files, and theres all these weird files I have no idea where to put ,so I was wondering if somebody would be awesome enough to help. Thanks.
    Posted in: Mods Discussion
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    posted a message on Error while installing SDK guns
    When I was istalling SDK guns, minecraft crashed. I looked in modloader and found this:

    FINER: THROW
    java.lang.IncompatibleClassChangeError: class dw has interface cf as super class
    	at java.lang.ClassLoader.defineClass1(Native Method)
    	at java.lang.ClassLoader.defineClass(Unknown Source)
    	at java.security.SecureClassLoader.defineClass(Unknown Source)
    	at java.net.URLClassLoader.defineClass(Unknown Source)
    	at java.net.URLClassLoader.access$000(Unknown Source)
    	at java.net.URLClassLoader$1.run(Unknown Source)
    	at java.security.AccessController.doPrivileged(Native Method)
    	at java.net.URLClassLoader.findClass(Unknown Source)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    	at java.lang.ClassLoader.loadClassInternal(Unknown Source)
    	at jo.<clinit>(SourceFile:77)
    	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    	at java.lang.reflect.Method.invoke(Unknown Source)
    	at ModLoaderMp.init(ModLoaderMp.java:168)
    	at ModLoaderMp.RegisterGUI(ModLoaderMp.java:84)
    	at mod_IndustrialCraft.<init>(mod_IndustrialCraft.java:318)
    	at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    	at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    	at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    	at java.lang.reflect.Constructor.newInstance(Unknown Source)
    	at java.lang.Class.newInstance0(Unknown Source)
    	at java.lang.Class.newInstance(Unknown Source)
    	at ModLoader.addMod(ModLoader.java:201)
    	at ModLoader.readFromClassPath(ModLoader.java:1076)
    	at ModLoader.init(ModLoader.java:741)
    	at ModLoader.AddAllRenderers(ModLoader.java:120)
    	at sd.<init>(sd.java:60)
    	at sd.<clinit>(sd.java:9)
    	at net.minecraft.client.Minecraft.a(SourceFile:282)
    	at net.minecraft.client.Minecraft.run(SourceFile:658)
    	at java.lang.Thread.run(Unknown Source)
    May 16, 2011 8:58:02 PM ModLoader addMod
    FINE: Mod Loaded: "mod_Pfaeff 1.4_01" from mod_Pfaeff.class
    May 16, 2011 8:58:02 PM ModLoader AddAllRenderers
    FINE: Initialized

    Can somebody help? Right now my current mods are Industrial craft, TooMany items, and Pfeaff's mod. It says something about files dw and cf, but I cant seem to figure out the problem or fix it. Please help.
    EDIT: I looked in modloaderMP, and found a file called dw. Obvouisly something went wrong with that.
    Posted in: Mods Discussion
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    posted a message on No more empty item/terrian sprite indices left...
    Oh well. Looks like I gotta give up plastic craft... how do I uninstall it?
    Posted in: Mods Discussion
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    posted a message on Mod Compatibility Repair Man [MOD FIXER]
    Quote from Apocalyptica »
    Quote from Pw10 »
    Hey, can you do:

    Industrial Craft
    Plastic Craft
    MineFactory
    Pistons
    Toomanyitems
    SDK's gun mod
    Buildcraft
    Planes Mod
    And all the mods required for these?

    Whenever I try to install all these mods, It says No empty terrian sprite indices.... help...


    It's probably IndustrialCraft, it was just released and is still very buggy


    Yeah I know... does anybody know a fix, or a mod that will fix it?
    Posted in: Mods Discussion
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    posted a message on What one mod adds the most to your gameplay?
    I actually have a mod combo. Industrial craft, the allocater, and plastic craft. These mods just work so well together...
    Posted in: Mods Discussion
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    posted a message on No more empty item/terrian sprite indices left...
    (This post functions as a bump and an update) Ok, now I have about 5 more mods to install, so I really need help. To whom it may concern my current mods are Industrial craft, Plastic craft, allocater, and toomanyitems. I want to install planes, and SDK guns, but Notch :Notch: just HAD to put a limit on sprite indices...AHH
    Posted in: Mods Discussion
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    posted a message on Mod Compatibility Repair Man [MOD FIXER]
    Hey, can you do:

    Industrial Craft
    Plastic Craft
    MineFactory
    Pistons
    Toomanyitems
    SDK's gun mod
    Buildcraft
    Planes Mod
    And all the mods required for these?

    Whenever I try to install all these mods, It says No empty terrian sprite indices.... help...
    Posted in: Mods Discussion
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    posted a message on No more empty item/terrian sprite indices left...
    Quote from Pw10 »
    I tried installing SDK gun mod, and when I opened the game, It crashed. So I looked at the modloader file and it said a huge list of words appeared. Every few lines, it would say No more empty terrian sprite indices left, or No more empty item sprite indices left. I know this means I "overmodded" but I cant live without my mods. Does anybody have a fix? Im pretty sure there is a mod that adds more sprite indices or something... Please help me I really want this mod.

    EDIT:Double post fail...
    Posted in: Mods Discussion
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