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    posted a message on Inventory Pets: Animated creatures that live in your inventory and give you amazing special abilities
    Quote from Nate_Ettinger»

    I can confirm that I am also having this issue with InventoryPets-1.12-1.4.9.9a. The Enchanting Pet will return 3 options, but nothing happens when you select a choice.

    Thanks, thought this was fixed on the latest. Will add it to the list.
    Posted in: Minecraft Mods
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    posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in Minecraft
    Quote from MirkoS»

    Hi,


    first of all, thanks for your work on the mod :)


    Is it likely that the features that are 1.11/1.12-exclusive will be available in the 1.10 version aswell?


    We may add some more features, but not all. The HamsterWheel, for instance, probably not, but we may add WAILA and TOP support.
    Posted in: Minecraft Mods
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    posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in Minecraft
    Quote from AnnaMayBelle»

    For whatever reason, it's not propagating on Curse properly, but you can nab it via CurseForge.

    https://minecraft.curseforge.com/projects/animania/files

    I've been in the same boat, reloading Curse obsessively... I'm in the midst of a modpack development with an agrarian focus so Animania is a cornerstone for me.



    EDIT: Upgraded to 1.3.5. Kept all my chickens, but my sheep and cows inexplicably vanished! No big deal, I just spawned the eggs and returned them, but still a surprise. Oh well! The lovely world of updating.



    Thanks AnnaMayBelle -

    Yeah, after you upgrade, if you are over your limits of any species, it will remove some animals until you are under the limit. BUT new animals spawned will never disappear (unless you get rid of them yourself).

    One way to be sure of never losing an animal is to name it with a nametag (Recipe = string + 1 gold nugget). Or just raise your limits. Probably should make a note of this on the Release Notes.

    Posted in: Minecraft Mods
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    posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in Minecraft

    Animania

    Release Notes 1.3.5 (1.10.x, 1.11.x, 1.12.x)

    “Kill it with Fire”

    Once again, it is highly recommend that you either delete your Animania config file, or reset the Spawn settings in the config to their default values after downloading this version.

    Spawning/De-Spawning/Breeding Update

    Thank you again for your patience with the ongoing spawning/de-spawning issues. We have implemented the following changes:

    • Animals will no longer become randomly ‘invisible’ when you are over your spawn limit (credit: xVizorg, Sunconure11, Gepett0, D3nnis3n, ExperiSkittles)
    • Animals will never disappear if they have already spawned (this was not fixed in previous build as originally thought)
    • Pregnant animals will no longer give birth if you have exceeded your limit. They will only give birth once the limit has increased, space becomes available, or you move the animal to a new chunk.
    • Male animals will no longer follow their mates around. This will decrease ‘in the wild’ breeding, and also reduce male fidelity

    Please note: if you are in a chunk or on a world that has too many animals, you can remove them (kill them) safely without them respawning again.

    Other Updates:

    • Rabbit escape speed from wolves increased (credit: realisticmc73309)
    • [1.11.x, 1.12.x] Cows now able to eat handfed foods identified in config from Harvestcraft and others (credit: Gepett0)
    • All rabbits now drop meat, even domesticated breeds (credit: Sunconure11)
    • Peafowl no longer attack frogs and toads.
    • “Mateable” has been removed from tooltip indicators on TOP and WAILA. Either the animal has a mate nearby, or it doesn’t.

    Bug Fixes:

    • Enlarged hitboxes for all baby animals for easier handfeeding and tooltip detection (credit: D3nnis3n, twoworlds, Gepett0)
    • [1.11.x] Fixed issues with WAILA not showing gender
    • [1.10 only] Fixed issue with brown Dorset wool drops causing client crash (credit: lebanni)
    Posted in: Minecraft Mods
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    posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in Minecraft

    Animania

    Release Notes 1.3.4 (1.10.x, 1.11.x, 1.12.x)

    “Devil Spawn”

    Due to numerous updates to spawning, it is highly recommend that you either delete your Animania config file, or reset the Spawn settings in the config to their default values after downloading this version.

    Spawning

    Due to issues with Spawn control, especially on servers, and with some animals in particular (Amphibians), we have made the following changes:


    • The number of loaded entities in game now more closely matches the vanilla Minecraft experience.
    • Spawn controls in the config are strictly enforced by Animania, and now truly apply to all loaded chunks and Entities. You will see that the default Limit number is much higher due to this broader area of coverage.
    • Animals now spawn in larger groups, but are spread further apart.
    • Amphibians no longer spawn at will on servers.
    • Once animals have spawned, they will no longer despawn, even if the current limit is exceeded. You will no longer seem to lose animals.
    • Animals no longer have to be tamed or named in order to prevent despawning.
    • Credit for finding, and helping to diagnose all of these issues: Sunconure11, jelaw21, Scotty9090, PurpleHel, Nakkuchan, Ash70, LenaAlcie, Darkosto, Darhkax (you guys rock!)

    Please note: if you are on a world that has too many animals, you can now remove them safely without them respawning again.

    Other Updates:

    • Wolves will now attack Rabbits, Sheep, and Goats
    • Rabbits, Sheep, and Goats will now run away from Wolves
    • Hedgehogs will stay away from Roosters (credit: PurpleHel)
    • Rams and Bucks spar much less frequently
    • New option added to config to turn off block destruction caused by animal crop or grass eating (credit: NeonSunset)

    Compats:

    • Sheep now extend Minecraft vanilla sheep, and can be sheared with other mods’ Shears like Botania and Roots and drops controlled by Better with Mods.
    • Wool now uses the ‘blockWool’ entry in OreDictionary to enable cross-mod compatibility (credit: mickwok)

    Bug Fixes:

    • [1.10 only] Brown Suffolk Ewes now drop proper Wool
    • [1.11 only] Hamster Wheel no longer exceeds internal RF limit
    • Carving knives can no longer be repaired and duped in the Crafting Table (credit Deing-Young)
    Posted in: Minecraft Mods
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    posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in Minecraft
    Quote from 1mareike1»

    Are you guys adding guinea pigs


    Yep, but later.
    Posted in: Minecraft Mods
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    posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in Minecraft

    Yeah, sorry, forgot to add rabbit stuff. On the to-do list now!

    Posted in: Minecraft Mods
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    posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in Minecraft

    Animania

    Release Notes 1.3.3 (1.10.x, 1.11.x, 1.12.x)


    “Cold Wet Animanian Summer”


    Note that 1.11.x and 1.12.x versions of Animania requires CraftStudioAPI mod

    Updates:

    • Added new ‘Ambient Mode’ in the config. Set this to true and the animals will no longer be required to eat or drink.
    • The AI for Water drinking from fresh water lakes and rivers has been greatly improved for all animals. Animals recognize nearby water better and don’t necessary have to be standing in or right over the block to drink.
    • Slightly increased Hedgehog spawning rates (Forests only)
    • Ensured compatibility with Forge 1.12.2
    • Added config option to prevent water blocks from being ‘used’ when large animals drink from (credit: Terpo)
    • Improved the animation for Horses when they drink and eat
    • Pigs can now graze grass and get credit for eating

    Bug Fixes:

    • [1.12 only] Sheep can drink water properly again from troughs and elsewhere (credit: twoworlds, epicslayer999)
    • [1.12 only] Pigs and Horses no longer stand still wondering why they were put on this planet
    • [1.12 only] Fixed label on American Yorkshire Sow (credit: CharCharthemonkey)
    • [1.12 only] Added error trapping and correction if spawn family size caused a crash due to negative number (credit: Darkosto, Darkhax)
    • Reduced hitbox size for sheep and goats
    Posted in: Minecraft Mods
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    posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in Minecraft
    Quote from vgcatsfan»

    quick question. how well will this mod work with DR. Zarks mo' creachers mod?


    Haven't tested it since the 1.1 version, where it worked just fine.
    Posted in: Minecraft Mods
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    posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in Minecraft
    Quote from JcBigBro»

    How do the Bucks and Rams like to fight?


    Mmmm... they just kind of randomly pair off and spar each other. Every few minutes. Note bucks only fight other bucks, and rams only fight other rams.
    Posted in: Minecraft Mods
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    posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in Minecraft
    Quote from seraphimrock1»

    hey seeing you said its on your list here is some info in case you wanted it https://www.bds.org.uk/index.php/advice-education/species


    Excellent, thanks!
    Posted in: Minecraft Mods
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    posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in Minecraft
    Quote from GingerNo7»

    I absolutely love the models for the animals ( I found a rabbit the other day and it is just so adorable). It feels more immersive when you actually have to take care of your animals. Keep up the good work :D


    Thank you, will do!
    Posted in: Minecraft Mods
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    posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in Minecraft
    Quote from Lover_of_Dogs»

    Loving the 1.12 update! This mod is amazing, don't know how I played MC without it, lol. I have a suggestion for when you add dogs. (hopefully posting this here is okay!)


    Along with herding dogs, such as Border Collies and Australian Cattle Dogs, livestock guardian dogs are extremely important to running a successful farm, they protect the herd/flock from predators such as wolves, coyotes, bobcats, and mountain lions.


    Some ideas:

    • The guardian dogs would patrol/wander around the area where the livestock is kept, but stay within a certain block radius to the stock, probably something along the lines of the nearest animal to them.
    • Since livestock guardians do not normally attack unless there is no other option, it could be made so when a predator came within a certain amount of blocks from them, they would start barking and this would make the predator move away. Perhaps the dog could chase them a short ways until they came to the end of the block radius from the stock.
    • The predators would come out at night/as the sun goes down like MC monsters do, or maybe randomly approach the stock during the day if they are close enough to be attracted.
    • The main breeds of dogs used for this work are, Great Pyrenees, Anatolian Shepherd Dog, Kuvasz, and the Akbash.

    I would love to see something like this implemented into the mod, it would add more realism to animal raising in MC and I personally love these dog breeds and the work that they do. Thank you for considering my suggestion!


    Great suggestions! WE have both herding and guard dogs on the list. Thanks for the research, this definitely helps!
    Posted in: Minecraft Mods
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    posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in Minecraft
    Quote from seraphimrock1»

    I know dogs are on your todo list so I cant wait to see them all. Guard dogs, sheep dogs, hunting dogs, and so on. I know I ask a lot and I also know you don't have to at all but I would really love to see deer, bears, boar, and other animals to hunt. I would just make minecraft a more complete world and I just love the way you do all the mobs in this mod.


    Thanks seraphimrock1!

    We actually have deer and a boar on the list... and we'll have to replace the bears at some point. Thanks for your support!
    Posted in: Minecraft Mods
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    posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in Minecraft

    Animania

    Release Notes 1.3.1 (for 1.12.1)

    “Cornucopia”

    Note that 1.11.x and 1.12.x requires the CraftStudioAPI mod, also found on Curse.

    Highly recommend that you also use the Carry On mod to easly move animals and blocks, as well as WAILA or The One Probe for 1.11+ to better see what’s happening with your animals.


    Major Updates:

      • Added Rabbits
        • Chinchilla, Cottontail, Dutch, Havana, Jack, Lop, New Zealand, Rex
        • All breed and cross breed
        • Replace vanilla rabbits (biome-based)

      • Added Goats
        • Alpine, Angora, Fainting, Kiko, Kinder, Pygmy
        • Angora Goats can be Sheared
        • Does can give milk, which can be made into cheese
        • Bucks will occasionally spar with each other
        • Goats eat all sorts of strange things (e.g., string, sticks, the occasional fencepost)

      • Added Sheep (6 Breeds)
        • Dorper, Dorset, Friesian, Jacob, Merino, Suffolk
        • All can be Sheared, and some have Custom Wools
        • Ewes give milk, which can be made into cheese
        • Friesian and Dorsets replace Vanilla Sheep
        • Rams will occasionally spar with each other

    • Added 5 new Peacock colors
    • Major optimization throughout the mod, including Spawning and AI Tasks, such as Mating and Following.
    • Added Salt Lick (for Horses, Goats, Sheep, Pigs, Cows), which can help heal an animal when they are low on health
    • [1.11, 1.12] Added increased support for WAILA and The One Probe to see what’s happening with the animals and blocks (e.g., Wool Regrowth Timer, Pregnanacy Timer)
    • [1.11, 1.12] Troughs can be custom filled with any item you want via the config
    • [1.11, 1.12] Animals can be assigned any custom food, which will automatically work in the Trough as well (credit: Guinaro, BeardedFlea)

    Other Updates:

    • Modified the mating process for mammals. Males now initiate the process. Pregnancy is only successful if they are within very close proximity. After giving birth, the female cannot be pregant until after a small period of time. (credit: Deshiba, Kyrislian)
    • Female milk providers (Cows, Goats, Sheep) will only provide milk if they have given birth.
    • Mates (of any animal type) can be ‘broken up’ if moved more than 30 blocks apart from each other
    • Greatly improved Horse Riding controls. Horses stop and turn much more easily, and can finally jump. (credit: RaliaTheWolf)
    • Peacock Feathers can now be used in all Feather recipes
    • Only adult pigs on leads can find Truffles (credit: scotty9090)
    • [1.11, 1.12] Cheese Blocks can be placed on the ground and shared
    • Recalibrated the health of all animals, to be more fitting for their relative sizes
    • Updated the 1.10 version to use Java 8
    • Roosters must be in very close proximity to the nest to fertilize eggs (credit: katabug)

    Bug Fixes:

    • Fixed bug where certain baby animals continued to grow to many times their normal size (credit: Ice Kold)
    • Changed all mates and children to use a different ID system that persists over reboots
    • Cows and other animals run after being attacked
    • Fixed bug where if a female mammal was pregnant but her mate was missing, she never gave birth and could not become pregnant again
    • Achievements now working again in 1.11.2 (credit: RaliaTheWolf)
    • Amphibians are now permanent and will not die of old age (credit: IceKold)
    • Fixed bug where console occasionally spammed “Missing passenger for entity”
    • Fixed the body rotation on the Rhode Isladn Red Hen and Rooster
    • Fixed bug where Plymouth Rock Chicks changed colors on reboots (credit: Gerbil12)
    • [1.10] Fixed issue where pets carried on shoulders were despawning after carrying short distances (credit: RosemonkeyCT)
    • You can no longer feed an angry bull (credit: Gerbil12)
    • [1.11.2] Updated how entities are spawned to reduce the spamming of ‘Keeping entity animania’ entries (credit: roulito, VallenFrostweaver)
    • Fixed issue with Hamster showing a tick error which could eventually cause server crash (credit: nmarshall23)
    • Fixed issue where certain pets were teleporting with you even when sitting (credit: mossylungs)
    • Entity lagging from AI, especially FollowMate, Mating, FollowParent and others has been greatly reduced (credit: Eufranio)
    • Entity Spawning performance has been greatly optimized to reduce slowdown when entering new chunks (credit: Sunconure11)

    Compat:

    • Added compatibility with Astikoor (Horse Carts, only on 1.11 and 1.12)
    • Fixed crash issue with Forestry (credit: SybilGlendevon)
    • Fixed error showing with TOP on server worlds (credit: Starza4TW)
    • Fixed Truffle Soup eating crash when Apple Core is installed (credit: Emraldilian)
    • [1.11.2] Fixed Server Crash with Mekanism installed (credit: VallenFrostweaver)
    Posted in: Minecraft Mods
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